Search found 128 matches

by Madnessbane
September 17th, 2011, 2:06 pm
Forum: WML Workshop
Topic: recruit script difficulties
Replies: 11
Views: 2129

Re: recruit script difficulties

I've placed all my event tags in the era instead and it all works fine now, thank you very much guys. I'll get onto underscoring everything to =P
by Madnessbane
September 17th, 2011, 1:37 pm
Forum: WML Workshop
Topic: recruit script difficulties
Replies: 11
Views: 2129

Re: recruit script difficulties

I'll try putting it in the era tag. I'm fairly sure the problem is related to loading several recruit scripts at once, as any script I try to load singularly works fine. Thanks for the help guys.
by Madnessbane
September 17th, 2011, 12:50 pm
Forum: WML Workshop
Topic: recruit script difficulties
Replies: 11
Views: 2129

Re: recruit script difficulties

Secondly, in recruit mod.cfg you only define macros. I don't see you saying that you're actually calling those macros somewhere. They're called in the afflicted Draugr file. The ones bellow afflicted work fine for the other teams, the problem occurs when I try to have four different codes for each ...
by Madnessbane
September 17th, 2011, 12:12 pm
Forum: WML Workshop
Topic: recruit script difficulties
Replies: 11
Views: 2129

Re: recruit script difficulties

it's a multiplayer era. The script is in the utils folder recruit mod, and it is triggered by the leader on the afflicted team. You can see the old script for any of the other teams to... I've deleted the images for an easier upload.
by Madnessbane
September 17th, 2011, 11:37 am
Forum: WML Workshop
Topic: recruit script difficulties
Replies: 11
Views: 2129

Re: recruit script difficulties

Tried both those methods but they have the same problem. It works if the code is just for one general, but it wont work at all for more than one general. I have NO idea why none of it is working...
by Madnessbane
September 17th, 2011, 10:52 am
Forum: WML Workshop
Topic: recruit script difficulties
Replies: 11
Views: 2129

recruit script difficulties

I'm composing a script that allows different units to be recruited depending on the "general" you select. originally I had the same units for each general that script worked, it looked like this: #define RECRUIT_MOD [event] name=recruit side=$side_number first_time_only=no [filter] type=ge...
by Madnessbane
October 15th, 2009, 3:59 am
Forum: Faction & Era Development
Topic: War of Chaos Era
Replies: 164
Views: 38505

Re: War of Chaos Era

here's what I have done so far (excluding animations, rewriting code, and new projectiles)

Image
by Madnessbane
October 11th, 2009, 12:29 pm
Forum: WML Workshop
Topic: color mod adjustment
Replies: 2
Views: 718

Re: color mod adjustment

ahh, I only just tested it and realized the TC mod is applied first anyway ^_^;; thanks.
by Madnessbane
October 9th, 2009, 11:39 pm
Forum: WML Workshop
Topic: color mod adjustment
Replies: 2
Views: 718

color mod adjustment

This is a code I use to randomly vary unit's color upon recruit. #define COLOUR_MOD [event] name=recruit first_time_only=no {VARIABLE_OP rmod rand "-12,-8,-4,-2,-0,0,2,3,4,6"} {VARIABLE_OP gmod rand "-16,-12,-8,-6,-3,0,0,2,3,4"} {VARIABLE_OP bmod rand "-16,-12,-8,-6,-3,0,0,1...
by Madnessbane
October 8th, 2009, 8:13 am
Forum: Faction & Era Development
Topic: War of Chaos Era
Replies: 164
Views: 38505

Re: War of Chaos Era

I have decided that I have reached a dead end with War of Chaos. There are too many images I don't like, and it takes too much effort to touch them up. And too many balancing issues that are becoming an extreme hassle to fix up. Because of this I have copied all of my WOC into a new folder, and star...
by Madnessbane
August 11th, 2009, 5:25 am
Forum: Faction & Era Development
Topic: War of Chaos Era
Replies: 164
Views: 38505

Re: War of Chaos Era

war of chaos uploading to 1.7
by Madnessbane
August 7th, 2009, 6:24 am
Forum: Faction & Era Development
Topic: War of Chaos Era
Replies: 164
Views: 38505

Re: War of Chaos Era

progress update

I'm currently working on improving unit images, adding gender variations, and a ninth and final faction. After this final faction I'm going to make a campaign based around them.
by Madnessbane
July 15th, 2009, 7:03 am
Forum: Faction & Era Development
Topic: War of Chaos Era
Replies: 164
Views: 38505

Re: War of Chaos Era

uploading now to 1.7
by Madnessbane
June 25th, 2009, 4:21 am
Forum: Faction & Era Development
Topic: War of Chaos Era
Replies: 164
Views: 38505

Re: War of Chaos Era

fixed and will be added to the next update
by Madnessbane
June 25th, 2009, 3:47 am
Forum: Faction & Era Development
Topic: War of Chaos Era
Replies: 164
Views: 38505

Re: War of Chaos Era

the coding is about half done at this point, all the animations are done. I expect the code to be finished in about four hours, then anywhere between one and three days for testing, and 0.5 BETA will be available. uploading BETA right now. Please post any bugs imbalances or missing frames here. I'm ...