Search found 299 matches

by loonycyborg
May 20th, 2025, 12:10 am
Forum: Website
Topic: Bot check on connect
Replies: 8
Views: 766

Re: Bot check on connect

I made an exception in anubis bot policy to allow without challenge all paths with /wesmere/.*
by loonycyborg
May 19th, 2025, 10:43 pm
Forum: Website
Topic: Bot check on connect
Replies: 8
Views: 766

Re: Bot check on connect

Is it possible to make them load resources from matching domains?
by loonycyborg
June 4th, 2024, 3:55 pm
Forum: Release Announcements, Compiling & Installation
Topic: Nightly flatpak builds
Replies: 49
Views: 57951

Re: Nightly flatpak builds

I'll need to make one on wesnoth.org since flathub doesn't allow making separate branches anymore. See https://github.com/flathub/flathub/issues/5264
by loonycyborg
June 4th, 2024, 11:07 am
Forum: Release Announcements, Compiling & Installation
Topic: Nightly flatpak builds
Replies: 49
Views: 57951

Re: Nightly flatpak builds

When gpg key expires I have to extend its lifetime and update GPG entry in http://files.wesnoth.org/wesnoth-nightly.flatpakref (I already updated it). On your end you need to first uninstall and then reinstall from updated .flatpakref . I probably should make key non-expiring. GPG recommends making ...
by loonycyborg
August 11th, 2022, 7:44 pm
Forum: Technical Support
Topic: Flatpak master branch can't be updated
Replies: 1
Views: 919

Re: Flatpak master branch can't be updated

Try to uninstall and reinstall from http://files.wesnoth.org/wesnoth-nightly.flatpakref , I updated key there.
by loonycyborg
April 11th, 2022, 9:25 pm
Forum: Ideas
Topic: [mainline] there is a need for a en_US translation
Replies: 138
Views: 918167

Re: [mainline] there is a need for a en_US translation

The aim would be strings that only change if the meaning changes. So they wouldn't be synced up with the en_US translation. What if someone changes base string with the intent to change meaning as part of adding features and the like. Will they be expected to update en_US translation on their own t...
by loonycyborg
April 11th, 2022, 6:41 pm
Forum: Ideas
Topic: [mainline] there is a need for a en_US translation
Replies: 138
Views: 918167

Re: [mainline] there is a need for a en_US translation

Having a separate textdomain for text cleanup sounds nice yes, though still a bit hackish. Just how in sync with original text strings it's supposed to be? Will it be synced before new stable release or at some other schedule?
by loonycyborg
March 31st, 2022, 12:59 am
Forum: Developers’ Discussions
Topic: Replacing Wesnoth's GUI
Replies: 24
Views: 23695

Re: Replacing Wesnoth's GUI

I vaguely remember reading that GTK's Windows (or cross platform support in general) isn't that great - is that no longer the case? Seems GTK has first rate upstream support both for windows and mac(but purposefully no mobile). Also thanks to MSYS2 it would be easy for me to handle building against...
by loonycyborg
March 30th, 2022, 12:45 pm
Forum: Developers’ Discussions
Topic: Replacing Wesnoth's GUI
Replies: 24
Views: 23695

Re: Replacing Wesnoth's GUI

Gnome's toolkit is another possibility (I believe it's called adwaita, don't know more than that). GNOME's toolkit is GTK, it would be the most natural choice honestly. We're already using Pango which is one of GNOME libs. Though GTK purposefully doesn't have any support for mobile platforms, so we...
by loonycyborg
March 22nd, 2022, 7:01 pm
Forum: Developers’ Discussions
Topic: Replacing Wesnoth's GUI
Replies: 24
Views: 23695

Re: Replacing Wesnoth's GUI

There is another framework to consider, namely Qt. QtQuick Controls is themable enough to be considered for game use.
by loonycyborg
October 30th, 2021, 10:38 pm
Forum: Technical Support
Topic: 1.15.18 certificate verify failed
Replies: 14
Views: 2814

Re: 1.15.18 certificate verify failed

I've added some more debug code in a commit which will be part of 1.16.1. At that point --log-debug=network output will also show which exact certs it's trying to verify for addon client.
by loonycyborg
October 30th, 2021, 4:38 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.16.0 — Dune Conquests Update
Replies: 3
Views: 4856

Re: Wesnoth 1.16.0 — Dune Conquests Update

https://flathub.org/apps/details/org.wesnoth.Wesnoth shows 1.16 . Maybe you need to do flatpak update before it shows correct info.
by loonycyborg
October 28th, 2021, 3:54 pm
Forum: Technical Support
Topic: 1.15.18 certificate verify failed
Replies: 14
Views: 2814

Re: 1.15.18 certificate verify failed, same with 1.16.0

Zap-Zarap wrote: October 28th, 2021, 6:49 am Hello, with the new version 1.16 on WIN10 with the latest updates (21H1) i'm suffering the same problem: "certificate verify failed".
No connection possible, neither to multiplayer-, nor to addons-server.
Are there any issues with other software that uses encrypted connections?
by loonycyborg
October 25th, 2021, 9:57 pm
Forum: Technical Support
Topic: [1.16 Steam] Not possible to host game
Replies: 2
Views: 1083

Re: [1.16 Steam] Not possible to host game

Seems this is one dependency that is wesnothd only. I'll update automatic dll gathering to look at wesnothd too later, for now you maybe can get that dll here: https://repo.msys2.org/mingw/mingw64/mi ... kg.tar.zst