Search found 4250 matches

by Pentarctagon
Yesterday, 4:51 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.6
Replies: 2
Views: 422

Re: Wesnoth 1.15.6

Maybe you could add Plan Your Advancements mod? It allows you to always choose the right advancement too, and there is no risk of suddently losing a close-to-advancement unit, contrary to the newly added Delay Advancement mod. It's an option, depending on any feedback given about the Delay Advancem...
by Pentarctagon
Yesterday, 2:51 pm
Forum: Art Workshop
Topic: A quick question regarding Unit art...
Replies: 3
Views: 103

Re: A quick question regarding Unit art...

More just different that despised or anything like that. Generally units are shown as a single character on a hex rather than multiple, but there's no sort of taboo against doing that.
by Pentarctagon
October 19th, 2020, 9:00 pm
Forum: WML Workshop
Topic: How to add custom terrains
Replies: 4
Views: 115

Re: How to add custom terrains

Moved to the WML Workshop.
by Pentarctagon
October 19th, 2020, 2:19 pm
Forum: Technical Support
Topic: How to create a .pbl file?
Replies: 4
Views: 89

Re: How to create a .pbl file?

It needs to be _server.pbl rather than _server.pbl.txt.
by Pentarctagon
October 18th, 2020, 6:20 pm
Forum: News
Topic: Wesnoth 1.15.6
Replies: 0
Views: 219

Wesnoth 1.15.6

The fourth release of the new development series, Wesnoth 1.15.6 , is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators. The source code and Windows and macOS packages are al...
by Pentarctagon
October 18th, 2020, 6:15 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.6
Replies: 2
Views: 422

Wesnoth 1.15.6

Wesnoth 1.15.6 is out! This new release in the 1.15.x development series sees various changes and improvements in various areas. As this is a development version, we would like to remind everyone how the testing and feedback process works for these: If you download Wesnoth stand-alone, make sure to...
by Pentarctagon
October 14th, 2020, 8:19 pm
Forum: WML Workshop
Topic: Making the AI faster
Replies: 8
Views: 219

Re: Making the AI faster

There's also the Skip AI Moves preference if the issue is the time the movements/animations are taking.
by Pentarctagon
October 12th, 2020, 1:38 am
Forum: WML Workshop
Topic: Checking ownership of village
Replies: 10
Views: 242

Re: Checking ownership of village

It sounds like [store_villages] would be what you want.
by Pentarctagon
October 10th, 2020, 8:23 pm
Forum: Release Announcements, Compiling & Installation
Topic: [solved]- Trying to build older release 1.10.7 on Debian 10.x
Replies: 4
Views: 953

Re: [solved]- Trying to build older release 1.10.7 on Debian 10.x

Accessing the add-ons server from in-game is only supported for the current and previous stable releases (1.10 for a long time was an exception since the legacy iOS port was based on 1.10). So to get add-ons for 1.10 and older, you'll need to manually download and decompress them from here.
by Pentarctagon
October 7th, 2020, 6:15 pm
Forum: Technical Support
Topic: Gui interface problem in last BFW iteration
Replies: 3
Views: 124

Re: Gui interface problem in last BFW iteration

Can you provide the information listed in the post I linked though? Screenshots would also be helpful.
by Pentarctagon
October 7th, 2020, 6:14 pm
Forum: Technical Support
Topic: Stack Smash from Wesnoth 1.14.13 (Debian)
Replies: 1
Views: 79

Re: Stack Smash from Wesnoth 1.14.13 (Debian)

Wesnoth doesn't use wolfssl itself - that's a change Debian made since openssl's license prior to version 3 isn't compatible with the GPL - it uses openssl. As far as we're concerned though, the license incompatibility problem will solve itself once openssl 3 is made available, so any problems cause...
by Pentarctagon
October 6th, 2020, 11:04 pm
Forum: Technical Support
Topic: Gui interface problem in last BFW iteration
Replies: 3
Views: 124

Re: Gui interface problem in last BFW iteration

Please provide the information list here.
by Pentarctagon
October 5th, 2020, 6:09 pm
Forum: Multiplayer Development
Topic: Multiplayer Activity Report - 2020
Replies: 19
Views: 2468

Re: Multiplayer Activity Report - 2020

September has now been added as well. Not much really to add, other than there's now some version information, and more should continue to be filled out as people hopefully continue updating to the latest stable release.
by Pentarctagon
October 5th, 2020, 4:57 pm
Forum: WML Workshop
Topic: "Image Not Found" shown on character hex?
Replies: 8
Views: 231

Re: "Image Not Found" shown on character hex?

If you look in the log, it will say which image it thinks it isn't finding.
by Pentarctagon
September 30th, 2020, 6:44 pm
Forum: WML Workshop
Topic: Unit unable to flag a village
Replies: 10
Views: 336

Re: Unit unable to flag a village

If you take control of side 3 and manually move him off the village and back onto it, does the village get captured then?