Search found 128 matches
- September 17th, 2011, 2:06 pm
- Forum: WML Workshop
- Topic: recruit script difficulties
- Replies: 11
- Views: 2130
Re: recruit script difficulties
I've placed all my event tags in the era instead and it all works fine now, thank you very much guys. I'll get onto underscoring everything to =P
- September 17th, 2011, 1:37 pm
- Forum: WML Workshop
- Topic: recruit script difficulties
- Replies: 11
- Views: 2130
Re: recruit script difficulties
I'll try putting it in the era tag. I'm fairly sure the problem is related to loading several recruit scripts at once, as any script I try to load singularly works fine. Thanks for the help guys.
- September 17th, 2011, 12:50 pm
- Forum: WML Workshop
- Topic: recruit script difficulties
- Replies: 11
- Views: 2130
Re: recruit script difficulties
Secondly, in recruit mod.cfg you only define macros. I don't see you saying that you're actually calling those macros somewhere. They're called in the afflicted Draugr file. The ones bellow afflicted work fine for the other teams, the problem occurs when I try to have four different codes for each ...
- September 17th, 2011, 12:12 pm
- Forum: WML Workshop
- Topic: recruit script difficulties
- Replies: 11
- Views: 2130
Re: recruit script difficulties
it's a multiplayer era. The script is in the utils folder recruit mod, and it is triggered by the leader on the afflicted team. You can see the old script for any of the other teams to... I've deleted the images for an easier upload.
- September 17th, 2011, 11:37 am
- Forum: WML Workshop
- Topic: recruit script difficulties
- Replies: 11
- Views: 2130
Re: recruit script difficulties
Tried both those methods but they have the same problem. It works if the code is just for one general, but it wont work at all for more than one general. I have NO idea why none of it is working...
- September 17th, 2011, 10:52 am
- Forum: WML Workshop
- Topic: recruit script difficulties
- Replies: 11
- Views: 2130
recruit script difficulties
I'm composing a script that allows different units to be recruited depending on the "general" you select. originally I had the same units for each general that script worked, it looked like this: #define RECRUIT_MOD [event] name=recruit side=$side_number first_time_only=no [filter] type=ge...
- October 15th, 2009, 3:59 am
- Forum: Faction & Era Development
- Topic: War of Chaos Era
- Replies: 164
- Views: 38527
Re: War of Chaos Era
here's what I have done so far (excluding animations, rewriting code, and new projectiles)
- October 11th, 2009, 12:29 pm
- Forum: WML Workshop
- Topic: color mod adjustment
- Replies: 2
- Views: 718
Re: color mod adjustment
ahh, I only just tested it and realized the TC mod is applied first anyway ;; thanks.
- October 9th, 2009, 11:39 pm
- Forum: WML Workshop
- Topic: color mod adjustment
- Replies: 2
- Views: 718
color mod adjustment
This is a code I use to randomly vary unit's color upon recruit. #define COLOUR_MOD [event] name=recruit first_time_only=no {VARIABLE_OP rmod rand "-12,-8,-4,-2,-0,0,2,3,4,6"} {VARIABLE_OP gmod rand "-16,-12,-8,-6,-3,0,0,2,3,4"} {VARIABLE_OP bmod rand "-16,-12,-8,-6,-3,0,0,1...
- October 8th, 2009, 8:13 am
- Forum: Faction & Era Development
- Topic: War of Chaos Era
- Replies: 164
- Views: 38527
Re: War of Chaos Era
I have decided that I have reached a dead end with War of Chaos. There are too many images I don't like, and it takes too much effort to touch them up. And too many balancing issues that are becoming an extreme hassle to fix up. Because of this I have copied all of my WOC into a new folder, and star...
- August 11th, 2009, 5:25 am
- Forum: Faction & Era Development
- Topic: War of Chaos Era
- Replies: 164
- Views: 38527
Re: War of Chaos Era
war of chaos uploading to 1.7
- August 7th, 2009, 6:24 am
- Forum: Faction & Era Development
- Topic: War of Chaos Era
- Replies: 164
- Views: 38527
Re: War of Chaos Era
progress update
I'm currently working on improving unit images, adding gender variations, and a ninth and final faction. After this final faction I'm going to make a campaign based around them.
I'm currently working on improving unit images, adding gender variations, and a ninth and final faction. After this final faction I'm going to make a campaign based around them.
- July 15th, 2009, 7:03 am
- Forum: Faction & Era Development
- Topic: War of Chaos Era
- Replies: 164
- Views: 38527
Re: War of Chaos Era
uploading now to 1.7
- June 25th, 2009, 4:21 am
- Forum: Faction & Era Development
- Topic: War of Chaos Era
- Replies: 164
- Views: 38527
Re: War of Chaos Era
fixed and will be added to the next update
- June 25th, 2009, 3:47 am
- Forum: Faction & Era Development
- Topic: War of Chaos Era
- Replies: 164
- Views: 38527
Re: War of Chaos Era
the coding is about half done at this point, all the animations are done. I expect the code to be finished in about four hours, then anywhere between one and three days for testing, and 0.5 BETA will be available. uploading BETA right now. Please post any bugs imbalances or missing frames here. I'm ...