Search found 151 matches
- August 20th, 2011, 7:44 pm
- Forum: Off-Topic
- Topic: Funniest thing you have seen printed on a T-Shirt
- Replies: 43
- Views: 16293
Re: Funniest thing you have seen printed on a T-Shirt
I don't know if there's a way to change image size, but heres a couple.
Spoiler:
Spoiler:
- April 1st, 2011, 2:38 am
- Forum: Art Workshop
- Topic: Art for Tale of a Mage
- Replies: 55
- Views: 18468
Re: Art for Tale of a Mage
My apologies for not making it clear. I updated the opening posts to list what needed to be done. Thanks.
- March 30th, 2011, 9:55 pm
- Forum: Off-Topic
- Topic: Time Travel/Chaos Question
- Replies: 33
- Views: 6606
Re: Time Travel/Chaos Question
If I recall correctly, a black hole has a movement cost of "impassable". That means 99 movement points, right? Does anyone know the debug command for reality?Alarantalara wrote:difficult to examine places like the inside of black holes.
- March 26th, 2011, 3:26 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Tale of a Mage
- Replies: 199
- Views: 62525
Re: Campaign: Tale of a Mage
Just a little note from my playthrough of TOAM. When you recall the apprentice mages, they turn up as full mages. When I check the unit description, they're mages, but in reality, they're still apprentices. They level up into mages, despite being mages already. Xp, attacks, hp, all of those are exa...
- March 22nd, 2011, 6:37 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Tale of a Mage
- Replies: 199
- Views: 62525
Re: Campaign: Tale of a Mage
Muahahahaha! The 1.9 server thought it was free from me, but no! I have successfully updated Tale of a Mage for 1.9 in v1.0.2.
- March 20th, 2011, 2:21 am
- Forum: Art Workshop
- Topic: Art for Tale of a Mage
- Replies: 55
- Views: 18468
Re: Art for Tale of a Mage
My campaign is essentially done so I thought I'd bump this to see if anyone's interested.
- March 20th, 2011, 2:21 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Tale of a Mage
- Replies: 199
- Views: 62525
Re: Campaign: Tale of a Mage
Still working on adapting it to 1.9, but I was wondering if people had any suggestions regarding the story. I've got it all laid out, but now I need to fine tune it.
- October 17th, 2010, 11:04 pm
- Forum: WML Workshop
- Topic: Next problem: new ability is working.... too well
- Replies: 3
- Views: 822
Re: Next problem: new ability is working.... too well
Try setting cumulative to false.
- October 17th, 2010, 10:45 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Tale of a Mage
- Replies: 199
- Views: 62525
Re: Campaign: Tale of a Mage
Okay. I'm going through the campaign one more time to root out any final bugs before I move on. Here's the current roadmap for Tale of a Mage. Make some sort of reward for those who level Dillon and Lhyron up in the 00_1_Regrets scenario. Fix a bug in Regrets involving the death events of Dillon and...
- October 1st, 2010, 1:25 am
- Forum: Off-Topic
- Topic: US threatening to censor internet
- Replies: 69
- Views: 13047
Re: US threatening to censor internet
As far as I know, the primary purpose of this sort of censorship system would be to blacklist sites known to share copyrighted material. Specifically, to do so in a much, much more agile way than the current weeks-or-months slog of rattling legal sabres and bullying the ISPs into taking it down. It...
- September 25th, 2010, 11:09 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Tale of a Mage
- Replies: 199
- Views: 62525
Re: Campaign: Tale of a Mage
Thanks. That makes sense.
- September 25th, 2010, 6:18 pm
- Forum: WML Workshop
- Topic: Please help troubleshoot on my first scenario.
- Replies: 26
- Views: 4674
Re: Please help troubleshoot on my first scenario.
though some messages aren't working. type=Red Mage name= _ "male^Tylre" id=Tyler gender=male unrenamable=yes Tyler should be Tylre. You probably know this but "speaker=" looks for the unit with the same id. [message] speaker=Tylre message= _ "Tis dark and gloomy in this cav...
- September 25th, 2010, 5:46 pm
- Forum: Off-Topic
- Topic: where do you rate yourself as a Wesnoth player?
- Replies: 76
- Views: 14038
Re: where do you rate yourself as a Wesnoth player?
I haven't done alot with the official servers, but based on my play against most of my friends I'd rate myself around 6 to 6.5. AI's I beat most of the time.
- September 22nd, 2010, 12:50 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Tale of a Mage
- Replies: 199
- Views: 62525
Re: Campaign: Tale of a Mage
bump
Sorry. Been busy for a while. I've fixed several bugs and I'm currently updating the campaign for the 1.9 branch. Hope to have something up soon.
Sorry. Been busy for a while. I've fixed several bugs and I'm currently updating the campaign for the 1.9 branch. Hope to have something up soon.
- August 14th, 2010, 2:37 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Tale of a Mage
- Replies: 199
- Views: 62525
Re: Campaign: Tale of a Mage
Ah, excuse me. I will fix that.
@t3st3r:
These units were supposed to be other generals, but it seems to be causing a lot of confusion, so I might just have to remove them. Konrad and Li'sar don't show up again until the epilogue (and that's only a mention of them).
Thanks!
@t3st3r:
These units were supposed to be other generals, but it seems to be causing a lot of confusion, so I might just have to remove them. Konrad and Li'sar don't show up again until the epilogue (and that's only a mention of them).
Thanks!