Search found 22 matches
- December 27th, 2012, 3:38 am
- Forum: Technical Support
- Topic: Bug - Legend of Wesmere: Reset Leaders and Recall List
- Replies: 2
- Views: 1891
Re: Bug - Legend of Wesmere: Reset Leaders and Recall List
yeah that's it. i hope the save files help
- December 25th, 2012, 2:48 am
- Forum: Technical Support
- Topic: Bug - Legend of Wesmere: Reset Leaders and Recall List
- Replies: 2
- Views: 1891
Bug - Legend of Wesmere: Reset Leaders and Recall List
Hi so I don't know if this is the right place for this but I encountered a bug in the Wesnoth 1.11.1 development version of the Legend of Wesmere after beating the Battle of the Book scenario. As soon as I finished the following story scenario Revelations and advanced to News from the Front, I notic...
- September 28th, 2012, 3:11 am
- Forum: Technical Support
- Topic: Heir to the Throne - Plunging into the Darkess problem
- Replies: 5
- Views: 2509
Re: Heir to the Throne - Plunging into the Darkess problem
Yeah I should be there thanks. I never post thing to the right places haha...
- September 27th, 2012, 5:45 am
- Forum: Technical Support
- Topic: Heir to the Throne - Plunging into the Darkess problem
- Replies: 5
- Views: 2509
Re: Heir to the Throne - Plunging into the Darkess problem
Hey so I've reached the same bug in this scenario and it always crashes my Wesnoth. Here is the info: OS: Mac OS X Mountain Lion 10.8.2 Wesnoth Version: 1.11.0, English Problem walkthrough: As soon as one of the units gets in range of the dwarves, the dialogue begins with no problems. However, right...
- December 21st, 2011, 5:28 am
- Forum: Technical Support
- Topic: Wesnoth and Mac OS X Lion
- Replies: 56
- Views: 15360
Re: Wesnoth and Mac OS X Lion
It works perfectly now! Thanks
- December 21st, 2011, 4:17 am
- Forum: Technical Support
- Topic: Wesnoth and Mac OS X Lion
- Replies: 56
- Views: 15360
Re: Wesnoth and Mac OS X Lion
Attached is a screenshot. The colors are only backwards in fullscreen mode.
- December 21st, 2011, 3:40 am
- Forum: Technical Support
- Topic: Wesnoth and Mac OS X Lion
- Replies: 56
- Views: 15360
Re: Wesnoth and Mac OS X Lion
Yeah scrolling around the map and moving characters is a little slower than usual in the new version, but everything else works smoothly! I tried the newer framework and performance is much better, but the colors are all funky.
- December 21st, 2011, 12:42 am
- Forum: Technical Support
- Topic: Wesnoth and Mac OS X Lion
- Replies: 56
- Views: 15360
Re: Wesnoth 1.8.6 anc Mac OS X Lion
Thanks the problem is fixed now. Performance has significantly decreased though, but I suspect that will be fixed when the stable 1.10 release is ready.
- December 20th, 2011, 5:41 pm
- Forum: Technical Support
- Topic: Wesnoth and Mac OS X Lion
- Replies: 56
- Views: 15360
Re: Wesnoth 1.8.6 anc Mac OS X Lion
Hey thanks for the update. Two questions: when will this said release be ready for release and will its SDL library also fix the same problem in 1.8.6?
- April 30th, 2009, 11:37 pm
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown (1.14.4) for Wesnoth 1.6 ONLY
- Replies: 195
- Views: 67436
Re: Invasion from the Unknown (1.12.0) for Wesnoth 1.6
Thanks for the help. I am not too good with code and don't want to mess around with the type as Mist suggested. I'll just wait for the new version of Wesnoth.
- April 30th, 2009, 4:26 am
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown (1.14.4) for Wesnoth 1.6 ONLY
- Replies: 195
- Views: 67436
Re: Invasion from the Unknown (1.12.0) for Wesnoth 1.6
Hi, I really like this campaign and I hope you make a continuation. It looked great in the new 1.6.1, until some units icons disappeared. For some of the "extended era" recruits (i.e. sprites + advancements, elvish hunters + advancements, warrior spirit + advancements, etc.), i get a blank...
- April 30th, 2009, 4:23 am
- Forum: Scenario & Campaign Development
- Topic: unit icon errors
- Replies: 1
- Views: 781
unit icon errors
Hi, I really like this campaign and I hope you make a continuation. It looked great in the new 1.6.1, until some units icons disappeared. For some of the "extended era" recruits (i.e. sprites + advancements, elvish hunters + advancements, warrior spirit + advancements, etc.), i get a blank...
- January 1st, 2009, 6:00 pm
- Forum: Scenario & Campaign Development
- Topic: 1.4 Bad Moon Rising (obsolete)
- Replies: 195
- Views: 45808
Re: 1.4 Campaign: Bad Moon Rising (0.4.7 >20 scenarios)
OK. I won't be able to work on this until tonight, but from your save-file I think the orc sovereign got stored as a player with a recall list. If Heavens Gate couldn't get loaded either, that means the problem is in the previous scenario. If Heavens Gate could get loaded, then it is the culprit. T...
- January 1st, 2009, 5:17 pm
- Forum: Scenario & Campaign Development
- Topic: 1.4 Bad Moon Rising (obsolete)
- Replies: 195
- Views: 45808
Re: 1.4 Campaign: Bad Moon Rising (0.4.7 >20 scenarios)
Maybe I am not sure it didn't clearly say. The scenario worked fine though.doofus-01 wrote:OK, I think I see what the problem might be. Were you able to load a file in "Heavens Gate"?
Thanks.
aZu
- January 1st, 2009, 3:30 pm
- Forum: Scenario & Campaign Development
- Topic: 1.4 Bad Moon Rising (obsolete)
- Replies: 195
- Views: 45808
Re: 1.4 Campaign: Bad Moon Rising (0.4.7 >20 scenarios)
No, I just created some immortal units of my own to assure success.doofus-01 wrote:Thanks, aZu. I'll look at it. Just a question that might help me debug it: Did you use ":n" on any of the other scenarios?