Search found 9 matches

by salsaman
May 15th, 2012, 12:11 am
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 80298

Re: "The fellowship of the Clay" Humans gaining ground stor

I got as far as the part where you have to blow up the dam, but I can' t figure out how to blow it up. I have tried sending each of my units there but nothing happens.
by salsaman
July 20th, 2011, 3:57 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1501624

Re: Legend of the Invincibles and RPG AMLA Era feedback

Very nice campaign, I have played all of part 1 and most of part 2, the difficulty seems to be about right for an experienced player. I do enjoy campaigns where there are a few really powerful units. The dialog is great too, some really funny touches ! But I am having a problem with part two, the sc...
by salsaman
May 19th, 2010, 9:42 pm
Forum: Scenario & Campaign Development
Topic: Brent (0.1.7) – for 1.9
Replies: 147
Views: 28274

Re: Brent (0.1.7) – for 1.7.10+

I like the idea of this, even if it has a few bugs as noted above. Particularly I like that you can choose the role of your character (magic, fighter, rougue, etc). I was wondering about the little wisp that accompanies you. I haven't got far enough to have her advance yet, but does she also get a c...
by salsaman
July 14th, 2009, 5:32 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Tale of a Mage
Replies: 193
Views: 52178

Re: Campaign: Tale of a Mage

Loved this campaign, can't wait to see more of it !
by salsaman
February 15th, 2009, 3:01 pm
Forum: Users’ Forum
Topic: add-ons not working / more details
Replies: 12
Views: 1736

Re: add-ons not working / more details

I guess if I was using the 1.6 version of Wesnoth then these would have been marked as multiplayer, right ?

Other than that, I don't see what specific advice I should have followed.
by salsaman
February 15th, 2009, 2:36 pm
Forum: Users’ Forum
Topic: add-ons not working / more details
Replies: 12
Views: 1736

Re: add-ons not working / more details

Pretty much none of them mention which eras they require. For example, I have the following add-ons installed, none of which work: - a New Land - Dark Siege - Power Rangers - destiny isle None of these mention anything about requiring new eras. Nothing appears in the dialogs as to why they dont work...
by salsaman
February 15th, 2009, 5:56 am
Forum: Users’ Forum
Topic: add-ons not working / more details
Replies: 12
Views: 1736

Re: add-ons not working / more details

Good to see some of these issues are being/have been tackled. I guess the main problem is when a campaign requires a certain era (or eras). It would be good to enforce a rule that every campaign description should list the era(s) it requires, otherwise the user is left guessing and with a bad impres...
by salsaman
February 14th, 2009, 10:02 pm
Forum: Scenario & Campaign Development
Topic: 'When Came out the Shadows' campaign
Replies: 72
Views: 15920

Re: 'When Came out the Shadows' campaign

I just tried this - on normal difficulty I found it too hard - when you land on the first island with two undead leaders, it seems impossible to kill them both in the limited time allowed - given the lack of villages there is not time to heal more than 1 or 2 units before having to rush into attack....
by salsaman
February 14th, 2009, 9:47 pm
Forum: Users’ Forum
Topic: add-ons not working / more details
Replies: 12
Views: 1736

add-ons not working / more details

Quite often I load in a new add-on, it seems to load successfully, but it never appears in the list of campaigns. It would be nice if the game gave some feedback as to what went wrong / what was missing, etc. It's also confusing as to what the add-ons are - some are campaigns, some seem to be maps -...