Search found 5533 matches
- August 7th, 2026, 2:17 am
- Forum: Scenario & Campaign Development
- Topic: Father and Sons – A 13-Scenario Ogre Campaign
- Replies: 16
- Views: 304
Re: Father and Sons – A 13-Scenario Ogre Campaign
Hello, I checked out your campaign on a meta level.
And found some thinks like:
[difficulty]
define=NORMAL
image="units/monsters/ogre.png"
label= _ "Normal"
description= _ "Son of the Mountain"
default=yes
[/difficulty]
Ogres are not in the monsters folder, they are in the "ogres ...
- August 3rd, 2026, 2:29 am
- Forum: WML Workshop
- Topic: Macro not detecting arguments
- Replies: 3
- Views: 40
Re: Macro not detecting arguments
Presumably
image = "{ITEM}" should be image = "{IMG}".- August 1st, 2026, 10:01 pm
- Forum: Technical Support
- Topic: Need someone or mods help, to reupload WC ageless spliced factions
- Replies: 6
- Views: 85
Re: Need someone or mods help, to reupload WC ageless spliced factions
The map editor now has a pbl editor dialog that can help.
- July 22nd, 2026, 5:32 am
- Forum: Art Contributions
- Topic: New art commission : Dunefolk
- Replies: 57
- Views: 15648
Re: New art commission : Dunefolk
The Herbalist strikes me as a little off, since it's the only one that doesn't have any plants visible. I think it'd be good to see plants for example in his bag and under his belt.
- July 14th, 2026, 4:09 pm
- Forum: WML Workshop
- Topic: 1.18 "Add-on ID" structure questions
- Replies: 33
- Views: 432
Re: 1.18 "Add-on ID" structure questions
The _1 shouldn't be ignored, so there's probably something else going on.
https://forums.wesnoth.org/viewtopic.php?t=57288 and previous would be where you'd find documented changes that cause breakage between 1.18 and earlier versions.
Also, moved this over to the WML Workshop given the type of ...
https://forums.wesnoth.org/viewtopic.php?t=57288 and previous would be where you'd find documented changes that cause breakage between 1.18 and earlier versions.
Also, moved this over to the WML Workshop given the type of ...
- July 12th, 2026, 3:33 pm
- Forum: WML Workshop
- Topic: 1.18 "Add-on ID" structure questions
- Replies: 33
- Views: 432
Re: 1.18 "Add-on ID" structure questions
That's correct. You can also test it out for example with:
Code: Select all
[event]
name=start
[message]
#ifdef THING
message="123"
#else
message="456"
#endif
[/message]
[/event]- July 11th, 2026, 4:52 pm
- Forum: WML Workshop
- Topic: 1.18 "Add-on ID" structure questions
- Replies: 33
- Views: 432
Re: 1.18 "Add-on ID" structure questions
The name of the macro.
- July 11th, 2026, 4:01 pm
- Forum: WML Workshop
- Topic: 1.18 "Add-on ID" structure questions
- Replies: 33
- Views: 432
Re: 1.18 "Add-on ID" structure questions
If you have
#define A
#enddef
then you have defined the symbol A.
Maybe important to mention as well is that the preprocessor is an entirely separate system - essentially it's a fancy find-and-replace that runs before Wesnoth tries to read the WML of your add-on. So say you have this:
#define ...
#define A
#enddef
then you have defined the symbol A.
Maybe important to mention as well is that the preprocessor is an entirely separate system - essentially it's a fancy find-and-replace that runs before Wesnoth tries to read the WML of your add-on. So say you have this:
#define ...
- July 10th, 2026, 6:51 pm
- Forum: WML Workshop
- Topic: 1.18 "Add-on ID" structure questions
- Replies: 33
- Views: 432
Re: 1.18 "Add-on ID" structure questions
Apparently it was somehow missing from https://wiki.wesnoth.org/CampaignWML, but you'd want to use the
define attribute of [campaign]. For example: https://github.com/wesnoth/wesnoth/blob ... in.cfg#L16- July 9th, 2026, 3:02 pm
- Forum: WML Workshop
- Topic: 1.18 "Add-on ID" structure questions
- Replies: 33
- Views: 432
Re: 1.18 "Add-on ID" structure questions
You can do that, you'd just need to reference each of the campaign-specific _main.cfg files from the root one.
Interesting. Any example where I can check how actually this works? I'm meaning, the exact syntax?
In the root _main.cfg, use file inclusion (https://wiki.wesnoth.org ...
- July 8th, 2026, 7:13 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.19.25
- Replies: 2
- Views: 1924
Re: Wesnoth 1.19.25
Yes.
- July 8th, 2026, 5:28 pm
- Forum: WML Workshop
- Topic: 1.18 "Add-on ID" structure questions
- Replies: 33
- Views: 432
Re: 1.18 "Add-on ID" structure questions
What would be nice is to be able to put several campaigns in the same /scenario folder, and have different _main.cfg files for each (guess they would need to have personalized names, like "_main_MyFirstCampaign.cfg", "_main_MySecondCampaign.cfg"). Oh well.
You can do that, you'd just need to ...
- July 6th, 2026, 3:43 am
- Forum: Multiplayer Development
- Topic: Multiplayer Activity Report - 2026
- Replies: 5
- Views: 429
Re: Multiplayer Activity Report - 2026
June has been added.
- June 28th, 2026, 2:05 pm
- Forum: News
- Topic: Wesnoth 1.19.25
- Replies: 0
- Views: 949
Wesnoth 1.19.25
The newest release of the new development series, Wesnoth 1.19.25 , is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.
The source code and Windows and macOS packages are ...
The source code and Windows and macOS packages are ...
- June 28th, 2026, 2:04 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.19.25
- Replies: 2
- Views: 1924
Wesnoth 1.19.25
Wesnoth 1.19.25 is out!
This new release in the 1.19.x development series sees various changes and improvements in various areas.
As this is a development version, we would like to remind everyone how the testing and feedback process works for these:
If you download Wesnoth stand-alone ...
This new release in the 1.19.x development series sees various changes and improvements in various areas.
As this is a development version, we would like to remind everyone how the testing and feedback process works for these:
If you download Wesnoth stand-alone ...