Search found 19 matches

by Vainglorious
January 9th, 2009, 11:57 pm
Forum: Users’ Forum
Topic: Help a computer idiot
Replies: 14
Views: 2652

Re: Help a computer idiot

Yeah, just try re-downloading from SourceForge until you get a non-corrupt file. The same thing happened to me when I first downloaded 1.4.7 about a week ago. I VERY rarely get corrupted downloads (once or twice a year, maybe?), and since you experienced the same issue with the exact same file, I su...
by Vainglorious
January 9th, 2009, 6:50 pm
Forum: Users’ Forum
Topic: "administrato" behavior
Replies: 18
Views: 3810

Re: "administrato" behavior

This thread's a bit awkward, isn't it?

I can't say I fault Noy for being aggressive or stern with someone spamming gibberish, regardless of the circumstances. I'd do the same or worse in his shoes.
by Vainglorious
January 9th, 2009, 6:14 pm
Forum: Faction & Era Development
Topic: How to get art for a faction (no specific faction)
Replies: 13
Views: 3697

Re: How to get art for a faction (no specific faction)

It's clear to me that good art is the rarest resource in the Wesnoth community, followed closely by good music. From what I gather, there are plenty of people with potentially good era/faction ideas, numerous experienced coders, a fair assortment of teams and individuals who create solid default era...
by Vainglorious
January 9th, 2009, 5:53 pm
Forum: Users’ Forum
Topic: What should/will/would look like tBfW 2.0?
Replies: 30
Views: 6066

Re: What should/will/would look like tBfW 2.0?

faring wrote:a god in that shape of an octopus
:D

Image
by Vainglorious
January 9th, 2009, 3:27 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 549353

Re: Era of Magic v9.2 the Elemental Gods

Okay, fair enough. I'll refer to the CFG files directly, and PM you with any concerns.
by Vainglorious
January 8th, 2009, 9:51 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 549353

Re: Era of Magic v9.2 the Elemental Gods

I'm beginning to notice that there are inconsistencies with some EoM unit names, as well as a few (apparently) incomplete unit names. For example, this unit is called a "Dark Witch" in-game. Yet it is referred to as a "Shadow Witch" in both the description text and the WML code. ...
by Vainglorious
January 8th, 2009, 5:40 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 549353

Re: Era of Magic v9.2 the Elemental Gods

Max2008 wrote:
Vainglorious wrote:Do you have a separate Microsoft Word document or other digital manuscript containing the Era of Magic descriptions?
does this help?
http://www.wesnoth.org/units/trunk/C/era_of_magic.html
Yes, that should help immensely. Thank you!
by Vainglorious
January 8th, 2009, 2:11 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 549353

Re: Era of Magic v9.2 the Elemental Gods

Do you have a separate Microsoft Word document or other digital manuscript containing the Era of Magic descriptions? I know how to find descriptions in the raw CFG files, but those files also contain a lot of code, which will slow me down considerably. If not, don't worry about it. I can work with a...
by Vainglorious
January 7th, 2009, 10:16 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 549353

Re: Era of Magic v9.2 the Elemental Gods

I'm willing to copy-edit Era of Magic, Inferno — that is, read through the text descriptions, correct grammatical errors, and improve formatting.

If you're interested, I can begin immediately.
by Vainglorious
January 7th, 2009, 9:40 pm
Forum: Users’ Forum
Topic: What should/will/would look like tBfW 2.0?
Replies: 30
Views: 6066

Re: What should/will/would look like tBfW 2.0?

3D graphics are not "better" than 2D graphics. They are simply different. Wesnoth will likely never use 3D graphics, because it's simply not the graphical style we want for the project. Additionally, 2D artwork has a rather 'timeless' feel to it. What looks good now will look good in five...
by Vainglorious
January 7th, 2009, 3:37 pm
Forum: Users’ Forum
Topic: What should/will/would look like tBfW 2.0?
Replies: 30
Views: 6066

Re: What should/will/would look like tBfW 2.0?

I like the 16-bit graphical style of Wesnoth. While the technology itself isn't terribly sophisticated (pixels instead of polygons), the important thing is to do the best you can with what you have available, and create something aesthetically pleasing. I'm something of a "graphics whore" ...
by Vainglorious
January 6th, 2009, 2:25 pm
Forum: A Tale of Two Brothers
Topic: Scenario 4: Return to the Village
Replies: 63
Views: 73035

Re: Two Brothers: 4. Return to the Village

(1) What difficulty levels and game versions have you played the scenario on? Easy difficulty, 1.4.7. (2) How difficult did you find the scenario? (1-10) 4 (3) How clear did you find the scenario objectives? I found them fairly clear, though the first objective (find out what is happening in the vi...
by Vainglorious
January 6th, 2009, 2:15 pm
Forum: A Tale of Two Brothers
Topic: Scenario 3: Guarded Castle
Replies: 56
Views: 55798

Re: Two Brothers: 3. Guarded Castle

(1) What difficulty levels and game versions have you played the scenario on? Easy difficulty, 1.4.7. (2) How difficult did you find the scenario? (1-10) 5 (3) How clear did you find the scenario objectives? I found them to be very clear and easy to understand. (4) How clear and interesting did you...
by Vainglorious
January 6th, 2009, 1:54 pm
Forum: A Tale of Two Brothers
Topic: Scenario 2: The Chase
Replies: 63
Views: 70897

Re: Two Brothers: 2. The Chase

(1) What difficulty levels and game versions have you played the scenario on? Easy difficulty, 1.4.7. (2) How difficult did you find the scenario? (1-10) 4 (3) How clear did you find the scenario objectives? I found them very clear and easy to understand. (4) How clear and interesting did you find ...
by Vainglorious
January 6th, 2009, 1:25 pm
Forum: A Tale of Two Brothers
Topic: Scenario 1: Rooting out a Mage
Replies: 86
Views: 162652

Re: Two Brothers: 1. Rooting out a Mage

(Preface: This was the first scenario I played after the tutorial.) (1) What difficulty levels and game versions have you played the scenario on? Easy difficulty, version 1.4.7. (2) How difficult did you find the scenario? (1-10) 3 (3) How clear did you find the scenario objectives? I found the obje...