Search found 53 matches
- May 23rd, 2008, 3:54 am
- Forum: Users’ Forum
- Topic: Luck in Wesnoth: Rationale
- Replies: 128
- Views: 193436
Re: Luck in Wesnoth: Rationale
Good point, but it only applies to the shaman and pillager, the others have magical attacks or a significant amount of strikes already (dwarves in mountains usually don't dodge). I am not saying it is "that simple" I admitted there will be some balance changes to be worked out. Those can b...
- May 18th, 2008, 7:39 pm
- Forum: Ideas
- Topic: New Unit- Bomber
- Replies: 8
- Views: 2823
Re: New Unit- Bomber
not magical, but marksman.
- May 18th, 2008, 7:31 pm
- Forum: Users’ Forum
- Topic: Luck in Wesnoth: Rationale
- Replies: 128
- Views: 193436
Re: Luck in Wesnoth: Rationale
F50: I'm not sure what it is you're trying to accomplish exactly. How do you want to change the attack calculations? not. It shouldn't require recompiling either: I think I want to change this (and do a similar thing to every other unit): #textdomain wesnoth-units [unit] id=Troll Whelp name= _ &quo...
- May 18th, 2008, 5:52 am
- Forum: Northern Rebirth
- Topic: Scenario Review: NR 2 - Infested Caves
- Replies: 70
- Views: 104682
Re: Scenario Review: NR 2 - Infested Caves
(2) How difficult did you find the scenario? (1-10) 4 (3) How clear did you find the scenario objectives? mostly clear. I didn't know whether "clear the caves" mean "defeat all enemy leaders" or "destroy all enemy units" (4) How clear and interesting did you find the di...
- May 18th, 2008, 5:48 am
- Forum: Northern Rebirth
- Topic: Scenario Review: NR 1 - Breaking the Chains
- Replies: 41
- Views: 43102
Re: Scenario Review: NR 1 - Breaking the Chains
(1) What difficulty levels have you played the scenario on? normal (the easiest setting) (2) How difficult did you find the scenario? (1-10) 4.. (3) How clear did you find the scenario objectives? clear (4) How clear and interesting did you find the dialog and storyline of the scenario? interesting....
- May 17th, 2008, 3:17 pm
- Forum: Users’ Forum
- Topic: Luck in Wesnoth: Rationale
- Replies: 128
- Views: 193436
Re: Luck in Wesnoth: Rationale
I had hoped that my assertion that this was not a suggestion for base wesnoth yet would calm the storm. I was wrong. Seriously, what's with all the deterministic-o-phobes? I wish I could understand the psychology behind that. I would like to create an era to test this. Can someone provide a list of ...
- May 16th, 2008, 1:36 am
- Forum: Users’ Forum
- Topic: Putting Leader self-preservation into the AI
- Replies: 22
- Views: 6219
Re: Putting Leader self-preservation into the AI
bad. bad idea. you often have 4.5% CTBK, and its still a good move.zookeeper wrote:And always choose the action which results in the lowest immediate CTBK if it's impossible to avoid a CTBK?
- May 16th, 2008, 1:34 am
- Forum: Users’ Forum
- Topic: Luck in Wesnoth: Rationale
- Replies: 128
- Views: 193436
Re: Luck in Wesnoth: Rationale
The first breaks down as such... 0 damage: 25% 9 damage: 50% 18 damage: 25% The second breaks down as such... 0 damage: 50% 18 damage: 50% See, it's more polarizing. For another example, check out how a grunt fights as opposed to a regular fighter. Which is more polarizing? Do you view polarizing a...
- May 15th, 2008, 4:21 am
- Forum: Ideas
- Topic: Cursing - new type of attack
- Replies: 10
- Views: 3493
Re: Cursing - new type of attack
I like this as well.
- May 15th, 2008, 4:18 am
- Forum: Users’ Forum
- Topic: Luck in Wesnoth: Rationale
- Replies: 128
- Views: 193436
Re: Luck in Wesnoth: Rationale
If multiplying everything by 2 doesn't make a difference to balance, and is a solely positive change, why stop there? Why not multiply everything by a thousand? Then, there will be almost no luck at all. Combat results will be almost deterministic. Luck will be abolished. You are correct that the i...
- May 13th, 2008, 10:51 pm
- Forum: Strategies & Tips
- Topic: Balance Issues
- Replies: 26
- Views: 6078
Re: Balance Issues
This I agree with. I see that larger maps favor drakes because they are the most mobile race. Its not so much that, just that the reverse is true (for you logic fans out there, I'm having a mind fart, what is this called? Contradiction? I don't think so, its the reverse on both sides...I forget, lo...
- May 13th, 2008, 10:46 pm
- Forum: Strategies & Tips
- Topic: How to play Knalgans
- Replies: 38
- Views: 54122
Re: How to play Knalgans
If I need high movement, I get footpads, even if I'm playing blitz. The possible exception is drakes (can't see water without gryphon).
- May 13th, 2008, 10:40 pm
- Forum: Strategies & Tips
- Topic: Is it worth it?
- Replies: 11
- Views: 5640
Re: Is it worth it?
The druid is a healer-mage, the Sorceress is a battle-mage.
- May 13th, 2008, 10:35 pm
- Forum: Ideas
- Topic: improvements on multiplayer and the in-game user interface
- Replies: 6
- Views: 2198
Re: improvements on multiplayer and the in-game user interface
indeedvicza wrote:This would be useful, I think.campfire-earth wrote:and indicate the number of units that still haven't moved.
- May 13th, 2008, 10:29 pm
- Forum: Users’ Forum
- Topic: Luck in Wesnoth: Rationale
- Replies: 128
- Views: 193436
Re: Luck in Wesnoth: Rationale
I wouldn't mind altering the RNG, but its not a terrible issue for me. I don't think it would have that huge effect if the RNG was altered in the right way. Consider multiplying all unit's hp and number of strikes by 2. Any effect other than reducing luck would be psychological. A simple example: T...