Search found 35 matches

by ckarai
December 25th, 2009, 11:33 am
Forum: Multiplayer Development
Topic: New campaign: Return from Captivity, for 2 players
Replies: 77
Views: 47148

Re: New campaign: Return from Captivity, for 2 players

I've added the last (11th) scenario "Returning to home" to the 1.6.x version. I don't know whether I have enough time to port this campaign to 1.7.0. Unfortunately Wesnoth changes rapidly, and I don't have so much time to keep it up to date. If anyone is interested in continuing the develo...
by ckarai
June 15th, 2009, 11:40 am
Forum: Multiplayer Development
Topic: New campaign: Return from Captivity, for 2 players
Replies: 77
Views: 47148

Re: New campaign: Return from Captivity, for 2 players

Hi, It should load the 4th scenario. If it loads the 3rd one, then it's a bug in Wesnoth. I've managed to complete the scenario with some 1.6.x Wesnoth version. I'll port the campaign to 1.7.x and finish the last scenario. After that I'll ask the developers to integrate it into the mainline Wesnoth....
by ckarai
March 26th, 2009, 7:45 am
Forum: Multiplayer Development
Topic: New campaign: Return from Captivity, for 2 players
Replies: 77
Views: 47148

Re: New campaign: Return from Captivity, for 2 players

Hi,

Unfortunately I don't have enough time to check this problem right now. I'll do it as soon as I have free time.
I've also uploaded 0.6.0 which contains the 9th "Open Sesame" scenario.

Now only the last scenario is missing.

Thanks,

Csaba
by ckarai
March 21st, 2009, 7:20 am
Forum: Multiplayer Development
Topic: New campaign: Return from Captivity, for 2 players
Replies: 77
Views: 47148

Re: New campaign: Return from Captivity, for 2 players

Thanks for the kind words. I hope I can finish this campaign soon (only 2 levels are missing). This campaign is not in the easiest Wesnoth campaigns. My wife likes playing Wesnoth, and I wrote RfC to her. She's an experienced Wesnoth player, so this campaign is at her level. Starting with RfC can be...
by ckarai
March 20th, 2009, 7:31 pm
Forum: Multiplayer Development
Topic: New campaign: Return from Captivity, for 2 players
Replies: 77
Views: 47148

Re: New campaign: Return from Captivity, for 2 players

Unfortunately not. 1.4.7 doesn't contain formula AI, so the 4th "Save the Forest" scenario wouldn't work. That's why this campaign is developed on 1.5.x. The other scenarios would work if someone ported them to 1.4.x, but I don't have time to do it (would be hard). Only 1.6.x will be fully...
by ckarai
March 14th, 2009, 3:25 pm
Forum: Multiplayer Development
Topic: New campaign: Return from Captivity, for 2 players
Replies: 77
Views: 47148

Re: New campaign: Return from Captivity, for 2 players

Hi, I patched the 2nd / 5th scenario, so there will be only 9 sides. The 5th scenario was a bit tricky, as there are leaders who are in the same team. If they fight at the same time, then only one of them is crowned (and they swap the crown occasionally). It should work if you download the 0.5.4 ver...
by ckarai
March 8th, 2009, 10:35 pm
Forum: Multiplayer Development
Topic: New campaign: Return from Captivity, for 2 players
Replies: 77
Views: 47148

Re: New campaign: Return from Captivity, for 2 players

Ok, I've fixed and uploaded the new 0.5.1 version of the campaign. I replayed it, and everything worked fine on Wesnoth 1.5.11. Fixes: - 1st scenario: pl1 and pl2 are in the same team now, and fog is removed - 2nd scenario: it was too hard, so I've increased the number of the turns to 60 and weakene...
by ckarai
February 25th, 2009, 4:01 pm
Forum: Multiplayer Development
Topic: New campaign: Return from Captivity, for 2 players
Replies: 77
Views: 47148

Re: New campaign: Return from Captivity, for 2 players

Hi, I'll check the problems and port RfC to the newest development release.

It's quite hard for me to test it for each Wesnoth version, so I do it occasionally.

Thanks,

Csaba
by ckarai
January 5th, 2009, 6:43 am
Forum: Multiplayer Development
Topic: New campaign: Return from Captivity, for 2 players
Replies: 77
Views: 47148

Re: New campaign: Return from Captivity, for 2 players

Thanks, it would be a great help if you could fix the grammar and make it better. The version number is currently 0.5 (with 8 scenarios), and 2 more scenarios + the epilogue are missing. As my native language is not English, it was very hard for me to write the story. You can find the data in the /h...
by ckarai
December 11th, 2008, 7:36 pm
Forum: Website
Topic: Can't read my private messages
Replies: 2
Views: 1496

Can't read my private messages

Fatal error: Call to undefined function set_user_message_limit() in /srv/www/html/forum/includes/ucp/ucp_pm.php on line 163

Can anyone help me?

Thanks,

Csaba
by ckarai
December 4th, 2008, 11:10 pm
Forum: Multiplayer Development
Topic: New campaign: Return from Captivity, for 2 players
Replies: 77
Views: 47148

Re: New campaign: Return from Captivity, for 2 players

A new scenario "The frozen river" is added to the game. It's the 6th scenario.
by ckarai
December 1st, 2008, 3:28 am
Forum: Multiplayer Development
Topic: New campaign: Return from Captivity, for 2 players
Replies: 77
Views: 47148

Re: New campaign: Return from Captivity, for 2 players

I've fixed the problems with 1.5.6.

Checked the first 4 scenarios and it worked well.

At the 4th scenario, please save as many times as you can as formula AI sometimes crashes.
by ckarai
November 30th, 2008, 10:02 pm
Forum: Multiplayer Development
Topic: New campaign: Return from Captivity, for 2 players
Replies: 77
Views: 47148

Re: New campaign: Return from Captivity, for 2 players

Thanks for the report. To tell the truth I haven't checked the first scenarios with 1.5.6.

I'll fix it as soon as I can.
by ckarai
November 28th, 2008, 8:58 pm
Forum: Multiplayer Development
Topic: New campaign: Return from Captivity, for 2 players
Replies: 77
Views: 47148

Re: New campaign: Return from Captivity, for 2 players

I've released the 0.2 version of "Return from Captivity". - bugfixes - 1 new scenario: "The Land of the Drakes". The elves and dwarves have to cross the land of the drakes. - if you don't want to die, then please avoid the long passage which leads from the start point to the end ...
by ckarai
April 18th, 2008, 7:14 pm
Forum: Multiplayer Development
Topic: New campaign: Return from Captivity, for 2 players
Replies: 77
Views: 47148

Re: New campaign: Return from Captivity, for 2 players

I've tried it on one machine with more users, communicating on localhost, running local wesnothd. It works well.

I used the 1.4.0 stable version.

Are you using both wesnoth 1.4.x?
The campaign is correctly installed on both computers?