Search found 273 matches

by loonycyborg
June 3rd, 2018, 11:45 am
Forum: Release Announcements, Compiling & Installation
Topic: Compiling on windows with msys2
Replies: 1
Views: 1133

Compiling on windows with msys2

A new way of building on windows is possible now, using MSYS2. This project not only provides prepackaged gcc of recent version but also windows builds of dependencies saving me the need to make deps packages. It reuses pacman, package manager from arch linux to support updates too. The procedure is...
by loonycyborg
May 24th, 2018, 11:49 pm
Forum: Release Announcements, Compiling & Installation
Topic: Can't pass GLEW check when building with Scons
Replies: 2
Views: 948

Re: Can't pass GLEW check when building with Scons

Seems it finds it but it's in invalid format. Probably incompatible toolchains are used to build it. Maybe try building GLEW with your TDM GCC. I think GLEW's makefile supports mingw builds.
by loonycyborg
May 23rd, 2018, 4:56 pm
Forum: Developers’ Discussions
Topic: Semantic Versioning compliance proposal
Replies: 3
Views: 1284

Re: Semantic Versioning compliance proposal

Of course, such possibly destabilizing changes like opengl require major version increment too, even if they don't change external api.
by loonycyborg
May 23rd, 2018, 12:48 pm
Forum: Developers’ Discussions
Topic: Semantic Versioning compliance proposal
Replies: 3
Views: 1284

Semantic Versioning compliance proposal

Currently wesnoth's versioning scheme isn't compliant to semver spec . While for stable versions it more or less fits, dev releases work totally not in semver way. We also lack a way to signal forward compatible(that is not breaking existing UMC) feature additions in the stable branch. Here's the pr...
by loonycyborg
May 11th, 2018, 10:01 pm
Forum: Release Announcements, Compiling & Installation
Topic: Nightly flatpak builds
Replies: 10
Views: 3377

Re: Nightly flatpak builds

Right now flatpak builds of master are broken(it seems due to lack of GLEW in freedesktop runtime), and master itself is unplayable due to lots of WIP work in it. Releases of 1.14 as flatpaks are available at flathub: https://flathub.org/apps/details/org.wesnoth.Wesnoth
by loonycyborg
March 5th, 2018, 9:33 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.11 (1.14 Beta 3)
Replies: 26
Views: 8251

Re: Wesnoth 1.13.11 (1.14 Beta 3)

The git clone I made that release from was corrupted. I'll remake it, next release should be fine.
by loonycyborg
March 2nd, 2018, 8:11 pm
Forum: Release Announcements, Compiling & Installation
Topic: Nightly flatpak builds
Replies: 10
Views: 3377

Re: Nightly flatpak builds

Should be fixed now.
by loonycyborg
March 2nd, 2018, 3:42 pm
Forum: Release Announcements, Compiling & Installation
Topic: Nightly flatpak builds
Replies: 10
Views: 3377

Re: Nightly flatpak builds

Hmm interesting, seems to be specific to flatpak build. Will investigate.
by loonycyborg
March 2nd, 2018, 1:13 pm
Forum: Release Announcements, Compiling & Installation
Topic: Play older versions?
Replies: 4
Views: 1382

Re: Play older versions?

I think they all were on sourceforge, but it is down really often these days. If you can't get them from there you can try internet archive's wayback machine
by loonycyborg
March 2nd, 2018, 1:05 pm
Forum: Release Announcements, Compiling & Installation
Topic: Nightly flatpak builds
Replies: 10
Views: 3377

Nightly flatpak builds

A nightly build of wesnoth master branch is available as a flatpak package now. Flatpak is a new package format for linux distros that allows distro-independent releases as well as runs applications in a sandbox for security. You can check here how to set it up on your distro. The procedure to insta...
by loonycyborg
September 3rd, 2016, 10:05 pm
Forum: Developers’ Discussions
Topic: Wesnoth Inc Board Members -- Request for Nominations
Replies: 18
Views: 4922

Re: Wesnoth Inc Board Members -- Request for Nominations

Then I cannot in good faith nominate or vote.
by loonycyborg
September 3rd, 2016, 8:31 am
Forum: Developers’ Discussions
Topic: Wesnoth Inc Board Members -- Request for Nominations
Replies: 18
Views: 4922

Re: Wesnoth Inc Board Members -- Request for Nominations

One of the people on the board will be appointed treasurer. This person will have direct access to and responsibility for our financial accounts. This person must be a US citizen. Could you get rid of that requirement? I for sure don't want to be absolutely dependent on US for stuff like that, and ...
by loonycyborg
August 17th, 2016, 10:05 am
Forum: Users’ Forum
Topic: Wesnoth2, Wesnoth, Inc, and other things
Replies: 93
Views: 12817

Re: Wesnoth2, Wesnoth, Inc, and other things

- We want to drive more experimentation and rewarding of new ideas in Wesnoth2. We want to try new game mechanics. New approaches to presenting storyline. New graphical effects. In Wesnoth1 there has been a problem where the amount of prestige associated with a developer is how long they have been ...
by loonycyborg
May 21st, 2016, 11:32 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.12.6
Replies: 33
Views: 29036

Re: Wesnoth 1.12.6

The behavior you're seeing looks more like 1.13 dev release and not 1.12.6 . At least 1.12 doesn't have a button to get paths.
by loonycyborg
May 4th, 2016, 2:49 pm
Forum: Scenario & Campaign Development
Topic: Selection criteria for UMC Pack Project
Replies: 50
Views: 6485

Re: Selection criteria for UMC Pack Project

To say short: status quo is insufficient. In the situation of poor interface of the add-ons server and very poor feedback flow authors can simply lose enthusiasm (and this game survives only because it provides a space for creation). There is a little hope that something would be mainlined in near ...