Search found 4787 matches

by Pentarctagon
August 16th, 2022, 8:53 pm
Forum: Technical Support
Topic: Invisible pointer
Replies: 3
Views: 86

Re: Invisible pointer

I believe the person in the bug report built wesnoth from source. The root issue though is that this is happening due to Wayland being used instead of X11 - and Fedora does default SDL2 applications to using Wayland - it's just strange to see that happening for a flatpak app since it wouldn't be usi...
by Pentarctagon
August 16th, 2022, 6:56 pm
Forum: Technical Support
Topic: Invisible pointer
Replies: 3
Views: 86

Re: Invisible pointer

It sounds like this issue, except the opposite - if anything I would've expected the Fedora flatpak to have the invisible cursor issue and the Flathub version to work as expected.
by Pentarctagon
August 13th, 2022, 2:25 pm
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 242
Views: 57145

Re: The High Seas (Naval MP Scenario)

The wesnoth engine really needs a "movefrom" event (that fires before the "moveto" event). Without that, I am not sure if there is a good solution besides removing the floating text. And the texts are helpful for improving the discoverability of the crew stations mechanic for ne...
by Pentarctagon
August 10th, 2022, 7:13 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.16.4 & 1.16.5
Replies: 8
Views: 1161

Re: Wesnoth 1.16.4 & 1.16.5

It was fixed in master, but not in 1.16.
by Pentarctagon
August 9th, 2022, 5:59 pm
Forum: Users’ Forum
Topic: play online
Replies: 1
Views: 98

Re: play online

On the game's opening screen, click Multiplayer then Join Official Server.
by Pentarctagon
August 4th, 2022, 6:09 am
Forum: Multiplayer Development
Topic: Multiplayer Activity Report - 2022
Replies: 21
Views: 996

Re: Multiplayer Activity Report - 2022

July has been added.
by Pentarctagon
August 3rd, 2022, 10:25 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.16.4 & 1.16.5
Replies: 8
Views: 1161

Re: Wesnoth 1.16.4 & 1.16.5

I don't know where the screenshot or URL is from, but yeah Wesnoth hasn't been putting anything on gna for a while.
by Pentarctagon
August 3rd, 2022, 4:06 pm
Forum: Technical Support
Topic: Program stops responding when on enemy AI in certain mission
Replies: 14
Views: 307

Re: Program stops responding when on enemy AI in certain mission

I'm not opposed to any particular RNG mode, but that said we already have multiple options available today and I don't want to end up with a dozen different RNG type options 5 years from now. So if a new RNG mode is added, I'd want to see an existing mode removed as well.
by Pentarctagon
July 31st, 2022, 8:06 pm
Forum: Technical Support
Topic: How do I update Wesnoth?
Replies: 5
Views: 159

Re: How do I update Wesnoth?

t I'd really like to know if there's a proper way to update the Wesnoth client without downloading and installing the whole thing all over again Unless you have the steam client, that's the only way to update it. Steam client can update and jump between versions 1.14/1.16 and 1.17 (also, you dont n...
by Pentarctagon
July 31st, 2022, 2:56 am
Forum: Release Announcements, Compiling & Installation
Topic: compile error with master HEAD
Replies: 8
Views: 1098

Re: compile error with master HEAD

Another option of course would be to build with clang instead of gcc until it's fixed.
by Pentarctagon
July 30th, 2022, 1:13 am
Forum: Technical Support
Topic: Assertion failed! on startup (Steam)
Replies: 4
Views: 136

Re: Assertion failed! on startup (Steam)

You could try:
  • Uninstall Wesnoth.
  • Delete D:\Steam\steamapps\common\wesnoth if it still exists and has contents.
  • Reinstall Wesnoth.
by Pentarctagon
July 29th, 2022, 9:54 pm
Forum: WML Workshop
Topic: add-on dependencies
Replies: 4
Views: 129

Re: add-on dependencies

The folder name is the ID.
by Pentarctagon
July 29th, 2022, 5:18 pm
Forum: WML Workshop
Topic: add-on dependencies
Replies: 4
Views: 129

Re: add-on dependencies

What is the name of the folder of the add-on you want as a dependency?
by Pentarctagon
July 29th, 2022, 3:50 pm
Forum: Technical Support
Topic: Game Closing.
Replies: 10
Views: 238

Re: Game Closing.

At this point if it works then whatever the issue was has been solved, so I don't think there'd be anything useful in the logs now.
by Pentarctagon
July 29th, 2022, 3:35 pm
Forum: Technical Support
Topic: Game Closing.
Replies: 10
Views: 238

Re: Game Closing.

Wait, what? All that should have done differently was enable a *ton* of logging (literally all of it), but it shouldn't have actually fixed anything. Does it work when you launch it from Steam now too?