Search found 3702 matches

by doofus-01
Today, 4:04 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 288
Views: 67887

Re: 1.14 SP Campaign: Trinity

doofus-01, could you please help? I have attached the save game file where the enemy leaders are gone, but the scenario does not end. Hello Lionic, It looks like the filtering for victory needs revision. You can get around it for now by using the in-game command line, type :debug bring up the conte...
by doofus-01
Today, 3:30 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 489
Views: 117786

Re: 1.14 SP Campaign - Bad Moon Rising

It seems that between Part 2 and Part 3 every single equipped item is moved to the inventory. Is that intended? EDIT: *every item equipped to my heroes and apparently to some of my units...? I don't see the pattern. But I can say for that my heroes got unequipped. No, that would be strange. I don't...
by doofus-01
January 30th, 2019, 3:47 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 288
Views: 67887

Re: 1.14 SP Campaign: Trinity

as you said i use BfW 1.14.2, should i use the newest version? the error happen soon after the opening conversation diaolog at the begining of the scenario and lead to auto defeat I'm not sure it will help this case, but it might, based on this: https://github.com/wesnoth/wesnoth/blob/1.14/changelo...
by doofus-01
January 29th, 2019, 4:19 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 288
Views: 67887

Re: 1.14 SP Campaign: Trinity

This one? Yes, thanks. I can load your file without error, and I don't see anything suspicious in the recall list. Is the error at the very start for you? I do notice that you are using BfW 1.14.2, I'll have to check if there was some known bug in that older version. 1.14.6 should come out soon, I ...
by doofus-01
January 28th, 2019, 5:52 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 288
Views: 67887

Re: 1.14 SP Campaign: Trinity

Hello, Thanks for making this SP before, i've already played BMR and like it (so i curious about the sequel) i've played until "Rebirth" scenario and encounter error like the picture below Error Trinity.png i hope my english didn't fail me :oops: Hello Wisanggeni, I don't encounter that when I test...
by doofus-01
January 26th, 2019, 1:26 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 288
Views: 67887

Re: 1.14 SP Campaign: Trinity

Wow, I got to power through the version that was on BfW 1.12 only a few weeks before you uploaded it to BfW 1.14 so all my bug/typo reports will have to be redone. I've also got to work my way through it again. If you, or anyone, could share any start-of-scenario saves from Trinity on BfW 1.14.5 or...
by doofus-01
January 21st, 2019, 5:16 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 353
Views: 89192

Re: Archaic Era (BfW 1.14)

1.8.5 has been uploaded. It's a minor update, mostly graphics updates dealing with South-Seas faction.
by doofus-01
January 21st, 2019, 5:09 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign: Trinity
Replies: 288
Views: 67887

Re: 1.12 SP Campaign: Trinity

Version 1.5.1 has been uploaded to the BfW 1.14 server. It should work, I've tested much of it, but haven't gotten through the whole thing yet.
Let me know if there are any issues.
by doofus-01
January 20th, 2019, 12:59 am
Forum: Technical Support
Topic: possible bug with BaB tile
Replies: 16
Views: 882

Re: possible bug with BaB tile

The terrain-pack author injected the terrains into mainline by using editor_group=UMC_Terrain_Pack_Misc, bridge, water in the terrain type definition. Most UMC terrains provide a red-text warning about this very issue happening when you mouse over them in the editor side-bar, and they do not get inc...
by doofus-01
January 19th, 2019, 12:19 pm
Forum: Users’ Forum
Topic: Old Sounds for Current Version?
Replies: 4
Views: 354

Re: Old Sounds for Current Version?

You can just drag, drop, and rename (if needed) the files to overwrite the ones you don't like. As far as I know, the game just looks for the file name, it doesn't use ID3 tags or anything like that.
by doofus-01
January 19th, 2019, 12:11 pm
Forum: WML Workshop
Topic: place item on map instead of in code
Replies: 2
Views: 209

Re: place item on map instead of in code

Take a look at the brazier "embellishment' terrains (^Eb, ^Ebn) as examples, I think they do what you want. You'll still need to define what the terrain code does, but then you can add it as an overlay with the "^" on a map.
by doofus-01
January 14th, 2019, 2:02 am
Forum: Art Contributions
Topic: Even more zombie sprites needed
Replies: 28
Views: 3472

Re: Even more zombie sprites needed

Hi beetlenaut,

If you still need zombie spiders, would one of the ones in this image work? The one on the right is the WC, the bottom is the soulless. If they are otherwise OK, I would change the leg positions of one of them, so they are less similar at a glance.
by doofus-01
January 6th, 2019, 5:55 am
Forum: Scenario & Campaign Development
Topic: A Whim of Fate [SP Campaign]
Replies: 115
Views: 17912

Re: A Whim of Fate [SP Campaign]

Hi Aldarisvet, I played your campaign from the most basic options. The premise sounds cool, but I think the part with the dog would be better as a cut-scene, and then you could keep the undead dog/wolf as a meat-shield in the first scenario. (I consistently got killed by the goblins, and lost intere...
by doofus-01
December 23rd, 2018, 2:21 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 489
Views: 117786

Re: 1.14 SP Campaign - Bad Moon Rising

World Map after Ruin The sun shines despite it being winter (which means that the sun won't rise until spring comes). Just for clarification, are you talking about the world map or skirmishes? Wesnoth currently crashes my WM so I'm not testing anything, but glancing at the .cfg file shows there is ...
by doofus-01
December 17th, 2018, 4:55 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 353
Views: 89192

Re: Archaic Era (BfW 1.14)

1.8.4 has been uploaded to the BfW 1.14 server. It's a relatively minor update very minor graphics updates adding visible names to Ukian Witch variations fix movetype of orcish foreman and overseer water standing animation for seals moving seals out of dogs race, and adding portrait