Search found 3963 matches
- Yesterday, 3:58 am
- Forum: Art Contributions
- Topic: LordBob's random stuff : Nagas and more
- Replies: 254
- Views: 73822
Re: LordBob's random stuff : Nagas and more
Full score, you guessed them all ! :) #1, 2 and 4 are intended as generics for the exising mechanical units (pirate galleon, galleon and whatever the smaller one is called), but beyond that they can and should be used wherever relevant for storytelling. #3 is a specific request of Beetlenaut, who n...
- Yesterday, 3:23 am
- Forum: Art Contributions
- Topic: General Sprite Progress for BfW 1.16
- Replies: 3
- Views: 1043
Re: General Sprite Progress for BfW 1.16
These were done by Sleepwalker. It's a Swordsman, Lieutenant, Pikeman and Halberdier. If that forum thread is explored a bit, multiple attempts at Royal Guard is found as well. That's where I got the above images, is there something specific you want to say? I believe this lieutenant sprite made by...
- January 3rd, 2021, 2:57 am
- Forum: WML Workshop
- Topic: broken fence transistion
- Replies: 2
- Views: 122
Re: broken fence transistion
This was fixed right after 1.15.8 was released, (https://github.com/wesnoth/wesnoth/commit/dd322ccbf4f31545b2ff567565a274d629b49a0e). It should be OK in the next release. If one puts iron fence on one side, and wood fence on the other, it will still cause a spurious marble post, but that seems reall...
- December 31st, 2020, 3:11 am
- Forum: Art Contributions
- Topic: General Sprite Progress for BfW 1.16
- Replies: 3
- Views: 1043
General Sprite Progress for BfW 1.16
I was looking into gaps in existing sprites for the standing/bobbing animations (https://forums.wesnoth.org/viewtopic.php?p=661461#p661461), and realized there were two things the larger community could help with: 1. Bobbing animations are now in two forms Heaving/panting animations - the sprite sta...
- December 26th, 2020, 3:42 am
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1143
- Views: 355993
Re: Standing and idle animations?
I've got some ideas for these bobbing animations. Maybe it will go nowhere, but I thought it was worth bringing up and should be relatively easy to implement. https://github.com/wesnoth/wesnoth/pull/5388 EDIT: It's been merged, I guess most people interested can see it in 1.15.9 when that's out. Its...
- December 23rd, 2020, 2:09 am
- Forum: Art Workshop
- Topic: Mechanical's art
- Replies: 336
- Views: 88772
Re: Mechanical's art
For comparison-at the bottom of the old line of the sertpenthead, which I drew a couple of years ago. The clothing is shaded much better, and I like the hat concept for the lvl 3, as well as the staff. The heads do look a lot more serpentine, less bird-like. The details are good, but some of the ov...
- December 23rd, 2020, 1:53 am
- Forum: Art Workshop
- Topic: Interested In Creating Portrait Art
- Replies: 3
- Views: 236
Re: Interested In Creating Portrait Art
I went through the tutorials on the Wesnoth wiki, but didn't feel like there was much direction in terms of what tools and software to use/get. Maybe I missed something? Anyway, I currently have Gimp and was thinking of checking out some tutorials for it on YouTube or something. I know in Kitty's t...
- December 22nd, 2020, 12:48 am
- Forum: Users’ Forum
- Topic: How is the in-game editor used?
- Replies: 33
- Views: 1289
Re: How is the in-game editor used?
the location-based tag/key editing would be nice Please would you link to the relevant bit of Tiled's documentation? It doesn't seem to have anything called "location". Not sure what to link to specifically, but FLARE has configuration files similar to the WML files of Wesnoth, and you ca...
- December 21st, 2020, 4:19 am
- Forum: Art Contributions
- Topic: Wesnoth Fauna
- Replies: 47
- Views: 4374
Re: Wesnoth Fauna
However you could still have said animals for the fauna of wesnoth. If i had my pick it probably be the mountain sheep/goats as they would fill the ecological niche quite well and can work well both wild and domestic settings. Sure, something like mountain goats could work if we forget about the ri...
- December 21st, 2020, 4:03 am
- Forum: Users’ Forum
- Topic: How is the in-game editor used?
- Replies: 33
- Views: 1289
Re: How is the in-game editor used?
This problem is by no means limited to the Wesnoth scenario editor Sorry if this is going meta, but I briefly experimented with FLARE RPG during a forced holiday when the pandemic first came to town. In some ways, FLARE is similar to Wesnoth, I wish them well. FLARE uses the tiled editor (https://w...
- December 19th, 2020, 1:25 pm
- Forum: Scenario & Campaign Development
- Topic: 1.14/1.15 SP Campaign - Bad Moon Rising
- Replies: 588
- Views: 187707
Re: 1.14/1.15 SP Campaign - Bad Moon Rising
Hi, just wondering if I could get a hint on how to beat Mirror Pond? Not sure if I’m missing something? We are supposed to take the book right? Yes, then there should be an open chest to return it to in the entrance room. This scenario has been problematic, if it still doesn't make sense, can you p...
- December 19th, 2020, 1:14 pm
- Forum: Users’ Forum
- Topic: How is the in-game editor used?
- Replies: 33
- Views: 1289
Re: How is the in-game editor used?
I think I mentioned it somewhere else, but the scenario editor is useful for quickly testing terrain/sprite interactions. Hopefully the whole thing doesn't get tossed if a more player-friendly editor can't be rolled out. Maybe label it "preview only".
- December 19th, 2020, 12:59 pm
- Forum: Faction & Era Development
- Topic: Archaic Era (BfW 1.14)
- Replies: 375
- Views: 142422
Re: Archaic Era (BfW 1.14)
So is it day and dusk they are stoned (if not in vill/adj to 'nother stat) and awake the other 3? The ability sure could be more explicit. Rated R would be nice. ;-) I think I intended to have them stoned half the schedule, but I'll have to check. I'll make the description more explicit and obscene...
- December 19th, 2020, 12:50 pm
- Forum: Art Contributions
- Topic: Wesnoth Fauna
- Replies: 47
- Views: 4374
Re: Wesnoth Fauna
Mountainous terrain is far to rough for most practical transportation. (depending on the type and how rough the mountains are.) Yeah, that's why I didn't think it made sense. However, if dwarves were to have mounts, mountain sheep/goats, donkeys/mules, yaks, and alpacas would be the place as it wou...
- December 6th, 2020, 12:38 am
- Forum: Art Contributions
- Topic: Wesnoth Fauna
- Replies: 47
- Views: 4374
Re: Wesnoth Fauna
Gryphons? They are pretty iconic wesnoth dwarf mounts by now. Haha, oh yeah, there's that... I think it was cribbed from Warcraft, odd as it is. Certainly no plans to remove them though. The chariot concept doesn't make much sense, if those are supposed to be mountain goats. Bear riders are apparen...