Search found 71 matches
- May 10th, 2020, 12:41 pm
- Forum: Technical Support
- Topic: shroud after ending turn
- Replies: 4
- Views: 805
Re: shroud after ending turn
not really what i want because after ending, I see side 2 in few seconds but enough to see leader's side 2 and his units and then the dialog "it is side2's turn" and the shroud.
- May 10th, 2020, 9:39 am
- Forum: Technical Support
- Topic: shroud after ending turn
- Replies: 4
- Views: 805
shroud after ending turn
hello, if it is not the right forum, please move it. because I ask a mod for multiplayer. I play with my sons in one computer and one instance of wesnoth : me against them. problem : I see them after ending turn and vice-versa. I wish that there is a shroud after ending turn. the next player has to ...
- May 10th, 2020, 9:23 am
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 373
- Views: 128268
Re: World Conquest II
hello,
after saving and loading the save, the stats are reset to zero for players except the host.
please modify it.
after saving and loading the save, the stats are reset to zero for players except the host.
please modify it.
- October 18th, 2019, 7:06 am
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 373
- Views: 128268
Re: Response to Sathyre
hi, So your suggestions are: - Dunefolk & Dwarves - Dunefolk & Northeners - Dunefolk & Undead ? yes. Well, adding content for more experienced players is the goal of this update. New players will pick their favourite faction instead of going random. If some of the new alliances turn out ...
- October 17th, 2019, 2:26 pm
- Forum: Multiplayer Development
- Topic: Auction X gold balance
- Replies: 12
- Views: 1748
Re: Auction X gold balance
ah! i misunderstand it.
and if one side player kills AI and got the center, or above all 5 humans players play, does the higher income apply?
and if one side player kills AI and got the center, or above all 5 humans players play, does the higher income apply?
- October 17th, 2019, 2:17 pm
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 373
- Views: 128268
Re: World Conquest II
hi, Dunefolk : option 1 is the best for me. and the other 3 factions paired up with are dwarves, northerners and undead. because these 3 factions are paired with lawful factions. their heroes factions have to be set : like drakes (loyalists as heroes) or like loyalists (elves as heroes) ? i opt for ...
- October 17th, 2019, 1:24 pm
- Forum: Website
- Topic: cannot log after submitting
- Replies: 8
- Views: 2295
cannot log after submitting
hi, this morning, i logged, read a topic and clicked on "post reply" and then i was on logging screen! ok, i wrote my username and password and i got i message "The submitted form was invalid. Try something again." i can't log. this afternoun, i can log in. i write in quick reply...
- October 17th, 2019, 12:03 pm
- Forum: Multiplayer Development
- Topic: Auction X gold balance
- Replies: 12
- Views: 1748
Re: Auction X gold balance
hello,
it's a good idea to make AI's income +8 or +10 as default instead of +2.
the village income is configurable by the host.
and can you make AI's color white instead of black, please? it's hard to see black units when you play on android.
it's a good idea to make AI's income +8 or +10 as default instead of +2.
the village income is configurable by the host.
and can you make AI's color white instead of black, please? it's hard to see black units when you play on android.
- October 12th, 2019, 6:51 am
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 373
- Views: 128268
Re: World Conquest II
hi, hmm ye maybe we shodul do thin i also dont really want to invest muhc in findin the best recruilist if i have to change it anways for the 1.15 dunfolk chnages later. it's thin what i suggest no? if you want thinner than that, let's make just 3 units to be leaders. these : level2 dune explorer du...
- October 11th, 2019, 3:18 pm
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 373
- Views: 128268
Re: World Conquest II
for dunefolk definitions : recruit and recall recruit dune burner dune piercer dune rider dune rover dune soldier recall level2 dune scorcher dune sunderer dune raider dune swiftrider dune skirmisher dune explorer dune swordsman dune spearguard level3 dune firetrooper dune cataphract dune marauder d...
- October 11th, 2019, 6:26 am
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 373
- Views: 128268
Re: World Conquest II
hello gfgtdf, some requests : - make the faction Empire available in the random list for the players. - make the faction Dunefolk available for AI. we want to fight them. - a new level of difficulty. more difficult than nightmare, the max level now. in nightmare, if you play 1p, AI recruit 1 unit lv...
- September 22nd, 2019, 3:06 am
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 373
- Views: 128268
Re: World Conquest II
i dont know if the settings in map1 apply to map2, map3, ... they don't . I could change that (so that there woudl bea slider like for example from -50% to +50% mapsize that'd then apply to all scenarios) but that'd require features from wesnoth 1.15 so not going to happen soon. good idea. for play...
- September 21st, 2019, 10:27 am
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 373
- Views: 128268
Re: World Conquest II
hi,
for map1, you can set for a big map in settings when you create the map. you can set also the number of villages, more or less hills.
i dont know if the settings in map1 apply to map2, map3, ...
for map1, you can set for a big map in settings when you create the map. you can set also the number of villages, more or less hills.
i dont know if the settings in map1 apply to map2, map3, ...
- May 14th, 2019, 7:44 am
- Forum: Users’ Forum
- Topic: josteph's patches
- Replies: 3
- Views: 1891
Re: josteph's patches
hello,
10 : dont remove the clock please.
13 : a very good idea. you see directly how many XP you need to level.
10 : dont remove the clock please.
13 : a very good idea. you see directly how many XP you need to level.
- May 5th, 2019, 2:31 pm
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 373
- Views: 128268
Re: World Conquest II
hello,
an AI's unit and players dont have the same XP.
example : AI's ghost got 24 XP to level. my ghost needs 36.
an AI's unit and players dont have the same XP.
example : AI's ghost got 24 XP to level. my ghost needs 36.