Search found 36 matches

by Ghost_whore
November 13th, 2008, 7:33 am
Forum: Users’ Forum
Topic: Survival map making!
Replies: 21
Views: 4280

Re: Survival map making!

Turuk wrote:
Watch for spelling errors, they will catch up to you quickly.

ha ha, thanks! other then that all good?
by Ghost_whore
November 12th, 2008, 9:40 am
Forum: Users’ Forum
Topic: Survival map making!
Replies: 21
Views: 4280

Re: Survival map making!

I started trying the WML, I still dont fully understand. im i going ok so far ? #ifdef MULTIPLAYER {@campaigns/Cave_treasury/cave_Treasury} #endif id=test-1 next_scenario=null name=Cave Treasury map_data="{campaigns/Cave_Treasury/Cave_tresuary}" turns=65 {DAWN} {MORNING} {AFTERNOON} {DUSK}...
by Ghost_whore
November 12th, 2008, 5:29 am
Forum: Users’ Forum
Topic: Survival map making!
Replies: 21
Views: 4280

Re: Survival map making!

Iva tried reading what it says on here and i don't understand any of it. that's my problem *sighs* i'll just try reading it again.
by Ghost_whore
November 11th, 2008, 8:34 am
Forum: Ideas
Topic: Shifting Elvish Sorceress (and Human Mage) - Racial purity?
Replies: 32
Views: 7852

Re: Shifting Elvish Sorceress (and Human Mage) - Racial purity?

i agree, i honestly think its stupid to have the same unit in two factions. If they have mages then why not bowmen? spear men? it should be changed! or, at least change the picture and name! That is one of the thinks i was dissapointed in about wesnoth... Noy said: We want to encourage a bit of raci...
by Ghost_whore
November 11th, 2008, 5:07 am
Forum: Users’ Forum
Topic: Survival map making!
Replies: 21
Views: 4280

Re: Survival map making!

oh, that easy? Ive read the WML things on here, i still cant make sence of it1
by Ghost_whore
November 10th, 2008, 9:36 pm
Forum: Strategies & Tips
Topic: Drakes beat Northerners: Replay wanted
Replies: 56
Views: 12636

Re: Drakes beat Northerners: Replay wanted

I'm a new player too, undead warrior but i'm converting to drakes, I'll play some on Northerners and tell you what happens.
by Ghost_whore
November 10th, 2008, 9:17 pm
Forum: Strategies & Tips
Topic: Leaders out front in multiplayer
Replies: 14
Views: 3486

Re: Leaders out front in multiplayer

fareley wrote:Less units - game lost.
Not necessarily. I if you have a coke point where you can train units one on one with your healers behind and get them all LV 2, do that with a handful and your gold! I bead a whole horde of adepts, ghost and both types of skeletons with just 6 drak4s trained that way.
by Ghost_whore
November 10th, 2008, 10:36 am
Forum: Scenario & Campaign Development
Topic: Dead Water 1.0 for BfW 1.8
Replies: 177
Views: 55007

Re: Merman campaign: Dead Water (0.9.4)

i didn't get him halfway, about on quarter. anyway, is the campaign actually finished ? if not what happens when you reliese an update.. do i restart? also, I offer any help you need. particularly map making... i love doing that !!
by Ghost_whore
November 10th, 2008, 10:31 am
Forum: Art Contributions
Topic: New, new undead swimmer sprites
Replies: 57
Views: 18422

Re: New, new undead swimmer sprites

It's nice but personally I preferred your original... :augh: I don't understand... The old one was just the wolf rider with a recoloured wolf ! Anyone could've done something like that. :( This http://wesnoth.org/forum/download/file.php?id=25450 is worse than this http://wesnoth.org/forum/download/...
by Ghost_whore
November 10th, 2008, 9:15 am
Forum: Strategies & Tips
Topic: Leaders out front in multiplayer
Replies: 14
Views: 3486

Re: Leaders out front in multiplayer

I keep my leader away form the battle, unless irresistible target comes by him. sometimes i move him to get to a better keep, or, if i have an enemy leader cornered i sometimes take a risk and try finish them with my own leader, Just to give them a faint glimmer of hope. But usually My leader stays ...
by Ghost_whore
November 10th, 2008, 8:57 am
Forum: Scenario & Campaign Development
Topic: Dead Water 1.0 for BfW 1.8
Replies: 177
Views: 55007

Re: Merman campaign: Dead Water (0.9.4)

Firstly, Yes i could do a scepter. If you want, but i'm not exactly sure how, as i've said before, It would be in paint. It'll try tonight.

Secondly, yes, Easy should go up to normal... i think.

i'm up to the second scenario right now... Someone keep dying! I'll get it tonight! lol.
by Ghost_whore
November 10th, 2008, 5:16 am
Forum: Users’ Forum
Topic: Survival map making!
Replies: 21
Views: 4280

Re: Survival map making!

MDG wrote:A .cfg file is just a normal text file where you change the extension, e.g. .txt, to .cfg when you save it. Yes, it's fine to copy one of the existing .cfg files, just open it in a text editor and save it as something else (with .cfg as the extension :D ).

^^ Thanks... so, who knows whats next ?
by Ghost_whore
November 9th, 2008, 9:42 pm
Forum: Users’ Forum
Topic: Survival map making!
Replies: 21
Views: 4280

Re: Survival map making!

The next step is to go into your userdata/data/campaigns folder and create another folder (e.g. The_Neverending_Onslaught). Then create a CFG file inside that folder and put the map in there as well. Ok, I called the folder Cave_treasury , that fits with the story of the survival. I also moved the ...
by Ghost_whore
November 9th, 2008, 9:35 pm
Forum: Scenario & Campaign Development
Topic: Dead Water 1.0 for BfW 1.8
Replies: 177
Views: 55007

Re: Merman campaign: Dead Water (0.9.4)

mm, but i was doing it on easy. I got it on the second go though!
by Ghost_whore
November 9th, 2008, 9:33 pm
Forum: Art Contributions
Topic: New, new undead swimmer sprites
Replies: 57
Views: 18422

Re: New, new undead swimmer sprites

yes i realized it was Deadwater and i downloaded and am playing.