Search found 119 matches
- July 19th, 2020, 1:52 am
- Forum: Off-Topic
- Topic: Need linux/apache help seting up a website.
- Replies: 2
- Views: 739
Need linux/apache help seting up a website.
Hi, I am currently trying to install Koha (a library management system) through windows subsystem for linux 1 (WSL1). However being a complete noob with linux and apache, I hit a road block. I've tried asking in other places, but haven't had luck so far (or replies for that matter) so please, I know...
- June 12th, 2020, 4:19 pm
- Forum: Multiplayer Development
- Topic: The Altaz Mariners (pirate co-op campaign) big update!
- Replies: 329
- Views: 109037
Re: The Altaz Mariners (2p non-linear pirate campaign)
Uhm... I'm stuck with Polupa. I have already talked with the elves in the south, got captured by the Royals and went to Avalon again where the Elves decided to attack the Royals. When I used the Ice orb to get through the storm barrier, the little gap in the clouds also showed an isle called ''Polu...
- June 5th, 2020, 3:39 pm
- Forum: Multiplayer Development
- Topic: Visual Map-Pack
- Replies: 34
- Views: 14942
Re: Visual Map-Pack
So.. I tried this and it is amazing. Why is it not mainline?
- June 5th, 2020, 8:30 am
- Forum: Multiplayer Development
- Topic: Dunefolk Rework - Removed Units & Extra Units
- Replies: 119
- Views: 20718
Re: Dunefolk Rework - Removed Units & Extra Units
Hi. I would like to test play some of the proposed versions. Is there an add-on that I can install that has these units to facilitate testing? Default + Dunefolk still has the old Dunefolk (1.14.12). Or is it in experimental? Particularly I am concerned with Dunefolk + SB + Naga / Dust Devil and com...
- June 2nd, 2020, 6:42 am
- Forum: Scenario & Campaign Development
- Topic: Rebirth_in_Nature - RPG Campaign
- Replies: 57
- Views: 21325
Re: Rebirth_in_Nature - RPG Campaign
Hi! Currently playing this wonderful campaign (I really like these RPG campaigns hehe). Playing "The Dream of Breathing - Part 1" I encountered this error when defeating Kazuul and he attempted to "bind" me. https://imgur.com/a/9HkiwsO I tried to use next_level to skip it, but it...
- June 1st, 2020, 11:27 am
- Forum: Multiplayer Development
- Topic: Den of Thieves 1.0 (tactical stealth mod)
- Replies: 59
- Views: 9573
Re: Den of Thieves (new MP stealth campaign system)
I'm glad to welcome this new way of experiencing Wesnoth, its unlike almost any other add-on right now and I have (and am) quite enjoying it. I'm looking forward to further developments that are forthcoming, there are a many directions that you guys can do! The learning curve is a bit steep (mistake...
- May 30th, 2020, 9:15 am
- Forum: Multiplayer Development
- Topic: Multiplayer maps with team play elements
- Replies: 2
- Views: 1010
Re: Multiplayer maps with team play elements
This is exactly the kinds of maps/ scenarious that I would like more of! Dynamic team maps, assymetrical (yet balanced maps), sides with different number of players.... bring them on! Auction X and Castle Hoping are two maps in default, but we defenitely need more. If we have a lot of maps can we co...
- May 3rd, 2019, 6:21 pm
- Forum: Multiplayer Development
- Topic: Dunefolk Rework - Changes In Unit Lines & Base Units
- Replies: 108
- Views: 17732
Re: Dunefolk Rework - Changes In Unit Lines & Base Units
A couple of test matches in the new dunefolk. More power to people btw, I'm very glad and proud with what has been accomplished so far. Thank you guys!
Will be commenting on these later on (need sleep). For now I post them raw.
Will be commenting on these later on (need sleep). For now I post them raw.
- April 26th, 2019, 12:00 pm
- Forum: Users’ Forum
- Topic: An unfinished Poem
- Replies: 1
- Views: 701
An unfinished Poem
I wrote this (slightly modified) upon visiting the MP server, April 26 2019. I didn't know if there is a more appropriate place for this, if so I thank you, mods for moving it there. I would also not begrudge if this is wrong content, its just that, my feedback uncontrollably took the form of a poem...
- July 8th, 2018, 2:01 am
- Forum: Multiplayer Development
- Topic: Bob's RPG Era (now with achievements!)
- Replies: 188
- Views: 79578
Re: Bob's RPG Era (now with achievements!)
Yes yes yes! Finally anther one of my favorite add-ons has been added to 1.14. With some very welcome improvements too! I like that Herbalism has been buffed, and Conjure has been nerfed. I very much look forward to playing full RPG games (and Competetive! XD) So reports: 1. Smite can be fully recha...
- July 7th, 2018, 11:43 pm
- Forum: Multiplayer Development
- Topic: LA Dungeon Master
- Replies: 4
- Views: 2819
Re: LA Dungeon Master
HI I just downloaded this add very interesting add-on and encountered a bug while Wesnoth was in the "creating cache" phase The following add-on had errors and could not be loaded: C:\Users\Archie\Documents\My Games\Wesnoth1.14/data/add-ons/LA_MP_Pack/_main.cfg Please report this to the au...
- July 1st, 2018, 2:35 am
- Forum: Multiplayer Development
- Topic: Take Control of Your Villages
- Replies: 5
- Views: 2608
Re: Take Control of Your Villages
Nice,this would be very useful in survivals to squeeze just some more income in the latter turns
- June 26th, 2018, 11:06 am
- Forum: Strategies & Tips
- Topic: Multiplayer Replay Analysis
- Replies: 109
- Views: 60777
Re: Multiplayer Replay Analysis
Hi all! I played a game that I thought was interesting, and I would greatly appreciate it if anybody here could go over the game move by move and basically annotate for me any glaring mistakes. Furthermore I would like a brief map review for this map. I quite like it. Thank you in advance! :) 2p — ...
- June 26th, 2018, 10:25 am
- Forum: Strategies & Tips
- Topic: Multiplayer Replay Analysis
- Replies: 109
- Views: 60777
Re: Multiplayer Replay Analysis
Hi! Could somebody please check this game out? My opponent started a very vicious attack on the right, but then later decided to leave the game on move 12 (so I ended up droiding the opponent side and winning very easily). I also sided my side on move 13 by mistake XD I am wondering who has an adva...
- June 15th, 2018, 4:37 am
- Forum: Multiplayer Development
- Topic: Default+Dunefolk era balance
- Replies: 102
- Views: 32859
Re: Default+Dunefolk era balance
Also riders need re-balancing, especially with regards to vil grabbing mentioned earlier and their unit descriptions. I mean, level 2 swiftrider is described as fastest dunefolk unit and yet its barely able to keep up with basic wolfrider. level 3 windrider is rumored to be comparable to elves and ...