Search found 13 matches
- December 10th, 2010, 11:50 pm
- Forum: Strategies & Tips
- Topic: activated 6 glphs...nothing happens
- Replies: 1
- Views: 781
activated 6 glphs...nothing happens
So I've activated all six Glyphs, and that was suppose to open the centre chamber, but nothing has happened???
help?
ernie
found my problem. Had a crash. last saved version was pre activating one Glyph.
help?
ernie
found my problem. Had a crash. last saved version was pre activating one Glyph.
- October 2nd, 2009, 4:18 pm
- Forum: Technical Support
- Topic: SLOW Performance Issues: post here to report
- Replies: 266
- Views: 332922
Re: SLOW Performance Issues: post here to Help
I will definitely give 1.7 a try. thanks.
- October 1st, 2009, 9:38 pm
- Forum: Technical Support
- Topic: SLOW Performance Issues: post here to report
- Replies: 266
- Views: 332922
Re: SLOW AI move(s)
I'm playing on a G4 Mac powerbook 667 Mhz 1 GB of ram OS 10.4.11 Not the fastest or newest Mac around but it still runs photoshop and everything else I need pretty quickly. Playing Wesnoth 1.6.4, the final scenario of Northern Rebirth. I've been playing it for three days so far and have gotten to tu...
- September 28th, 2009, 10:56 pm
- Forum: Northern Rebirth
- Topic: Scenario Review: NR 12 - Get the Gold
- Replies: 32
- Views: 39046
Re: Scenario Review: NR 12 - Get the Gold
(1) What difficulty levels have you played the scenario on? Easiest (v1.6.2) (2) How difficult did you find the scenario? (1-10) Defeating the bad guy is pretty easy: 2 Saving Sisal is harder: 7 (3) How clear did you find the scenario objectives? A little confusing. You don't realize you need to sav...
- February 18th, 2009, 7:36 pm
- Forum: Technical Support
- Topic: no fonts
- Replies: 5
- Views: 1563
Re: no fonts
Interesting. That is weird that the PostScript version doesn't work. Maybe it has a different name? Okay I figured out why my Postscript version won't work. I don't have ArialMT, the regular book weight of the font as a postscript font. (&%#@*&) I have a bunch of other postscript Arial file...
- February 17th, 2009, 5:20 pm
- Forum: Technical Support
- Topic: no fonts
- Replies: 5
- Views: 1563
Re: no fonts
Okay I did a bit more checking on the font. On my Mac you need to have the truetype version of Arial open. It will not display correctly with the postscript version of the font running. (Very weird to me, but that's the case.) Just needs the main weight, as far as I can tell so far. (see attachment)...
- February 17th, 2009, 5:03 pm
- Forum: Technical Support
- Topic: no fonts
- Replies: 5
- Views: 1563
Re: no fonts
Sorry i'm a little slow in answering. I do not have Microsoft office installed. Try to avoid it at home, if possible. I work in advertising as a creative guy so I do have the entire font family of Arial. I first just tired turning on my postscript Arial and had no luck, so then I just turned on all ...
- February 16th, 2009, 11:49 pm
- Forum: Technical Support
- Topic: no fonts
- Replies: 5
- Views: 1563
no fonts
I've restarted, which use to work, but not now. font issue?
mac OSX 10.4.....
ernie
mac OSX 10.4.....
ernie
- February 1st, 2009, 8:14 pm
- Forum: Sceptre of Fire
- Topic: Scenario Review: SoF 4 - Gathering Materials
- Replies: 45
- Views: 45060
Re: Scenario Review: SoF 4 - Gathering Materials
I finally beat it. With the latest patch in place.
The new version 1.5.8, in 29 turns.
It is a very difficult scenario. if you get hung up battling you simply run out of time to get your miners back with the coal/gold.
The new version 1.5.8, in 29 turns.
It is a very difficult scenario. if you get hung up battling you simply run out of time to get your miners back with the coal/gold.
- February 1st, 2009, 6:50 pm
- Forum: Technical Support
- Topic: 1.5.8 Sceptre fo Fire WML error
- Replies: 2
- Views: 948
Re: 1.5.8 Sceptre fo Fire WML error
Thanks.
ernie
ernie
- February 1st, 2009, 6:13 pm
- Forum: Technical Support
- Topic: 1.5.8 Sceptre fo Fire WML error
- Replies: 2
- Views: 948
1.5.8 Sceptre fo Fire WML error
I posted an image of this error yesterday together with a post about a missing keep in the Gathering Materials scenario. I thought the two were related. Sorry, i should have realized they were separate. I downloaded the patch to fix the missing keep, which works now, but I am still getting the WML e...
- February 1st, 2009, 5:12 pm
- Forum: Technical Support
- Topic: 1.5.8 Sceptre of Fire bug
- Replies: 3
- Views: 1306
Re: 1.5.8 Sceptre of Fire bug
My bad. Fixed now, here's the fixed scenario file. :eng: Dumb question: How to I apply this patch? I dragged it to Wesnoth.app, which I thought should open the game and apply the patch but it doesn't. Thanks, ernie EDIT: I figured it out. View package contents, find file, replace. Thanks. it works!
- January 31st, 2009, 11:52 pm
- Forum: Technical Support
- Topic: Sceptre of Fire bug in version 1.5.8
- Replies: 2
- Views: 1004
Sceptre of Fire bug in version 1.5.8
Wesnoth 1.5.8, Sceptre of Fire Gathering Materials At the start of this scenario when I started to recruit/recall the normal menu came up, but when I clicked OK, I received a message saying I needed to be on a keep to recruit (cave screen2). This starting space should be a keep...it is in previous v...