Search found 279 matches

by loonycyborg
May 24th, 2020, 7:17 pm
Forum: Technical Support
Topic: Error Message in 1.14.12
Replies: 4
Views: 647

Re: Error Message in 1.14.12

Also - the shortcut did not autocreate from the install process. I had to go make the shortcut myself. :( Which kind of shortcut you mean? Currently installer doesn't support making shortcuts on desktop, it makes them only in start menu. Would for sure consider a feature request for desktop shortcu...
by loonycyborg
February 2nd, 2020, 5:18 pm
Forum: Release Announcements, Compiling & Installation
Topic: Build from source, Windows 7 issue
Replies: 5
Views: 1580

Re: Build from source, Windows 7 issue

Currently --config=force is broken on all platforms, delete build/ directory to get a clean build instead. It's lot faster anyway.
by loonycyborg
January 7th, 2020, 5:26 pm
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 74
Views: 14284

Re: Removing mainline campaign(s)

Probably they volcano most of them, because otherwise all those eggs that survive due to protection from predators and access to medicine and magic would result in explosive population growth and running out of resources :P
by loonycyborg
January 7th, 2020, 3:22 pm
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 74
Views: 14284

Re: Removing mainline campaign(s)

In the case of the Drakes I was influenced by Larry Niven's Kzin. I gave them non-sentient breeder females and a culture/biology far more centered on territoriality and dominance than any human society exactly so they *wouldn't* be humans in skin suits. Their alien-ness. and how this works out in t...
by loonycyborg
January 6th, 2020, 12:50 am
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 74
Views: 14284

Re: Removing mainline campaign(s)

Wesnoth has a tendency to fail to act when no firm decisions one way or another can be reached, and I really did not want to spend days arguing back and forth as to whether point A or B or C was a valid reason for removal or not. People have tendency to act like that only because they rightly fear ...
by loonycyborg
December 18th, 2019, 5:22 pm
Forum: Coder’s Corner
Topic: Any thoughts on C++ Modules
Replies: 3
Views: 759

Re: Any thoughts on C++ Modules

I have high hopes for C++ module system making template metaprogramming more viable. With headers just turning a function into a template may not be viable because it would force you to move entire definition to header and thus making compile slower. If we switch to modules we can use more templates...
by loonycyborg
June 3rd, 2018, 11:45 am
Forum: Release Announcements, Compiling & Installation
Topic: Compiling on windows with msys2
Replies: 2
Views: 3708

Compiling on windows with msys2

A new way of building on windows is possible now, using MSYS2. This project not only provides prepackaged gcc of recent version but also windows builds of dependencies saving me the need to make deps packages. It reuses pacman, package manager from arch linux to support updates too. The procedure is...
by loonycyborg
May 24th, 2018, 11:49 pm
Forum: Release Announcements, Compiling & Installation
Topic: Can't pass GLEW check when building with Scons
Replies: 2
Views: 3197

Re: Can't pass GLEW check when building with Scons

Seems it finds it but it's in invalid format. Probably incompatible toolchains are used to build it. Maybe try building GLEW with your TDM GCC. I think GLEW's makefile supports mingw builds.
by loonycyborg
May 23rd, 2018, 4:56 pm
Forum: Developers’ Discussions
Topic: Semantic Versioning compliance proposal
Replies: 3
Views: 3961

Re: Semantic Versioning compliance proposal

Of course, such possibly destabilizing changes like opengl require major version increment too, even if they don't change external api.
by loonycyborg
May 23rd, 2018, 12:48 pm
Forum: Developers’ Discussions
Topic: Semantic Versioning compliance proposal
Replies: 3
Views: 3961

Semantic Versioning compliance proposal

Currently wesnoth's versioning scheme isn't compliant to semver spec . While for stable versions it more or less fits, dev releases work totally not in semver way. We also lack a way to signal forward compatible(that is not breaking existing UMC) feature additions in the stable branch. Here's the pr...
by loonycyborg
May 11th, 2018, 10:01 pm
Forum: Release Announcements, Compiling & Installation
Topic: Nightly flatpak builds
Replies: 14
Views: 9727

Re: Nightly flatpak builds

Right now flatpak builds of master are broken(it seems due to lack of GLEW in freedesktop runtime), and master itself is unplayable due to lots of WIP work in it. Releases of 1.14 as flatpaks are available at flathub: https://flathub.org/apps/details/org.wesnoth.Wesnoth
by loonycyborg
March 5th, 2018, 9:33 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.11 (1.14 Beta 3)
Replies: 26
Views: 14308

Re: Wesnoth 1.13.11 (1.14 Beta 3)

The git clone I made that release from was corrupted. I'll remake it, next release should be fine.
by loonycyborg
March 2nd, 2018, 8:11 pm
Forum: Release Announcements, Compiling & Installation
Topic: Nightly flatpak builds
Replies: 14
Views: 9727

Re: Nightly flatpak builds

Should be fixed now.
by loonycyborg
March 2nd, 2018, 3:42 pm
Forum: Release Announcements, Compiling & Installation
Topic: Nightly flatpak builds
Replies: 14
Views: 9727

Re: Nightly flatpak builds

Hmm interesting, seems to be specific to flatpak build. Will investigate.
by loonycyborg
March 2nd, 2018, 1:13 pm
Forum: Release Announcements, Compiling & Installation
Topic: Play older versions?
Replies: 4
Views: 2663

Re: Play older versions?

I think they all were on sourceforge, but it is down really often these days. If you can't get them from there you can try internet archive's wayback machine