Search found 86 matches
- June 12th, 2017, 1:27 pm
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1147
- Views: 355165
Re: To Lands Unknown v2.0 - a huge updade, now with movies
Maybe I should put spoiler tags on these posts... The changes sound great! I agree that scripted events can make it feel a bit more dynamic and not just like a standard skirmish map, but they can easily become game-changing. In the examples I mentioned, I felt I would lose the scenario or at least a...
- June 3rd, 2017, 2:59 pm
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1147
- Views: 355165
Re: To Lands Unknown v2.0 - a huge updade, now with movies
I sort of forgot to post some more comments earlier... Very awesome campaign! The graphics are impressive and the factions are a lot of fun. I think this is the most original and also one of the best campaigns I have played so far. I found the writing to be not quite on par with the rest, but if I r...
- May 25th, 2017, 11:46 am
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1147
- Views: 355165
- May 25th, 2017, 10:48 am
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1147
- Views: 355165
Re: To Lands Unknown v2.0 - a huge updade, now with movies
Not sure if I am missing something: In the last mission, when it says "Gather all your human units, ...", is there something special to pay attention to? I have all of them inside the circle, but nothing happens - until a destroyer destroys the battery and I lose. Have you put Rashti and ...
- May 24th, 2017, 11:44 pm
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1147
- Views: 355165
Re: To Lands Unknown v2.0 - a huge updade, now with movies
Not sure if I am missing something:
Spoiler:
- April 21st, 2017, 12:16 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 529567
Re: Era of Magic (EoMa) 2.0 out now! Tons of new stuff!
This has become a really awesome era! So many cool units and animations... Anyway, some very quick comments (mostly about balance). I don't have a good feeling for the general power level in this era, since it seems to differ quite a bit from standard, so these are just things that struck me as weir...
- March 12th, 2017, 4:48 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1345
- Views: 367585
Re: Strange Legacy - 1.12 RPG World - finished
I stopped playing a while back and haven't found motivation to get back in it, but if you want to fix the quick gold options, potions are probably the biggest offender currently. I remarked earlier that stamina potions are ridiculously overpriced (which I still consider true), and the same obviously...
- February 16th, 2017, 2:24 pm
- Forum: Faction & Era Development
- Topic: The Golden Age
- Replies: 280
- Views: 89140
Re: The Golden Age
Many updates these weeks :-) I will try it out at some point when I have time. I am happy to see that there are some changes about the void mage. At first, I felt he might be too strong comparing with the arch/great mage line since he only had a small decrease in damage, but then again he also didn'...
- February 12th, 2017, 6:06 pm
- Forum: Faction & Era Development
- Topic: The Golden Age
- Replies: 280
- Views: 89140
Re: The Golden Age
I played a game with the newest update, with undead. This time I had no trouble at all... I also got only few lvl4 units and no higher ones. Looks like more races are getting fleshed out with new units, which is great! I ran into one bug: the game crashed with some message "could not find TGA_C...
- February 9th, 2017, 8:13 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1345
- Views: 367585
Re: Strange Legacy - 1.12 RPG World - finished
Well, the storyline just told me to go buy a wisp, so...?
As I said, the gold bug might also have been shortly before the bridge moment, I just noticed it after that. I am sure it happened though, since it went from ~35mil to 100...
As I said, the gold bug might also have been shortly before the bridge moment, I just noticed it after that. I am sure it happened though, since it went from ~35mil to 100...
- February 9th, 2017, 3:46 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1345
- Views: 367585
Re: Strange Legacy - 1.12 RPG World - finished
Hm... wasn't the wisp buyable in the treasure hunters guild in Desert Fire? I thought I saw it there before, but it does not show anymore for me. I ran into another bug: I had an encounter on a water tile when crossing to Drake City (some of those guys hunting lightsiders). It was an island map and ...
- February 6th, 2017, 12:14 am
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1345
- Views: 367585
Re: Strange Legacy - 1.12 RPG World - finished
Haha, yeah, all of your points make sense. That was the frustration speaking out of me, charming that sylph took some patience ;-). However, about the charm: Even newly bought versions from the Elvish capital city still show the old description (i.e. chance of (1 + charisma)%, standard hitchance). F...
- February 4th, 2017, 12:05 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1345
- Views: 367585
Re: Strange Legacy - 1.12 RPG World - finished
I bought diamonds from the nomads, and two strange things happened: First, the price for diamonds stayed fixed instead of increasing after I bought some. Second, my cargo capacity did not decrease even though I was carrying some diamonds. After selling the diamonds, it then sat at 72/52. I believe i...
- February 3rd, 2017, 10:32 am
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1345
- Views: 367585
- February 2nd, 2017, 3:00 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1345
- Views: 367585
Re: Strange Legacy - 1.12 RPG World - finished
Okay, I will just assume that something about the charm weapon is stored in the save file. But anyway, it seems to work now with some percentage. Next time I encounter an uncharmable enemy, I will pay attention whether he has spell immunity or some other ability that might interfere. I did recall th...