Search found 5 matches
- February 23rd, 2008, 4:09 am
- Forum: Mainline Campaign Development
- Topic: Northern Rebirth
- Replies: 194
- Views: 324680
Several versions ago I beat this campaign in Easy mode. I've come back to it and would like to tackle it on Medium, but I'm having a problem in the very first campaign: the orc leaders will not stop moving around. In particular the level-3 leader, who was previously willing to duke it out with the l...
- February 22nd, 2008, 10:34 pm
- Forum: Heir to the Throne
- Topic: Scenario 20a: Home of the North Elves
- Replies: 44
- Views: 45681
Re: Scenario Review: (HTTT) Home of the North Elves
(1) Medium, 1.16 (2) 1/10, way too easy. (3) Very clear. (4) Good. (5) I found, as long as I move west every turn, the scenario is very easy. (6) 2/10. Too easy. (7) Cut way down on the number of elves. Widen the combat: instead of one big commander for each side, maybe three commanders, widely spac...
- February 22nd, 2008, 10:24 pm
- Forum: Heir to the Throne
- Topic: Scenario 6: The Siege of Elensefar
- Replies: 257
- Views: 178268
Re: Scenario Review: The Siege of Elensefar
(1) Medium difficulty. (2) 8/10, perhaps. Easily the hardest so far. (3) Very clear. (4) Good enough. (5) In most scenarios I can basically wait for the enemy to come to me. In this scenario, if I try that, then the skeletons catch up to the orcs and I have to fight them both at once. The first time...
- February 8th, 2008, 10:59 pm
- Forum: Under the Burning Suns
- Topic: Scenario Review: (UTBS) 3. A Stirring in the Night
- Replies: 89
- Views: 78636
This and a dozen of other bugs, spelling mistakes in the code and ballancing issues that popped up are fixed in 1.3.15 that was just announced but is not yet relased. I downloaded 1.3.15, played through the first two scenarios again, and still cannot beat this scenario. Dawn-time comes, the two und...
- January 24th, 2008, 2:46 am
- Forum: Users’ Forum
- Topic: Leader AI in Northern Rebirth v1.3.14
- Replies: 0
- Views: 782
Leader AI in Northern Rebirth v1.3.14
Did the leader AI change in 1.3.14? I'm playing Northern Rebirth, and the leaders' behavior seems strange. In the first mission, the orcish warlord leaves his keep on turn 2 and runs north to the much smaller keep next to my forest. In previous versions he didn't do that. It made my life more diffic...