Search found 4171 matches
- June 9th, 2025, 1:12 am
- Forum: Scenario & Campaign Development
- Topic: 1.16 SP Campaign: Trinity
- Replies: 418
- Views: 215320
Re: 1.16 SP Campaign: Trinity
Hi, welcome to the forums! Thanks for the kind words. The side-dependent ally thing is a feature of the engine, I suspect you will find other instances of it. You are right that the story is somewhat unresolved, I had plans for another campaign, but my plans were too ambitious and it had to be abort...
- May 25th, 2025, 12:10 am
- Forum: Art Contributions
- Topic: New art commission : Dunefolk
- Replies: 35
- Views: 8462
Re: New art commission : Dunefolk
The middle hand, that you started sketching, looks like it will work well. About the head direction, I think you bought yourself some freedom with the hanging face covering, and maybe the shadows that could obscure his eyes. The segmented neck covering must also restrict head movement, so the existi...
- May 18th, 2025, 1:22 am
- Forum: Art Contributions
- Topic: New art commission : Dunefolk
- Replies: 35
- Views: 8462
Re: New art commission : Dunefolk
The burners look like they will be really something! The "technology" is well done and progresses nicely. The level 1 looks a bit intense, which could be good, but if taken too far it might point to some berserker/kamikaze/reckless trait. Would more scowl, less bug-eyes, be a possibility? ...
- May 4th, 2025, 12:49 am
- Forum: Art Contributions
- Topic: New art commission : Dunefolk
- Replies: 35
- Views: 8462
Re: New art commission : Dunefolk
These are looking great, the colors add to the captain and swordsman in particular, I'm really looking forward to the shaded version. Sorry to keep harping on this, but something still seems off on the soldier's sword arm, though it does seem better. It could just be I'm not used to seeing people we...
- May 4th, 2025, 12:14 am
- Forum: Art Contributions
- Topic: New saurian units
- Replies: 19
- Views: 54256
Re: New saurian units
I think they might have too much "vitality". Maybe not bobbing like a prizefighter, but still at least an angry drunk, rather than a staggering corpse-puppet. That said, it's a good start, and can always be revised later, so go ahead with a PR. A quick thing that might make them look more ...
- April 21st, 2025, 1:58 am
- Forum: Art Contributions
- Topic: New art commission : Dunefolk
- Replies: 35
- Views: 8462
Re: New art commission : Dunefolk
Hi LordBob, Great that you are on this, these look really good! All these folks have character, and the burn scars on the Firetrooper are a nice detail. I'll point out a few minor things: It might not be an issue once you've started shading, but the Firetrooper goggles look a bit modern, like this i...
- March 3rd, 2025, 4:40 am
- Forum: Faction & Era Development
- Topic: New Core Ships - Design and Stats Discussion
- Replies: 55
- Views: 26131
Re: New Core Ships - Design and Stats Discussion
Sorry I've been slow on new ships and other things I need to give feedback on, I think I'll be back any week now. I got a couple first drafts for some elf and orc ships. Not much done yet, but it's at least a potential avenue or two.
- January 5th, 2025, 1:25 am
- Forum: Faction & Era Development
- Topic: New Core Ships - Design and Stats Discussion
- Replies: 55
- Views: 26131
Re: New Core Ships - Design and Stats Discussion
I won't weigh in too much on transport mechanics or traits/abilities, but maybe some situations can be helped or at least have more options if there are weaker support boats, maybe don't even have much of an attack, not that different from the old fake units. I got a few rough candidates, mostly bas...
- December 28th, 2024, 12:55 pm
- Forum: Art Contributions
- Topic: Dune Burner portrait
- Replies: 10
- Views: 9118
Re: Dune Burner portrait
It doesn't look bad, someone might want it for UMC if you post the transparent version. Parts of it (the lower robe/tunic, the bucket and strap) look unfinished, but it's also good to know when to walk away. A couple things that might help next time: 1. Size - kitty mentions 3X, and that is good for...
- December 27th, 2024, 2:41 am
- Forum: Art Contributions
- Topic: Dune Burner portrait
- Replies: 10
- Views: 9118
Re: Dune Burner portrait
Hi MathBrush, An important FYI that LordBob has been commissioned to work on all the Dunefolk, including the burner. The few existing portraits will be renamed to secondary alternatives. No problem if you want to keep working on secondary portraits, but the gaping hole will get filled (relatively) s...
- December 14th, 2024, 1:16 pm
- Forum: Art Contributions
- Topic: New ship sprites
- Replies: 9
- Views: 6509
Re: New ship sprites
Sorry I forgot about this thread. These were also posted on Github, and the boat.png sprite is going in once animations are done. https://github.com/wesnoth/wesnoth/pull/9616 There is more work on a bigger ship here: https://github.com/wesnoth/wesnoth/pull/9600#issuecomment-2525386545 The galleon.pn...
- November 23rd, 2024, 2:14 pm
- Forum: Art Workshop
- Topic: Is this “technique” allowed? (If so i recomend it)
- Replies: 2
- Views: 2648
Re: Is this “technique” allowed? (If so i recomend it)
As long as the final product is something you've drawn yourself, and it isn't a paint-over, I don't necessarily see a problem (but I'm not a lawyer). If you lean too hard on the model, you have to worry about copyright infringement vs derivative work, but as long as it is really just a guide/crutch,...
- November 23rd, 2024, 1:52 pm
- Forum: Art Workshop
- Topic: Amorphous's Pixel Art
- Replies: 103
- Views: 139030
Re: Amorphous's Pixel Art
That is looking great, keep up the good work! I wonder if the bob could be a little more exaggerated, involving more of the torso - "bob" is for wounded/exhausted, "standing" would be something more subtle like breezes rippling hanging cloth, and clearly distinct from "bob&q...
- November 4th, 2024, 3:48 am
- Forum: Art Contributions
- Topic: Image attribution and metadata
- Replies: 0
- Views: 3196
Image attribution and metadata
Wesnoth is what it is because of the efforts of many people. Code contribution has been tracked directly with svn or git , but credit and copyrights for artistic contributions has been a more manual process. In an effort to streamline the attribution and copyrights, we now require the following info...
- October 21st, 2024, 2:42 am
- Forum: Art Workshop
- Topic: Amorphous's Pixel Art
- Replies: 103
- Views: 139030
Re: Amorphous's Pixel Art
I agree, both are good, but the new pose is more interesting. Finish that up and let's get this into mainline.