Search found 4192 matches

by doofus-01
July 4th, 2026, 11:50 am
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 683
Views: 751257

Re: 1.18 SP Campaign - Bad Moon Rising

Thanks for the further reports. Talking animals is a perennial issue, but that particular instance will be fixed.
by doofus-01
July 4th, 2026, 11:44 am
Forum: Faction & Era Development
Topic: Shards Era
Replies: 27
Views: 8330

Re: Shards Era


Quality & content

All era units brought to Tier A quality bar (descriptions, portraits, attack icons, idle/standing where applicable, die sounds)
~1000+ new dialogue portraits (gen_*) across races


This sort of thing is definitely not allowed - it might seem cool now, but it certainly won't be ...
by doofus-01
June 22nd, 2026, 4:14 am
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 683
Views: 751257

Re: 1.18 SP Campaign - Bad Moon Rising

Thanks for the reports and feedback. This campaign had been stalled out for a while, but I'm working on fixing it now. I hope to have the inventory system and XP scaling (and how they interact) in better shape in the next release, which will probably have to be in BfW 1.20 later this year.


The ...
by doofus-01
June 22nd, 2026, 3:59 am
Forum: Art Contributions
Topic: Saurian portraits (wip)
Replies: 19
Views: 15258

Re: Saurian portraits (wip)


Here's a saurian skirmisher portrait by Bielves:
[...]
Unfortunately, he's currently unavailable to do more illustrations, but I might eventually commission more portraits if this style is acceptable.


The general shading style is good, but I agree with DuncanDill that the outline is much too ...
by doofus-01
May 11th, 2026, 3:33 am
Forum: Art Contributions
Topic: New art commission : Dunefolk
Replies: 50
Views: 15134

Re: New art commission : Dunefolk

These look great, LordBob. The burner line fleshes out some details for their technology, and avoids being too Mad Max or steampunk. The soldiers have great poses. (In case anyone browsing needs to be reminded, be sure to click on the images, don't just look at the preview.)


It might just be me ...
by doofus-01
February 9th, 2026, 4:08 am
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 683
Views: 751257

Re: 1.18 SP Campaign - Bad Moon Rising

Something like that, I guess. Hard to know what problem you are having.
by doofus-01
January 24th, 2026, 12:49 pm
Forum: Art Workshop
Topic: Rogue Mage Portrait
Replies: 7
Views: 420

Re: Rogue Mage Portrait

You've fixed the main reservations I had, thanks. It now has my blessing.


The one issue I'm not fully sure I get is the tangents on the right hip
Elements that are touching or nearly touching can create an unwanted effect. The outline of the robe+belt and the edge of the paper touching and being ...
by doofus-01
January 20th, 2026, 4:39 am
Forum: Art Workshop
Topic: Rogue Mage Portrait
Replies: 7
Views: 420

Re: Rogue Mage Portrait

That's one way of dealing with it, and it does look better. I'd still go further, since the arms and face are so lean. Also, keeping his right (our left) hip and the hanging robe from being so aligned in with the paper would avoid some near tangents (I just hid that outline in my example, but ...
by doofus-01
January 12th, 2026, 4:47 am
Forum: Art Workshop
Topic: Rogue Mage Portrait
Replies: 7
Views: 420

Re: Rogue Mage Portrait

This is absolutely headed in the right direction, but really could go further. The main issue is the hips/belt; you've slimmed them down and improved the shading, but he's still pear-shaped. If there's something under the robes that make the belt not track his hips/waist, it needs more indication ...
by doofus-01
December 29th, 2025, 4:34 am
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 683
Views: 751257

Re: 1.18 SP Campaign - Bad Moon Rising


I am playing it again right now; it's a very well-designed campaign overall IMO.
Thank you. It is languishing a bit right now; I had plans for the enemy strength scaling that weren't fully implemented and probably need significant rework. Once BfW 1.20 is released, I can get back to this. Yes, it ...
by doofus-01
September 14th, 2025, 2:54 am
Forum: Art Workshop
Topic: Catgirls
Replies: 149
Views: 54986

Re: Catgirls


I'm 100% ok with mainline wesnoth using my art! Laerne is enough.
I personally think that image is a bit wonky I probably will at some point see if I can tweak it a bit.
Thanks. I know what you mean, I'll hold off until you are finished with it.


And here are the chakram unit base sprites ...
by doofus-01
September 14th, 2025, 2:04 am
Forum: Art Workshop
Topic: Outsider Art for Bad Moon Rising
Replies: 992
Views: 344994

Re: Outsider Art for Bad Moon Rising

You are right, his eyes are a bit crossed. Odd vision seems appropriate for goblins, they aren't the healthiest crew. I got a bit rusty, but goblins are forgiving because they can have weird proportions and aren't expected to be beautiful.
by doofus-01
September 2nd, 2025, 1:42 am
Forum: Art Workshop
Topic: Catgirls
Replies: 149
Views: 54986

Re: Catgirls

Hello laerne,

The details on the nine-tails are great, but the face is hard to read.

The light background of the forum makes some of the Urumi warrior hard to see, maybe posting these against a terrain background image would help - using one of the terrain hex images as a background layer, if ...
by doofus-01
September 2nd, 2025, 1:17 am
Forum: Art Workshop
Topic: Outsider Art for Bad Moon Rising
Replies: 992
Views: 344994

Re: Outsider Art for Bad Moon Rising

BMR and Archaic Era are languishing, but they are not abandoned. The Northern Orcs faction has long had a goblin variant, but this goblin portrait is a recent addition:
north-goblin.jpg
north-goblin.jpg (31.43 KiB) Viewed 1295 times
It was a little bit dark/dim, but that wasn't entirely an accident.
by doofus-01
August 17th, 2025, 10:55 pm
Forum: Art Contributions
Topic: Hammer of Thursagan masked Dwarves
Replies: 8
Views: 3634

Re: Hammer of Thursagan masked Dwarves


So I went trough different version of THoT and I only found this quotes from 1.18 in Scenario 3:
"Kal Kartha is the stronghold of numerous, ancient forges. We are at home in deep firepits, as smiths and craftsmen. The mask is a sign of our mastery of the forge."
"And more practically, it shields ...