Search found 16 matches
- January 9th, 2016, 10:52 pm
- Forum: Faction & Era Development
- Topic: Imperial Era
- Replies: 148
- Views: 45534
Re: Imperial Era (10th Birthday Celebration!)
Just a quick note, the Pugnator line (Orcei) is currently broken, the game doesn't recognize its level-ups.
- May 4th, 2014, 12:07 am
- Forum: Multiplayer Development
- Topic: (6p) Great Valley
- Replies: 2
- Views: 1155
Re: (6p) Great Valley
Interesting map, could be fun for team play. I wouldn't play it with six independent sides as the starting locations don't seem balanced enough. Four sides might work if they all started in the castles at the cave mouths. I'm not sure about the caves, they're large which gives a lot of advantage to ...
- January 29th, 2014, 4:21 pm
- Forum: Multiplayer Development
- Topic: Hollow Mountain 6-sided MP map
- Replies: 7
- Views: 3524
Re: Hollow Mountain 6-sided MP map
Thanks, guys. For compliments and comments both. I haven't been on the forums for a while, hence the late reply. Koboldhammer, you're right on the second map, it has too much forest. I'm in the process of making some changes and play-testing them, adding a mountain and possibly some hills to the jun...
- June 19th, 2013, 6:58 pm
- Forum: Multiplayer Development
- Topic: Soul Crystals: Leader Revival
- Replies: 18
- Views: 6609
Re: Soul Crystals: Leader Revival
Several eras have the Champion option, meaning that you can recruit lvl2 units in MP. It tends to increase survival chances. I think I was set on the wrong track by your first post. The issue is not insta-lose when your leader dies. If I understand you correctly, in effect you still have that in you...
- June 18th, 2013, 6:45 pm
- Forum: Multiplayer Development
- Topic: A small, fast map
- Replies: 2
- Views: 987
Re: A small, fast map
Could you post a screenshot here? I could download the addon when I'm home, but I'm curious now.
- June 18th, 2013, 6:44 pm
- Forum: Multiplayer Development
- Topic: Soul Crystals: Leader Revival
- Replies: 18
- Views: 6609
Re: Soul Crystals: Leader Revival
I don't get it. You can still attack the soul crystal itself? And if it dies, it's still insta-lose? So now you've got a hero you can afford to lose once every X turns plus a weak leader that can't defend itself? Why not just give your faction an extra 2nd level unit at start, or play Champions? Not...
- June 8th, 2013, 4:12 pm
- Forum: Multiplayer Development
- Topic: Hollow Mountain 6-sided MP map
- Replies: 7
- Views: 3524
Re: Hollow Mountain 6-sided MP map
Cities and Rivers.gif Second map, same general idea: 6 players, large map, 1gp/village, all terrain types. The picture shows over half of the map. Home castles (5 recruits/turn) are in sheltered corners. Around the center are six cities with a keep (3 recruits/turn) and 2 villages each. There's a c...
- May 26th, 2013, 2:15 pm
- Forum: Faction & Era Development
- Topic: Easy faction
- Replies: 2
- Views: 1625
Re: Easy faction
The rules really aren't that complicated compared to other strategy games. I can see that the game would be easier to learn if you didn't start with all those different units, but I think you can solve the problem better with a tutorial campaign. You'd start such a campaign with very few units, simi...
- May 21st, 2013, 10:34 pm
- Forum: Multiplayer Development
- Topic: Hollow Mountain 6-sided MP map
- Replies: 7
- Views: 3524
Re: Hollow Mountain 6-sided MP map
Thanks. It's 1 gold/village, actually. I have that in map settings on my computer but I haven't figured out how to make it so that it will carry over.
- May 7th, 2013, 11:53 am
- Forum: Faction & Era Development
- Topic: Imperial Era
- Replies: 148
- Views: 45534
Re: Imperial Era
Good to see you still around and taking an interest in Orbivm. It's very encouraging. Thanks, I feel the same about you and you do a great deal more for the era. I just play with it. The balance of the Eras against each other and against the mainline are an ongoing concern. Though it makes sense fr...
- May 3rd, 2013, 10:45 pm
- Forum: Faction & Era Development
- Topic: Imperial Era
- Replies: 148
- Views: 45534
Re: Imperial Era
The central idea is very good. A gradual changeover to Clockwork Dwarves should be rewarding in terms of both story and gameplay. Of course FE factions are not balanced against IE (they should be stronger) but I'm sure you'll be able to use scenario setups to keep it challenging and fun. But. The ch...
- April 1st, 2013, 1:05 am
- Forum: Multiplayer Development
- Topic: Hollow Mountain 6-sided MP map
- Replies: 7
- Views: 3524
Hollow Mountain 6-sided MP map
First MP-map, for your enjoyment and criticism. I started on this map because I didn't find too many maps like this, where you can fight the AI and/or your friends long enough to level some units and plan a strategy (rather than just tactics). This map is 6-sided symmetrical and large enough (60 by ...
- January 4th, 2013, 10:14 pm
- Forum: Faction & Era Development
- Topic: Imperial Era
- Replies: 148
- Views: 45534
Re: Imperial Era
Ooh, ooh, new IE updates! Thanks, guys.
Two cents: Having Orcei be chaotic or neutral randomly looks like fun. Somewhat less dependable, true, but I would like to try it. In-world we can explain it as adaptation to Imperial society, which would be entirely consistent with individual variation.
Two cents: Having Orcei be chaotic or neutral randomly looks like fun. Somewhat less dependable, true, but I would like to try it. In-world we can explain it as adaptation to Imperial society, which would be entirely consistent with individual variation.
- July 23rd, 2012, 5:08 pm
- Forum: Faction & Era Development
- Topic: Imperial Multiplayer Era - version 0.17 released
- Replies: 920
- Views: 146843
Re: Imperial Multiplayer Era - version 0.17 released
I don't think small HP, large attack by itself is a signature. The Aragwaithi play very differently from the Sidhe, they're not competition.
@UnwiseOwl: Thanks for your replies. I think those are good ideas and I look forward to seeing the results.
@UnwiseOwl: Thanks for your replies. I think those are good ideas and I look forward to seeing the results.
- July 23rd, 2012, 3:21 am
- Forum: Faction & Era Development
- Topic: Imperial Multiplayer Era - version 0.17 released
- Replies: 920
- Views: 146843
Re: Imperial Multiplayer Era - version 0.17 released
Very good idea to keep both versions. I really like that the player retains the option of experiencing the deadliness. If you're playing Default + Imperial you won't get the flavor of the era, but you'll have the flavor of the factions you're using. I think the balancing is mostly a downward adjustm...