Search found 54 matches

by daniel.santos
December 23rd, 2023, 4:42 am
Forum: Multiplayer Development
Topic: Galactic Empires (Wesnoth in Space)
Replies: 617
Views: 246914

Re: Galactic Empires (Wesnoth in Space)

Nobody: I enjoyed your post on a Wesnoth add-on, but I was skeptical of the details of some of your points. Absolutely nobody: I mean, how can we be sure you're right about the balance between bombers and planets unless you throw in a ton of math? Literally nobody: C'mon, do some arithmetic for us!...
by daniel.santos
December 6th, 2023, 4:47 am
Forum: Multiplayer Development
Topic: Galactic Empires (Wesnoth in Space)
Replies: 617
Views: 246914

More Stupid Ideas

I never run out of stupid ideas. The great thing is that if you can pick through them, there are always gems buried in there! Instead of going straight to converting research points into gold, I would love to see an "advanced technology something" fourth tier become available to research o...
by daniel.santos
December 5th, 2023, 11:11 pm
Forum: Multiplayer Development
Topic: Galactic Empires (Wesnoth in Space)
Replies: 617
Views: 246914

Re: Galactic Empires (Wesnoth in Space)

A few other suggestions: When beaming down to a hex that's not visible, we shouldn't see a warning that we're about to nuke an enemy. give exp to transport for transporter-nuking a bad guy? Is it possible to make planets (a unit) not disappear in fog of war? If not, can we add the sprite on top of t...
by daniel.santos
December 5th, 2023, 10:41 pm
Forum: Multiplayer Development
Topic: Galactic Empires (Wesnoth in Space)
Replies: 617
Views: 246914

Re: Galactic Empires (Wesnoth in Space)

Do you have a git repo anywhere? I have a few contributions I would like to make. For starters, this works on >= v1.77.22 and you can just double click on your HQ or planet to scroll to the other. This is a very commonly needed functionality, so having quicker way to do it really helps me. ui.lua lo...
by daniel.santos
December 3rd, 2023, 9:19 pm
Forum: Multiplayer Development
Topic: Galactic Empires (Wesnoth in Space)
Replies: 617
Views: 246914

Loosing my AI :(

Bye bye my GE AI I exited the game, then later started it again and loaded my game and started playing, but the other teams stopped moving, the "show previous turn AI moves" showed info for two turns ago. What was weird is when I started the game the second time, it said it was reading fil...
by daniel.santos
November 5th, 2023, 10:35 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 958
Views: 217594

Wesband 0.9.0 Released

Looks like we've solved the problem with the add-on situation, so this will retain the original "Wesband" name and the 0.9.0 is now available! I'm going to ask that "Wesband Evolution" be removed. For the next release, I've fixed an annoying problem -- having moves stop refreshin...
by daniel.santos
November 4th, 2023, 4:08 am
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 958
Views: 217594

Wesband 0.9.0 Released

I've finally released Wesband 0.9.0, but since I changed it from an MP to hybrid campaign, I was unfortunately required to rename it. So it has been released as "Wesband Evolved". Honestly, I would have preferred to keep the original name, but oh well. I'll list the full change log either ...
by daniel.santos
October 31st, 2023, 8:37 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 958
Views: 217594

Upcoming Wesband 0.9.0!

I'm getting really close! I've now also fixed the performance problems when in the weapons shop, or dropping, picking up, or giving weapons. For anybody interested in checking it out now, you can grab it from my git repo, although I don't have a proper branch just yet, you can check it out into your...
by daniel.santos
October 28th, 2023, 9:07 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 958
Views: 217594

Upcoming Wesband 0.9.0!

Hello all! I've been hacking away on my spare time and I feel like I should have posted a release much sooner. I've got so many changes now that sorting them out into a meaningful set of patches (which I prefer to do) is a real chore! I'm going to release this as 0.9.0 with initial support for Wesno...
by daniel.santos
October 12th, 2023, 10:47 pm
Forum: Scenario & Campaign Development
Topic: WHK - Weshack [SP Campaign]
Replies: 11
Views: 1356

Re: WHK - Weshack [SP Campaign]

vghetto, I'm thinking about taking your changes one step further and just stick them all in the same side at the start! Also, I would love to have a group inventory, maybe that's only accessible "out of combat" -- or when far enough away from any mobs. If I can do that, and also have them ...
by daniel.santos
October 6th, 2023, 8:10 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 958
Views: 217594

Re: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)

You're probably talking about https://github.com/virtualghetto/Wesband/commit/01cd1e7bf2905d1e61648cc693578c2c60dca05b Unfortunately the commit message is not very informative. It's a recent addition anyway so probably pick whatever makes sense to you or even revert it. Thank you, Soliton. I never ...
by daniel.santos
October 6th, 2023, 3:13 am
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 958
Views: 217594

Re: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)

Thank you Ken! Yeah, I had a little down time from my work, found out that somebody ported it to a recent version of Wesnoth and started playing it -- that led to playing with the code and... you know how it goes. I'm working on a whole new set of features. I've merged vghetto's single-player Weshac...
by daniel.santos
October 1st, 2023, 6:58 pm
Forum: Scenario & Campaign Development
Topic: WHK - Weshack [SP Campaign]
Replies: 11
Views: 1356

Re: WHK - Weshack [SP Campaign]

OK, I have a better solution. I've added a select event so that the side's gold changes when you select each main unit. I think this makes it a bit less confusing. [event] name=select first_time_only=no [if] [variable] name=in_dungeon equals=1 [/variable] [variable] name=unit.variables.personal_gold...
by daniel.santos
October 1st, 2023, 6:00 am
Forum: Scenario & Campaign Development
Topic: WHK - Weshack [SP Campaign]
Replies: 11
Views: 1356

Re: WHK - Weshack [SP Campaign]

Woo hoo! I found a bug in Weshack! :D In some cases when a non-leader picks up gold in a dungeon (when they had none in town) it seems to wipe out the group's gold. but perhaps it will come back if the leader picks up gold again. Either way, I'll try to get that one sorted out. Maybe when they go i...
by daniel.santos
October 1st, 2023, 5:51 am
Forum: WML Workshop
Topic: Copying array contents to another array
Replies: 5
Views: 3019

Re: Copying array contents to another array

With other language experience it might be easier to implement some of logic in Lua. Yes, indeed! I think I'm starting to learn that! I also suppose I want to get the best feel that I can for how to work with WML. Wesband/Weshack is a huge mod, 77k lines of code! I'm hoping I can refactor and get s...