Search found 1013 matches

by Astoria
November 18th, 2021, 9:09 pm
Forum: Users’ Forum
Topic: The UI of Battle For Wesnoth
Replies: 10
Views: 1365

Re: The UI of Battle For Wesnoth

I am not entirely sure about the technical feasibility of a project like this but in a vacuum I like all of the screenshots a lot! Though I think the in game UI might be a bit too minimalistic at the moment, how do you see the UI looking for especially unit information when there is simply more info...
by Astoria
September 13th, 2021, 9:52 am
Forum: Off-Topic
Topic: DarkHorse sails the seas
Replies: 5
Views: 7163

Re: DarkHorse sails the seas

Extremely touching story! Incredibly inspiring to see how positive you remain given your condition. Thanks for sharing this all with us. Honestly a bit at a loss for words...
by Astoria
December 19th, 2017, 7:31 pm
Forum: WML Workshop
Topic: VS Code - WML Syntax highlighting
Replies: 28
Views: 13224

Re: VS Code - WML Syntax highlightning

I love you, thanks for making this.

(yes I came back from the dead just to post this)
by Astoria
September 24th, 2016, 12:52 pm
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 444
Views: 208143

Re: Mainline campaign sprites and animations needed

You should try to make the lighting blend in more in the archer portrait, the face looks lit differently to me and out of place as a result.
by Astoria
September 9th, 2016, 1:54 pm
Forum: Coder’s Corner
Topic: libwml
Replies: 2
Views: 2397

Re: libwml

This is honestly very nice. Very curious to see what you're going to do with it. Might even look into doing something with it myself if I can find the time.
by Astoria
September 9th, 2016, 11:46 am
Forum: Users’ Forum
Topic: Wesnoth Discord
Replies: 1
Views: 1652

Re: Wesnoth Discord

We do not feel the need to have an officially supported discord at the moment. The IRC channels work fine for their intended use.
by Astoria
September 6th, 2016, 7:57 am
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 444
Views: 208143

Re: Mainline campaign sprites and animations needed

So having an old woman as an antagonist encourages violence against old people? That's a new one.
by Astoria
September 6th, 2016, 4:58 am
Forum: Scenario & Campaign Development
Topic: The Abyss' Gaze version 0.2.0 for Wesnoth 1.13.5+
Replies: 7
Views: 3642

Re: The Abyss' Gaze version 0.2.0 for Wesnoth 1.13.5+

I'm in the first scenario and all I can report is some nitpicking by me. There are some 'suspicious' places on the first map, the kind of 'move here and something happens'. But only the place where something happens, is the keep and it was basically said that I should move there. Could you add a no...
by Astoria
August 31st, 2016, 8:47 pm
Forum: Developers’ Discussions
Topic: Wesnoth Inc Board Members -- Request for Nominations
Replies: 18
Views: 40388

Re: Wesnoth Inc Board Members -- Request for Nominations

I was going to nominate iceiceice myself as well.
by Astoria
August 30th, 2016, 7:28 am
Forum: WML Workshop
Topic: WML RESOURCES by enclave
Replies: 26
Views: 6738

Re: WML RESOURCES by enclave

Since arrays start at index 0, setting the iterator to the length of the array will cause the first iteration to be out of bounds. The maximum index of an array is array.length - 1.
by Astoria
August 18th, 2016, 6:52 pm
Forum: Scenario & Campaign Development
Topic: The Abyss' Gaze version 0.2.0 for Wesnoth 1.13.5+
Replies: 7
Views: 3642

Re: The Abyss' Gaze version 0.2.0 for Wesnoth 1.13.5+

1.13.5 or the latest master, both work. I develop it on the git master, hence the +, but I don't think there's anything I use that's not in 1.13.5.
by Astoria
August 18th, 2016, 5:30 pm
Forum: Scenario & Campaign Development
Topic: The Abyss' Gaze version 0.2.0 for Wesnoth 1.13.5+
Replies: 7
Views: 3642

The Abyss' Gaze version 0.2.0 for Wesnoth 1.13.5+

This is the feedback thread for The Abyss' Gaze, my latest project. The Abyss' Gaze is a post-fall campaign using units from the Era of Chaos . The version currently on the add-ons server is mostly a demo version to show what kind of gameplay and atmosphere you can expect in the rest of the campaign...
by Astoria
August 17th, 2016, 4:46 am
Forum: Translations & Internationalization
Topic: Dutch translation / Nederlandstalige vertaling
Replies: 45
Views: 23475

Re: Dutch translation / Nederlandstalige vertaling

Sorry voor de late reactie en welkom op het forum! Er is momenteel niet echt een nederlands vertaalteam, dus hulp wordt zeker op prijs gesteld. Je kunt de .po files van https://www.wesnoth.org/gettext/ downloaden, en de verbeterde vertalingen naar mij versturen in een PM. Aangezien er de laatste paa...
by Astoria
August 4th, 2016, 4:25 pm
Forum: Game Development
Topic: Simple HTML5 Wesnoth implementation
Replies: 5
Views: 9599

Re: Simple HTML5 Wesnoth implementation

Wow this is really cool.
by Astoria
July 31st, 2016, 2:20 am
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 856
Views: 300931

Re: My Terrain (Mine!)

I like this.