Search found 280 matches
- July 12th, 2020, 8:44 am
- Forum: Developers’ Discussions
- Topic: [Proposal] Standard Release Schedule
- Replies: 24
- Views: 2268
Re: [Proposal] Standard Release Schedule
This makes sense. My main concern with this that potentially you might end up releases in rather broken state(dev releases at certain times) or with not enough changes. But I guess you can just skip release in such a situation and fallback to next time slot.
- May 24th, 2020, 7:17 pm
- Forum: Technical Support
- Topic: Error Message in 1.14.12
- Replies: 4
- Views: 1008
Re: Error Message in 1.14.12
Also - the shortcut did not autocreate from the install process. I had to go make the shortcut myself. :( Which kind of shortcut you mean? Currently installer doesn't support making shortcuts on desktop, it makes them only in start menu. Would for sure consider a feature request for desktop shortcu...
- February 2nd, 2020, 5:18 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Build from source, Windows 7 issue
- Replies: 5
- Views: 2243
Re: Build from source, Windows 7 issue
Currently --config=force is broken on all platforms, delete build/ directory to get a clean build instead. It's lot faster anyway.
- January 7th, 2020, 5:26 pm
- Forum: Developers’ Discussions
- Topic: Removing mainline campaign(s)
- Replies: 74
- Views: 18756
Re: Removing mainline campaign(s)
Probably they volcano most of them, because otherwise all those eggs that survive due to protection from predators and access to medicine and magic would result in explosive population growth and running out of resources 

- January 7th, 2020, 3:22 pm
- Forum: Developers’ Discussions
- Topic: Removing mainline campaign(s)
- Replies: 74
- Views: 18756
Re: Removing mainline campaign(s)
In the case of the Drakes I was influenced by Larry Niven's Kzin. I gave them non-sentient breeder females and a culture/biology far more centered on territoriality and dominance than any human society exactly so they *wouldn't* be humans in skin suits. Their alien-ness. and how this works out in t...
- January 6th, 2020, 12:50 am
- Forum: Developers’ Discussions
- Topic: Removing mainline campaign(s)
- Replies: 74
- Views: 18756
Re: Removing mainline campaign(s)
Wesnoth has a tendency to fail to act when no firm decisions one way or another can be reached, and I really did not want to spend days arguing back and forth as to whether point A or B or C was a valid reason for removal or not. People have tendency to act like that only because they rightly fear ...
- December 18th, 2019, 5:22 pm
- Forum: Coder’s Corner
- Topic: Any thoughts on C++ Modules
- Replies: 3
- Views: 1155
Re: Any thoughts on C++ Modules
I have high hopes for C++ module system making template metaprogramming more viable. With headers just turning a function into a template may not be viable because it would force you to move entire definition to header and thus making compile slower. If we switch to modules we can use more templates...
- June 3rd, 2018, 11:45 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Compiling on windows with msys2
- Replies: 2
- Views: 4239
Compiling on windows with msys2
A new way of building on windows is possible now, using MSYS2. This project not only provides prepackaged gcc of recent version but also windows builds of dependencies saving me the need to make deps packages. It reuses pacman, package manager from arch linux to support updates too. The procedure is...
- May 24th, 2018, 11:49 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Can't pass GLEW check when building with Scons
- Replies: 2
- Views: 3571
Re: Can't pass GLEW check when building with Scons
Seems it finds it but it's in invalid format. Probably incompatible toolchains are used to build it. Maybe try building GLEW with your TDM GCC. I think GLEW's makefile supports mingw builds.
- May 23rd, 2018, 4:56 pm
- Forum: Developers’ Discussions
- Topic: Semantic Versioning compliance proposal
- Replies: 3
- Views: 4610
Re: Semantic Versioning compliance proposal
Of course, such possibly destabilizing changes like opengl require major version increment too, even if they don't change external api.
- May 23rd, 2018, 12:48 pm
- Forum: Developers’ Discussions
- Topic: Semantic Versioning compliance proposal
- Replies: 3
- Views: 4610
Semantic Versioning compliance proposal
Currently wesnoth's versioning scheme isn't compliant to semver spec . While for stable versions it more or less fits, dev releases work totally not in semver way. We also lack a way to signal forward compatible(that is not breaking existing UMC) feature additions in the stable branch. Here's the pr...
- May 11th, 2018, 10:01 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Nightly flatpak builds
- Replies: 14
- Views: 11657
Re: Nightly flatpak builds
Right now flatpak builds of master are broken(it seems due to lack of GLEW in freedesktop runtime), and master itself is unplayable due to lots of WIP work in it. Releases of 1.14 as flatpaks are available at flathub: https://flathub.org/apps/details/org.wesnoth.Wesnoth
- March 5th, 2018, 9:33 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.13.11 (1.14 Beta 3)
- Replies: 26
- Views: 15932
Re: Wesnoth 1.13.11 (1.14 Beta 3)
The git clone I made that release from was corrupted. I'll remake it, next release should be fine.
- March 2nd, 2018, 8:11 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Nightly flatpak builds
- Replies: 14
- Views: 11657
Re: Nightly flatpak builds
Should be fixed now.
- March 2nd, 2018, 3:42 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Nightly flatpak builds
- Replies: 14
- Views: 11657
Re: Nightly flatpak builds
Hmm interesting, seems to be specific to flatpak build. Will investigate.