Search found 70 matches

by Maramros
November 23rd, 2011, 2:58 am
Forum: Faction & Era Development
Topic: Wesnoth Forum Era
Replies: 573
Views: 52016

Re: Wesnoth Forum Era

Probably. Given that the last post was six months ago...
by Maramros
May 19th, 2011, 3:33 pm
Forum: Faction & Era Development
Topic: Age of Trials v0.3.2 (3 February 2012)
Replies: 39
Views: 11797

Re: Age of Trials v0.3.0 (19 May 2011) (Major update)

Just wanted to say - I've been on Wesbreak, and still am, but this Era is still something that sticks out to me. I'm amazed that you continue to work on it despite the fact that I'm the only one who's ever replied. Keep up the good work, and I'll be sure to play some when I get back from Wesbreak.
by Maramros
May 18th, 2011, 9:10 pm
Forum: Faction & Era Development
Topic: Wesnoth Forum Era
Replies: 573
Views: 52016

Re: Wesnoth Forum Era

I think it would be awesome if we could go beyond the "bland generic faction" for each of our six forum factions and define generic faction flavours. For example: Northern Rogues: chaotic faction with good mobility and defenses on average, ok damage output, but relatively expensive/less desirable r...
by Maramros
April 15th, 2011, 3:27 pm
Forum: Faction & Era Development
Topic: Wesnoth Forum Era
Replies: 573
Views: 52016

Re: The Wesnoth Forum Faction

I volunteer to be in the 'evil' faction as well, if we end up having one, provided it isn't trolls and/or spammers. Basically, fit me wherever it makes things convenient, I don't care a whole lot.
by Maramros
April 5th, 2011, 6:26 pm
Forum: Faction & Era Development
Topic: Wesnoth Forum Era
Replies: 573
Views: 52016

Re: The Wesnoth Forum Faction

I'm a fairly generic forum member; I've done a bit of coding, but nothing that ever actually made it to the add-ons page, I play and am interested in balance, etc, etc. That said, I'm pretty much on Wesbreak right now, so place me wherever it makes things easier.
by Maramros
April 3rd, 2011, 1:31 am
Forum: Faction & Era Development
Topic: Wesnoth Forum Era
Replies: 573
Views: 52016

Re: The Wesnoth Forum Faction

Works for me. Both the idea of moving towards unique AMLAs, and the description provided. Whatever tweaking is necessary is fine by me.
by Maramros
January 19th, 2011, 3:37 am
Forum: Multiplayer Development
Topic: The Settlers of Wesnoth; NEW: "NO DOWNLOAD NEEDED"
Replies: 79
Views: 21487

Re: The Settlers of Wesnoth for BfW 1.9.2

When choosing a game length, yes I can see labels in the water, and there is an island on the minimap. Battle for Wesnoth v1.9.4 Started on Tue Jan 18 22:28:01 2011 Automatically found a possible data directory at C:/Users/Maramros/AppData/Local/Battle for Wesnoth 1.9.4 Data directory: C:/Users/Mara...
by Maramros
January 19th, 2011, 2:37 am
Forum: Multiplayer Development
Topic: The Settlers of Wesnoth; NEW: "NO DOWNLOAD NEEDED"
Replies: 79
Views: 21487

Re: The Settlers of Wesnoth for BfW 1.9.2

Hotseat, otherwise known as 'Local Game' the fourth option on the list of what kind of Multiplayer you'd like to connect to. Game closes, as in the window vanishes, and Wesnoth must be reopened. No error report or anything, it just pauses for a moment and then quits. And I haven't found this to happ...
by Maramros
January 19th, 2011, 2:22 am
Forum: Multiplayer Development
Topic: Proximity (0.1.2)
Replies: 10
Views: 1934

Re: Proximity (0.1.2)

If there's a tie, Player 1 wins.

Example:
Victory condition: Territories
Player 1 Territories: 26
Player 2 Territories: 26
Player 1 Armies: 266
Player 2 Armies: 289
Winner: Player 1

Is this an intentional part of the rules, or is it a WML shortcoming?
by Maramros
January 19th, 2011, 2:09 am
Forum: Multiplayer Development
Topic: The Settlers of Wesnoth; NEW: "NO DOWNLOAD NEEDED"
Replies: 79
Views: 21487

Re: The Settlers of Wesnoth for BfW 1.9.2

I apologize if this has been mentioned before, I skimmed the whole conversation and it didn't seem to be. Basically, if I try to open this add-on in Hotseat (haven't tested anywhere else yet), it opens fine, I get the starting screen that asks how long a game I want, and I can select one. Now, the e...
by Maramros
January 14th, 2011, 3:16 am
Forum: Faction & Era Development
Topic: Wesnoth Forum Era
Replies: 573
Views: 52016

Re: The Wesnoth Forum Faction

artisticdude wrote:
tapik wrote:As Fangorn always says: "Don't be hasty." :)
Technically, it was Treebeard who said that (he lives in Fangorn Forest), but we won't quibble. :lol2:
Treebeard is Fangorn. Fangorn's his original name, the Forest was named after him. I think that somewhat ends any quibbling. :)
by Maramros
October 30th, 2010, 2:13 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 988
Views: 162129

Re: To Lands Unknown

inferno8 wrote:I'm going to make the amount of XP required to AMLA increase exponentially.
Exponentially? Really? That would really only make advancing once feasible at all.
by Maramros
October 29th, 2010, 7:28 pm
Forum: Multiplayer Development
Topic: Monsters!
Replies: 2
Views: 695

Re: Monsters

I tried it out, and really enjoyed it. I suggest you allow heroes some way to upgrade, as the necrophage quickly outstrips any of the heroes. Also, one bug I found is that whenever any of the Monster's units kill an enemy, the "Monster's" moves get set to 2, no matter what they were before. This is ...
by Maramros
October 27th, 2010, 11:07 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 988
Views: 162129

Re: To Lands Unknown

It's not a bug. You should, however, see a witch somewhere on the map. Do you?
by Maramros
October 25th, 2010, 8:46 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 988
Views: 162129

Re: To Lands Unknown

I believe the database in question was one I mentioned, that in the Fire Canyons scenario, moving to a certain hex (I think it was 28.51 or somewhere near there, I'd have to check to make sure) 'freed' a shaman every time you moved there, rather than the first rime only. Oh, and if the ogre starts p...