Search found 198 matches

by lostnumber
January 14th, 2023, 4:45 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086720

Re: Legend of the Invincibles

Just want to say... I played this back in the day (10 years ago or so) and I downloaded Wesnoth on steam the other day to get a bit of a blast from the past. I was amazed that not only was this campaign still around but it had been actively updated and maintained over the years. So cool to be playin...
by lostnumber
December 25th, 2015, 10:37 pm
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 641
Views: 665325

Re: 1.12 SP Campaign - Bad Moon Rising

Another quick "Bug" of sorts. In part two after you return to Ukiah and need to enter the copper mine encountering the roaming orc will trigger a battle. However attacking the orc leader in the capital will... resolve as a normal attack. In fact, I spent three turns attacking him and kille...
by lostnumber
December 20th, 2015, 5:01 pm
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 641
Views: 665325

Re: 1.12 SP Campaign - Bad Moon Rising

After further testing I can confirm that it is having 7 items equipped in 800:600 resolution and opening the inventory to view them that will crash the game
by lostnumber
December 20th, 2015, 5:55 am
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 641
Views: 665325

Re: 1.12 SP Campaign - Bad Moon Rising

Well, that's not good. I'm not sure how ot go about fixing this though. What resolution and language are you using? It might be related to this bug: http://gna.org/bugs/?23822 Changing the resolution doesn't cause a crash for me, but I can't tell from the bug report whether that means anything. Dow...
by lostnumber
April 27th, 2013, 6:26 am
Forum: Scenario & Campaign Development
Topic: Sceptre of Life, version 0.12.1
Replies: 284
Views: 73187

Re: Sceptre of Life, version 0.12.1

Any updates on this? Is this available anywhere?
by lostnumber
June 26th, 2011, 10:09 pm
Forum: Scenario & Campaign Development
Topic: Sceptre of Life, version 0.12.1
Replies: 284
Views: 73187

Re: Sceptre of Life, version 0.12.1

Bump for updates. Does OSJ come by anymore?
by lostnumber
January 30th, 2011, 11:01 am
Forum: Art Contributions
Topic: The Hammer of Thursagan portrait repaints
Replies: 396
Views: 139358

Re: The Hammer of Thursagan portrait repaints

This might be a little too nitpicky but the arrows in his quiver kind of look like they are one giant shape instead of a group of individual arrows. I'm not artistic enough to explain how you might fix that however
by lostnumber
January 30th, 2011, 10:55 am
Forum: Art Contributions
Topic: Goblin Spearman Run Cycle
Replies: 41
Views: 16923

Re: Goblin Spearman Run Cycle

Artisticdude you have really improved a lot since you joined this forum. I remember back when you were struggling with basic sprites in the Art Workshop, and here you are with an excellent looking start on a mainline animation.

Keep up the good work!
by lostnumber
November 30th, 2010, 9:34 pm
Forum: Art Contributions
Topic: Campaign art - Descent into Darkness
Replies: 161
Views: 57090

Re: Campaign art - Descent into Darkness

I love the messed up eyes, they really add a ton of character.
by lostnumber
November 30th, 2010, 9:32 pm
Forum: Art Contributions
Topic: New animations
Replies: 1502
Views: 597953

Re: New animations

Valid. You can always use accelerated speed though. I can't play a game without it, I just find all the animations, even the simplest ones, too slow. I usually go through Wesnoth phases where I play extensively and then quit for several months. Whenever I come back I always start on normal speed or...
by lostnumber
November 30th, 2010, 4:02 am
Forum: Scenario & Campaign Development
Topic: Sceptre of Life, version 0.12.1
Replies: 284
Views: 73187

Re: Sceptre of Life, version 0.12.1

Still writing the novel?
by lostnumber
November 30th, 2010, 3:21 am
Forum: Art Contributions
Topic: The new Wesnoth logo and the Loyalist sigil
Replies: 419
Views: 147059

Re: The new Wesnoth logo and the Loyalist sigil

I like the second one most, both the font and the effect. As far as fonts go, the first and third are simply too squiggly and illegible. "Battle for DDesnoth?" "DBesnoth?" It's kind of problematic that the W, in particular, is the least legible character when it also starts the ...
by lostnumber
September 14th, 2010, 5:21 pm
Forum: Art Contributions
Topic: Kitty's random stuff: The South Guard
Replies: 375
Views: 143563

Re: Kitty's random stuff: DM: Leollyn

I too see the issue lordbob is describing, but I would think it would be a very quick and easy fix (just change the curve of the fabric slightly)
by lostnumber
September 13th, 2010, 1:48 am
Forum: Art Contributions
Topic: Campaign art - The Rise of Wesnoth
Replies: 385
Views: 128521

Re: Campaign art - The Rise of Wesnoth

The light effect turns white by edmonds face and red by his beard. THis might be intentional to avoid hiding the details of his face, but it looks a little weird to me, especially by his beard. And if the light was really transparent in such a way it would change colors in other places (such as over...
by lostnumber
September 12th, 2010, 6:14 pm
Forum: Scenario & Campaign Development
Topic: Orcish Campaign: The Founding of Borstep
Replies: 132
Views: 49744

Re: Orcish Campaign: The Founding of Borstep (For 1.9 too!)

The shamans are part of what make that level so impossible so that might help quite a bit. Against normal trolls your Wraiths and Specters will clean up on them pretty good due to their weakness to arcane, low defense, and the drain abilty of the ghosts attacks. But since one shaman can nuke a full ...