Search found 56 matches

by CMaster
September 19th, 2012, 8:31 pm
Forum: Strategies & Tips
Topic: [UtBS] Zocthanol Isle - help!
Replies: 3
Views: 1663

Re: [UtBS] Zocthanol Isle - help!

As I remember it, the danger of the previous scenario is, that the elves fighting against you will rejoin you as soon as their leader is dead. With the effect, that you will have to pay for their upkeep, even though you absolutely do not need them to win the scenario (the amount of units you can get...
by CMaster
August 27th, 2012, 9:01 pm
Forum: Strategies & Tips
Topic: I've read a lot already: Newb observations and questions
Replies: 35
Views: 9353

Re: I've read a lot already: Newb observations and questions

1. (Generally speaking) Is it better to fight almost until turns run out to maximize your level ups or finish early and get a lot of gold? :eng: Actually, there is one more subtle little twist to that question: Your bonus is precisely the amount of gold you would generate, if you owned all the vill...
by CMaster
January 10th, 2012, 9:14 pm
Forum: Multiplayer Development
Topic: Anti Save-Scumming Mod
Replies: 15
Views: 5422

Re: Anti Save-Scumming Mod

Pauxlo is about right with his assumption, that could work. Each units has (IIRC) 20 (or did I change that for 50?) stored numbers: each time it attacks (each blows) uses up the first number, and a new random number is generated at the end of the queue. So yes, you could get a first round of seeing...
by CMaster
January 10th, 2012, 8:25 pm
Forum: Users’ Forum
Topic: What campaigns have a strong story?
Replies: 4
Views: 1843

Re: What campaigns have a strong story?

The best campaign (storywise) that I've ever seen was Sceptre of Life (SoL). Unfortunately it was never finished, and we don't have a story outline to be able to finish the campaign, so by now it's a bit outdated as well. However, opensourcejunkie (it's author) brought it far enough (12 scenarios in...
by CMaster
December 30th, 2011, 6:17 pm
Forum: Forum Games
Topic: You've been playing Wesnoth too long when...
Replies: 1008
Views: 166816

Re: You've been playing Wesnoth too long when...

895: You singlehandedly try to help that old man being beaten up by a gang of five teenagers without a fear of getting hurt because it's your final exams the next day. (You'll just stand up again as a master and show the wounded teenagers the raw firepower of an akademic! :eng: :twisted:) 896: ... B...
by CMaster
December 28th, 2011, 4:36 pm
Forum: Strategies & Tips
Topic: Evacuation
Replies: 4
Views: 1991

Re: Evacuation

The usual problem with this scenario is, that your progress towards the bridge is hindered by your enemies, who will proceed to grind up your forces. The only way to secure your escape is to ensure that your way towards the bridge remains free. This can be done by using a ZOC line on both sides of y...
by CMaster
December 20th, 2011, 8:05 pm
Forum: Strategies & Tips
Topic: tRoW: The Kalian missions
Replies: 10
Views: 2668

Re: tRoW: The Kalian missions

I used to fear scenarios with heavy saurian opposition, including the dragon scenario of tRoW. Until I realized that simple mage spam is the best counter against them, since the mages simply laugh at the high defenses of the saurians and roast them alive. You'll be surprised how quick work mages can...
by CMaster
January 3rd, 2011, 11:06 pm
Forum: Strategies & Tips
Topic: Campaign recall lists
Replies: 15
Views: 6311

Re: Campaign recall lists

There are some pros and contras for a uniform recall list. Pro: Some units are simply better than others in most situations. For example, I never level marksmen, I always use elvish rangers. Marksmen die too quickly while rangers add ambush and versatility (may also be used for mellee fights) to mor...
by CMaster
January 1st, 2011, 4:29 pm
Forum: Strategies & Tips
Topic: Defence strategies? (for the AI)
Replies: 60
Views: 28553

Re: Defence strategies? (for the AI)

For each unit, try each possible move (or a random sampling, if time is an issue.) Evaluate the move according to the following rules and any others that you want to throw in: +1 for each friendly unit two hexes away +2 for each adjacent friendly unit +10 for being next to two friendly units who ar...
by CMaster
April 29th, 2010, 12:22 am
Forum: Strategies & Tips
Topic: Secret Room in HttT Campaign
Replies: 9
Views: 3527

Re: Secret Room in HttT Campaign

Well, I actually found that room, because I was looking for it: Though the shroud hides the room itself, it does not hide the transition graphic from the cave wall to the room entirely. (I think about it as a bug, but of course it would be weird, if the shroud would influence the rendering of the ma...
by CMaster
April 15th, 2010, 10:31 pm
Forum: Strategies & Tips
Topic: Staff of fire
Replies: 3
Views: 1070

Re: Staff of fire

The trick for Alain: Move him south on the western(!) side of the river, only crossing the river to get to the sign post. And do it fast. That way he won't run into any elves. As to the dwarves: It's actually pretty straightforward, move to the north east, keep to the mountains, form defensive lines...
by CMaster
April 12th, 2010, 1:32 am
Forum: Strategies & Tips
Topic: Delfador's Memoirs prob
Replies: 1
Views: 790

Re: Delfador's Memoirs prob

It's on the back. Just walk around the mansion one hex at a time and you're bound to find it. Stuff like this is often triggered by moving to a single hex, so you are expected to search a bit. Would be boring if it were obvious, wouldn't it?
by CMaster
April 9th, 2010, 12:28 pm
Forum: Ideas
Topic: See the damage of the enemy if he attack you
Replies: 20
Views: 3461

Re: See the damage of the enemy if he attack you

The idea is generally promising, but the implementation raises questions. Is this going to be a right-click option? A menu option? There'll need to be some way to note which tile the unit is attacking from, in much the same way that you pick the tile you attack from in the current move-attack. My f...
by CMaster
April 2nd, 2010, 2:40 pm
Forum: Strategies & Tips
Topic: DID- A Haunting In Winter
Replies: 10
Views: 2654

Re: DID- A Haunting In Winter

To adress your problem, the most important thing to do is to keep your units together. By doing so, you ensure, that enough troops are near the rebel to finish him off. The worst case would be, if you send a single ghost to grab those vilages and he rebels, because by the time you get to him, half y...
by CMaster
March 15th, 2010, 1:59 am
Forum: Game Development
Topic: KISS
Replies: 26
Views: 5312


BTW, this is called "metagamey" (the gamemaker himself also talked about metagaming). I like KISS games, but in my opinion, KISS games are those with a simple basic mechanism, and build a complex gameplay on top of it. Well, it's just my interpretation, which is strongly influenced by wha...