Search found 68 matches

by SatHyre
October 18th, 2019, 7:06 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 354
Views: 92397

Re: Response to Sathyre

hi, So your suggestions are: - Dunefolk & Dwarves - Dunefolk & Northeners - Dunefolk & Undead ? yes. Well, adding content for more experienced players is the goal of this update. New players will pick their favourite faction instead of going random. If some of the new alliances turn out to be "hard"...
by SatHyre
October 17th, 2019, 2:26 pm
Forum: Multiplayer Development
Topic: Auction X gold balance
Replies: 12
Views: 601

Re: Auction X gold balance

ah! i misunderstand it.
and if one side player kills AI and got the center, or above all 5 humans players play, does the higher income apply?
by SatHyre
October 17th, 2019, 2:17 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 354
Views: 92397

Re: World Conquest II

hi, Dunefolk : option 1 is the best for me. and the other 3 factions paired up with are dwarves, northerners and undead. because these 3 factions are paired with lawful factions. their heroes factions have to be set : like drakes (loyalists as heroes) or like loyalists (elves as heroes) ? i opt for ...
by SatHyre
October 17th, 2019, 1:24 pm
Forum: Website
Topic: cannot log after submitting
Replies: 8
Views: 651

cannot log after submitting

hi, this morning, i logged, read a topic and clicked on "post reply" and then i was on logging screen! ok, i wrote my username and password and i got i message "The submitted form was invalid. Try something again." i can't log. this afternoun, i can log in. i write in quick reply. i submit, and i am...
by SatHyre
October 17th, 2019, 12:03 pm
Forum: Multiplayer Development
Topic: Auction X gold balance
Replies: 12
Views: 601

Re: Auction X gold balance

hello,
it's a good idea to make AI's income +8 or +10 as default instead of +2.
the village income is configurable by the host.
and can you make AI's color white instead of black, please? it's hard to see black units when you play on android.
by SatHyre
October 12th, 2019, 6:51 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 354
Views: 92397

Re: World Conquest II

hi, hmm ye maybe we shodul do thin i also dont really want to invest muhc in findin the best recruilist if i have to change it anways for the 1.15 dunfolk chnages later. it's thin what i suggest no? if you want thinner than that, let's make just 3 units to be leaders. these : level2 dune explorer du...
by SatHyre
October 11th, 2019, 3:18 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 354
Views: 92397

Re: World Conquest II

for dunefolk definitions : recruit and recall recruit dune burner dune piercer dune rider dune rover dune soldier recall level2 dune scorcher dune sunderer dune raider dune swiftrider dune skirmisher dune explorer dune swordsman dune spearguard level3 dune firetrooper dune cataphract dune marauder d...
by SatHyre
October 11th, 2019, 6:26 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 354
Views: 92397

Re: World Conquest II

hello gfgtdf, some requests : - make the faction Empire available in the random list for the players. - make the faction Dunefolk available for AI. we want to fight them. - a new level of difficulty. more difficult than nightmare, the max level now. in nightmare, if you play 1p, AI recruit 1 unit lv...
by SatHyre
September 22nd, 2019, 3:06 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 354
Views: 92397

Re: World Conquest II

i dont know if the settings in map1 apply to map2, map3, ... they don't . I could change that (so that there woudl bea slider like for example from -50% to +50% mapsize that'd then apply to all scenarios) but that'd require features from wesnoth 1.15 so not going to happen soon. good idea. for play...
by SatHyre
September 21st, 2019, 10:27 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 354
Views: 92397

Re: World Conquest II

hi,
for map1, you can set for a big map in settings when you create the map. you can set also the number of villages, more or less hills.
i dont know if the settings in map1 apply to map2, map3, ...
by SatHyre
May 14th, 2019, 7:44 am
Forum: Users’ Forum
Topic: josteph's patches
Replies: 3
Views: 964

Re: josteph's patches

hello,
10 : dont remove the clock please.
13 : a very good idea. you see directly how many XP you need to level.
by SatHyre
May 5th, 2019, 2:31 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 354
Views: 92397

Re: World Conquest II

hello,
an AI's unit and players dont have the same XP.
example : AI's ghost got 24 XP to level. my ghost needs 36.
by SatHyre
March 25th, 2019, 4:32 pm
Forum: Users’ Forum
Topic: Wesnoth 1.14 on Android
Replies: 111
Views: 35775

Re: Wesnoth 1.14 on Android

hello,
i have a similar issue. i have the message : error downloading data from http://sourceforge...
by SatHyre
December 31st, 2018, 2:30 pm
Forum: Users’ Forum
Topic: Wesnoth 1.14 on Android
Replies: 111
Views: 35775

Re: Wesnoth 1.14 on Android

hello,
updated to 1.14.5. there is no eye in right up corner when someone observes the game.
by SatHyre
September 7th, 2018, 3:54 pm
Forum: Users’ Forum
Topic: Thank you
Replies: 8
Views: 2183

Re: Thank you

Same. +1.