Search found 3666 matches

by Pentarctagon
June 18th, 2019, 12:05 am
Forum: Ideas
Topic: Optional player's rating
Replies: 17
Views: 464

Re: Optional player's rating

Personally, I'm not really opposed to the concept of having an optional ELO rating tracked, as long as the status quo remains the same(that is, the default for it is to be disabled and not visible). That said, as far as: or the already existing ladder website may be used to fetch the players rating....
by Pentarctagon
June 16th, 2019, 6:04 am
Forum: Technical Support
Topic: help with new laptop
Replies: 1
Views: 104

Re: help with new laptop

Yes.
by Pentarctagon
June 14th, 2019, 8:05 pm
Forum: Users’ Forum
Topic: Unit genders
Replies: 51
Views: 8236

Re: Unit genders

The stats would be kept the same so as to not affect balance though, so that's pretty much done already.
by Pentarctagon
June 14th, 2019, 7:10 pm
Forum: Users’ Forum
Topic: Unit genders
Replies: 51
Views: 8236

Re: Unit genders

It couldn't hurt, I suppose, though it's a moot point until there's someone willing to make the sprites.
by Pentarctagon
June 14th, 2019, 5:26 am
Forum: Users’ Forum
Topic: Unit genders
Replies: 51
Views: 8236

Re: Unit genders

I would say that the way to go, if the art were available, would be to have an elf line that's a copy of the Mage -> Red Mage -> Arch Mage advancements (to maintain the current balance) and have the lore stated in the unit description justify the stats (ex: that their study of human fire magic weake...
by Pentarctagon
June 14th, 2019, 5:12 am
Forum: Users’ Forum
Topic: Wesnoth on Liberapay
Replies: 16
Views: 2267

Re: Wesnoth on Liberapay

Personally, I'm not especially enthusiastic about crypto-currency, but as long as there's a way to automatically convert donations into USD then I don't have any objections at least.

Ultimately, however, it's up to the Board whether they want to set up crypto-currency donations or not.
by Pentarctagon
June 13th, 2019, 1:41 pm
Forum: WML Workshop
Topic: Xalzar's WML Headaches
Replies: 50
Views: 3501

Re: Xalzar's WML Headaches

Does the code attribute work placed directly in [event] like that?
by Pentarctagon
June 12th, 2019, 1:08 am
Forum: Users’ Forum
Topic: Unit genders
Replies: 51
Views: 8236

Re: Unit genders

Lore-wise the stats could also be explained by saying that the elves learned their fire magic from the humans during the campaign, and so their stats are the same/similar.
by Pentarctagon
June 11th, 2019, 11:46 pm
Forum: Users’ Forum
Topic: Unit genders
Replies: 51
Views: 8236

Re: Unit genders

Would the rebels need a new unit line, or just one new lvl1 unit that advances to the existing Sorceress/Druid? By the way, not directly related to rebels but more generally about gendered units, the addon "Combined Mage unit-line tweaks" adds has an option for male and female Mages to have differe...
by Pentarctagon
June 11th, 2019, 3:41 am
Forum: Users’ Forum
Topic: Unit genders
Replies: 51
Views: 8236

Re: Unit genders

Personally what would be interesting to me would be to perhaps have a male elf instead take the place of the human mage. While I get the canon/historical reasons for the faction having the mage unit, it still always seemed out of place.
by Pentarctagon
June 10th, 2019, 2:48 am
Forum: Technical Support
Topic: I don't see context menu
Replies: 2
Views: 116

Re: I don't see context menu

Where are you trying to draw a circle?
by Pentarctagon
June 10th, 2019, 1:34 am
Forum: WML Workshop
Topic: Scenario won't load
Replies: 11
Views: 255

Re: Scenario won't load

What is the exact error you're getting? Also, is there anything in Wesnoth's log file?
by Pentarctagon
June 10th, 2019, 12:32 am
Forum: Users’ Forum
Topic: Wesnoth on Liberapay
Replies: 16
Views: 2267

Re: Wesnoth on Liberapay

An update on this, from #development on Discord:
quarterly.png
by Pentarctagon
June 9th, 2019, 9:03 pm
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 131
Views: 4265

Re: Main Factions Balance

Hejnewar wrote:
June 9th, 2019, 6:14 pm
I totally forgot. Actually probably some maps could use some redesigning. But would even anyone want that?
As long as sufficient reasoning can be given for the change(s), I don't see why not.
by Pentarctagon
June 9th, 2019, 12:18 am
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 95
Views: 8227

Re: Dunefolk Rework - Base Units

I would say 4 or 5, since the sheath on his hip doesn't look long enough to hold the sword(s) he's wielding in 1-3.