Search found 3488 matches

by Pentarctagon
Yesterday, 7:10 pm
Forum: Technical Support
Topic: possible bug with BaB tile
Replies: 13
Views: 199

Re: possible bug with BaB tile

I believe that's actually correct for #1, since that's how I have the UMC Music Book add-ons setup. That #ifdef makes it show up in the editor, and then any add-on that wants to use the music needs to add the [binary_path] to any UMC Music Books for the scenario to find the music during an actual ga...
by Pentarctagon
Yesterday, 5:48 am
Forum: Technical Support
Topic: possible bug with BaB tile
Replies: 13
Views: 199

Re: possible bug with BaB tile

I don't really know what else to tell you then. Neither josteph nor I see this terrain in the editor at all, and the terrain string "BaB" simply doesn't exist anywhere in default Wesnoth (grep -Iirn "\bbab\b" finds nothing).
by Pentarctagon
Yesterday, 12:55 am
Forum: Technical Support
Topic: possible bug with BaB tile
Replies: 13
Views: 199

Re: possible bug with BaB tile

Reproducing is just using the editor, placing such a bridge over some water (certainly also over any base terrain type, since as said the error pmay come from the absence of such bridges in core/terrains.cfg). There is no BaB terrain in default Wesnoth. Do you have any add-ons installed, or is this...
by Pentarctagon
January 17th, 2019, 7:13 am
Forum: Technical Support
Topic: Affably Evil, Kill The King, The Beautiful Child missing WML
Replies: 10
Views: 162

Re: Affably Evil, Kill The King, The Beautiful Child missing WML

josteph wrote:
January 16th, 2019, 1:49 pm
When executing, Lua runtime error: [string " wesnoth.dofile("~add-ons/Legend_of_the_Invin..."]:1: bad argument #-1 to 'dofile' (file not found)

Can we make the error message not truncate the filename?
I'd assume so, though that really belongs as an issue on Github.
by Pentarctagon
January 16th, 2019, 1:46 pm
Forum: Technical Support
Topic: Affably Evil, Kill The King, The Beautiful Child missing WML
Replies: 10
Views: 162

Re: Affably Evil, Kill The King, The Beautiful Child missing WML

Well, add-ons aren't stored in the Steam install directory , so deleting Wesnoth's steam directory won't remove them. However, if you are still confident that you've completely deleted them, then I suggest you contact the author of these add-ons (dugi) via their feedback threads which can be found i...
by Pentarctagon
January 16th, 2019, 6:07 am
Forum: Technical Support
Topic: Affably Evil, Kill The King, The Beautiful Child missing WML
Replies: 10
Views: 162

Re: Affably Evil, Kill The King, The Beautiful Child missing WML

Are there directories present if you click the "i" icon on the main menu's lower left corner and then click the folder icon to the right of the "Add-ons" row?
by Pentarctagon
January 14th, 2019, 7:41 am
Forum: Art Workshop
Topic: Kurumin's Portraits
Replies: 12
Views: 340

Re: Kurumin's Portraits

The Art Contributions forum is for if you are submitting art to potentially be included in Wesnoth itself, therefore I've moved this to Art Workshop forum instead.
by Pentarctagon
January 12th, 2019, 9:15 pm
Forum: Art Workshop
Topic: Potrait of sprite
Replies: 4
Views: 647

Re: Potrait of sprite

Some units, like the Shock Trooper and Iron Mauler, also reuse the same portrait.
by Pentarctagon
January 12th, 2019, 3:40 pm
Forum: Add-on Feedback
Topic: Antar, Son of Rheor [Feedback Thread]
Replies: 18
Views: 632

Re: Antar, Son of Rheor [Feedback Thread]

For what it's worth, every place Wesnoth is available for download directly contains all the campaigns - Steam, flatpak, and the Wesnoth website. It's only certain linux distros that split the campaigns out like that, for I suppose size reasons, but splitting things out like that is not considered t...
by Pentarctagon
January 11th, 2019, 7:39 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 302
Views: 17104

Re: Dunefolk balancing rework ideas - discussion.

Thanks for the update :)
by Pentarctagon
January 9th, 2019, 12:43 am
Forum: Coder’s Corner
Topic: New feature to allow for easier voice acting
Replies: 5
Views: 156

Re: New feature to allow for easier voice acting

If you have the exact same line, it would give the exact same hash. If you have two different people potentially saying the same line though, then I assume you would want different files.
by Pentarctagon
January 7th, 2019, 2:14 am
Forum: Art Contributions
Topic: Use of the map graphics
Replies: 2
Views: 201

Re: Use of the map graphics

Wesnoth's copyright policy for art can be found here. Specifically for your case, images are GPL if they were created prior to July 30th, 2017 and CC BY-SA 4.0 if they were created after that date.
by Pentarctagon
January 6th, 2019, 7:43 pm
Forum: Ideas
Topic: Roll call for voice acting of Descent into Darkness
Replies: 59
Views: 3079

Re: Roll call for voice acting of Descent into Darkness

Having to keep two copies of the message string around doesn't seem convenient though, especially seeing as the md5 will already need to be known for the user to be able to name the sound file correctly.
by Pentarctagon
January 6th, 2019, 7:19 pm
Forum: Technical Support
Topic: Game crashes when I try to create a new team
Replies: 3
Views: 120

Re: Game crashes when I try to create a new team

How are you assigning a side to a 4th team? There are only 3 teams available in the drop down.

edit-
It seems to be controlled by disabling Use Map Settings. I can reproduce this now.

edit2-
https://github.com/wesnoth/wesnoth/issues/3849