Search found 60 matches
- May 23rd, 2023, 7:16 pm
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1074219
Re: World Conquest II
I found two problems:
1)The epic trait not only fixes AMLA XP, so a peasant with epic trait requires 60 XP to level up.
2)The ancient lich who teaches us dark training lv 2 is talking ungrammatically.
1)The epic trait not only fixes AMLA XP, so a peasant with epic trait requires 60 XP to level up.
2)The ancient lich who teaches us dark training lv 2 is talking ungrammatically.
- March 5th, 2022, 3:20 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 545426
Re: Era of Magic (EoMa) 3.7.1 - 6 new units!
Bug: both dwarvish cadet and its advancement, dwarvish soldier are lv2 units.
Bug: both dwarvish mobile turret and its advancement, mobile defensive turret, are lv1 units.
Bug: both dwarvish mobile turret and its advancement, mobile defensive turret, are lv1 units.
- February 19th, 2022, 5:41 am
- Forum: Faction & Era Development
- Topic: War of Legends [MP Era for Wesnoth 1.16/1.18]
- Replies: 208
- Views: 6465678
Re: War of Legends [MP Era for Wesnoth 1.15+]
With the new trainer enabled, the available training that can be invested is also changed. Is this intentional?
With new trainer: Windsong, Dark, Move, Melee, Range
Without new trainer: Move, Melee, Range, Combat, Health
With new trainer: Windsong, Dark, Move, Melee, Range
Without new trainer: Move, Melee, Range, Combat, Health
- February 19th, 2022, 2:31 am
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 545426
Re: Era of Magic (EoMa) 3.6.1
Is it intentional to make jungle blowgunner neutral? She is the only neutral saurian in both Default and EoMa.
- December 9th, 2021, 2:44 pm
- Forum: Scenario & Campaign Development
- Topic: No Randomness Mod Released
- Replies: 55
- Views: 29137
Re: No Randomness Mod Released
Can this mod be used on 1.16, or is there any alternative?
- February 18th, 2021, 5:19 am
- Forum: Scenario & Campaign Development
- Topic: (W.I.P.) The Rod of Justice [1.12/1.14]
- Replies: 37
- Views: 15992
Re: (W.I.P.) The Rod of Justice [1.12/1.14]
Maybe you can use the summoners (or some other factions) from era of magic? This campaign starts in desert so it would be a nice integration.
- January 22nd, 2021, 7:18 am
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 545426
Re: Era of Magic (EoMa) 3.3
Here is a more recent Chinese localization
- October 11th, 2019, 3:25 am
- Forum: WML Workshop
- Topic: Is it possible to get opponent's level in weapon specials?
- Replies: 7
- Views: 1426
- October 11th, 2019, 2:15 am
- Forum: WML Workshop
- Topic: Is it possible to get opponent's level in weapon specials?
- Replies: 7
- Views: 1426
- October 10th, 2019, 11:33 pm
- Forum: WML Workshop
- Topic: Is it possible to get opponent's level in weapon specials?
- Replies: 7
- Views: 1426
Is it possible to get opponent's level in weapon specials?
I'm thinking of making a weapon special that does more damage to higher-level enemies. But I cannot figure out an easy way to do it. Certainly I can use an event to give the unit damage modifier when attacking while removing the modifier after the attack finishes. But the code looks ugly. Is there s...
- October 10th, 2019, 1:22 am
- Forum: WML Workshop
- Topic: Better method for this skill?
- Replies: 2
- Views: 928
Better method for this skill?
[damage] id=slayer name= _ "slayer" description= _ "this unit deals 50% more damage when attacking enemies of level 5 or higher" apply_to=self multiply=1.5 active_on=offense [filter_opponent] [not] level=0 [or] level=1 [/or] [or] level=2 [/or] [or] level=3 [/or] [or] level=4 [/o...
- January 13th, 2019, 1:10 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2121766
Re: Legend of the Invincibles
In this translation most of the strings related to the system (such as units, abilities, special abilities, weapon specials, etc.) are coverred. On the other hand, strings used in scenerios are almost not touched at all so yes this is an incomplete translation. But I think still it can be helpful fo...
- January 12th, 2019, 2:03 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2121766
Re: Legend of the Invincibles
https://drive.google.com/file/d/1WOiPuI ... sp=sharing
This is a Chinese translation. May you please add it to the addon? Thx.
This is a Chinese translation. May you please add it to the addon? Thx.
- October 10th, 2018, 2:46 am
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1074219
- October 3rd, 2018, 10:51 pm
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1074219
Re: World Conquest II
Yes the problem is fixed. Thanks! I got some lua errors saying that the variable 'wc2_utils' is not assigned before using in invest.lua:line 25 and random_names.lua:lin8. This only happens if I used eras other than the default WCII era (with WC_II_CONFIG_ALLOW_ALIEN_ERAS turned on). please test this...