Search found 409 matches

by name
May 29th, 2020, 3:57 am
Forum: Scenario & Campaign Development
Topic: Wings of Valor 2.0.2(Drake Campaign for BfW 1.14)
Replies: 156
Views: 27395

Re: Wings of Valor 2.0.2(Drake Campaign for BfW 1.14)

FTR, are the elves supposed to hate gates this much? Well according to canon, steel has a powerful negative reaction with the elves' fae essence and... well... no, they should not; it is a bug. :) Unfortunately, I ran out of time to experiment with specifically controlling the AI aggression towards...
by name
May 26th, 2020, 5:25 am
Forum: Scenario & Campaign Development
Topic: Wings of Valor 2.0.2(Drake Campaign for BfW 1.14)
Replies: 156
Views: 27395

Re: Wings of Valor 2.0.2(Drake Campaign for BfW 1.14)

Will attempt to deal with the ai village grabbing issue at some point. It's the wesnoth ai in general, better specific settings in S02 might solve it. S2 I'm not sure if this is specifically a problem with the allied AI in S2, or if this is something about the wesnoth AI in general, but my ally is ...
by name
April 28th, 2020, 6:59 pm
Forum: Ideas
Topic: Engine support for real ranged attacks
Replies: 23
Views: 2137

Re: Engine support for real ranged attacks

Thanks for taking this task on, lipk. This has to be the most desirable game play feature that still lacks engine support. So much interesting strategy and even map design is only possible with true ranged attacks. 1. Should the target unit be able to retaliate (provided it has an attack with the re...
by name
March 13th, 2020, 5:52 pm
Forum: Tournaments
Topic: [Complete] "Stay at home!" - the 2020 Wesnoth coronavirus tournament.
Replies: 230
Views: 13481

Re: [Open] "Stay at home!" - the 2020 Wesnoth coronavirus tournament.

Elder2 wrote:
March 13th, 2020, 2:22 pm
Make a custom era based on default and give bats poison.
Or make zombie bats directly recruitable.
by name
March 8th, 2020, 2:44 pm
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
Replies: 219
Views: 43140

Re: Help with testing Fred - Freelands MP Custom AI v0.14.15

Congratulations on reaching this advanced milestone. You had to put in quite a lot of time and overcome some serious technical challenges to reach here. But you never quit. Adding and calibrating the operations layer has made a marked improvement to an AI already far beyond the competition in skill ...
by name
February 18th, 2020, 5:50 am
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
Replies: 219
Views: 43140

Re: Fred - Freelands MP Custom AI v0.14.14 now available

The extreme ranges of that slider (it goes from 0.1 to 2 times the default) are definitely way too much. [...] They might be useful for certain SP scenario settings though, if I ever get to adapting Fred to other maps. Quite surely; a number of campaign scenarios allow you to set the offensiveness/...
by name
February 16th, 2020, 4:38 am
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
Replies: 219
Views: 43140

Re: Fred - Freelands MP Custom AI v0.14.14 now available

I haven't watched the complete replays in detail yet (some are quite long!), but even what I've seen so far is very useful. Long replays may be the best compliment Fred could receive... it really did take that long to beat him and there were times I wondered if maybe there was no hope against this ...
by name
February 14th, 2020, 5:22 am
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
Replies: 219
Views: 43140

Re: Fred - Freelands MP Custom AI v0.14.14 now available

This version contains a huge amount of improvements to the AI evaluation, but the most visible changes are probably that Fred can now also play side 2 of the Freelands map and is not restricted to playing only Northerners any more. Huge improvements indeed! Playing all factions and both sides of th...
by name
February 6th, 2020, 6:43 pm
Forum: Scenario & Campaign Development
Topic: Single Player campaign overhaul discussion (non-Developers Forum version)
Replies: 16
Views: 979

Re: Wings of Victory 1.0.6 (Drake Campaign for BfW 1.14/1.15)

We had "dictators" for (visual) art and music for years and I don't see how anyone complained about that. We didn't have anything of the like for writing and look where mainline is at after more than 10 (!) years of continual improvements on the campaigns. If that's the only way to actually get thi...
by name
February 5th, 2020, 3:36 pm
Forum: Scenario & Campaign Development
Topic: Single Player campaign overhaul discussion (non-Developers Forum version)
Replies: 16
Views: 979

Re: Wings of Victory 1.0.6 (Drake Campaign for BfW 1.14/1.15)

The proposal (as it is), is all there in its own thread (as it was a proposal meant to spark discussion, a lot changed from the original post though...). Later in the thread, there is a concrete proposal for arc 2 (the HttT arc) because that's the first one that was supposed to get done. That is, t...
by name
January 31st, 2020, 3:30 pm
Forum: Scenario & Campaign Development
Topic: What would you like to see in a longer Dunefolk campaign?
Replies: 10
Views: 1496

Re: What would you like to see in a longer Dunefolk campaign?

Are you interested in stories about the Dunefolk coming to the great continent? Are they already there before the Wesnothians, but secret? Absolutely no to both. I see an interesting twist that could be used here though. After finding sparse ruins of Wesnothian colonies and outposts, that tell of t...
by name
January 28th, 2020, 7:43 pm
Forum: Scenario & Campaign Development
Topic: Single Player campaign overhaul discussion (non-Developers Forum version)
Replies: 16
Views: 979

Re: Wings of Victory 1.0.6 (Drake Campaign for BfW 1.14/1.15)

I don't think there will ever be a "list of standards" or the like, because that's simply not how writing works. Naturally, but there absolutely must be at least some positive examples of what the standard actually is, in the form of a completed campaign or scenarios or something, for it to be a st...
by name
January 27th, 2020, 10:13 pm
Forum: Scenario & Campaign Development
Topic: Single Player campaign overhaul discussion (non-Developers Forum version)
Replies: 16
Views: 979

Re: Wings of Victory 1.0.6 (Drake Campaign for BfW 1.14/1.15)

But I would like to point out a general bit of hypocrisy here by [...] I feel somewhat compelled to point out a general bit of reading incomprehension here... ;-) * More so poor word choice on my part, as that second paragraph was not aimed at your stance on the issue, in particular. By "general hy...
by name
January 27th, 2020, 7:33 pm
Forum: Scenario & Campaign Development
Topic: Wings of Valor 2.0.2(Drake Campaign for BfW 1.14)
Replies: 156
Views: 27395

Re: Wings of Victory 1.0.6 (Drake Campaign for BfW 1.14/1.15)

gameplay S01, S03? I may need to replay these scenarios again, but I thought their game play was quite good. I suppose S03 could benefit from using the experimental AI that recently became default within development builds. This makes for a tougher opponent without it looking like he has too much m...
by name
January 27th, 2020, 7:13 pm
Forum: Scenario & Campaign Development
Topic: Single Player campaign overhaul discussion (non-Developers Forum version)
Replies: 16
Views: 979

Single Player campaign overhaul discussion (non-Developers Forum version)

Posting these responses here since I cannot do so on a developer forum topic directly: So, constraint 1: further (incidental) depictions of Drakes in mainline between WoV and NR need to be worked to connect those dots. (Maybe not all, but some certainly) I got the impression that Krash and his band ...