Search found 572 matches
- December 17th, 2022, 2:07 am
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 74625
Re: The High Seas (Naval MP Scenario)
I did notice one of the AI players was even more brazen and assaulted the gaol immediately upon release... ; ) Yeah, the regular AI players have no idea how to play this particular scenario all that well (in your replay it looks like killing them off was how Estabon reached 90 points so quickly). I...
- December 16th, 2022, 8:36 pm
- Forum: Multiplayer Development
- Topic: Improved The Wilderlands
- Replies: 49
- Views: 5562
Re: Improved The Wilderlands
Glad to hear the scenario is still working correctly after the rewrite - even despite the presence of gremlins.
- December 16th, 2022, 2:55 pm
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 74625
Re: The High Seas (Naval MP Scenario)
70 odd turns into it and just wow. Lost my ship but boarded the killer and took it. That is a wanton act of piracy! And naught even a score of days since your release from the gaol! What a blast. I won, even though I had a horrid start where I was confused and trying to figure out the changes. Yeah...
- November 13th, 2022, 1:04 am
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 74625
Re: The High Seas (Naval MP Scenario)
That gives me an idea: How about being able to recruit on ship but only if the ship is in port? That does make a lot of sense... this may be a good place for more customization options. Players could choose between: Regular Recruiting (limited by gold alone) Dockside Recruiting (as you suggest) No ...
- November 11th, 2022, 10:07 pm
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 74625
Re: The High Seas (Naval MP Scenario)
No problem whatsoever; over reporting is much preferred to under reporting issues. Not to mention your feedback has been most helpful in bringing this venerable scenario back to life. Looks like the old getting intercepted and assaulted by monsters every few hexes is gone. It was sorta fun but also ...
- November 11th, 2022, 4:06 am
- Forum: Multiplayer Development
- Topic: Improved The Wilderlands
- Replies: 49
- Views: 5562
Re: Improved The Wilderlands
The first post has been updated with a new version (Alpha-4) which focuses on smooth monster spawning and improved customization. Changes: Monsters spawn individually and randomly rather than in blocks at set turns Starting monster quantity customizable Monster spawn rates can be set from 0% to 100%...
- November 10th, 2022, 3:50 am
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 74625
Re: The High Seas (Naval MP Scenario)
Bug report: while trying to load MP getting THS_REFRESH_CARGO_LABELS has 1 arguement expecting 0 (or was it vice versa?) That is very strange, the THS_REFRESH_CARGO_LABELS macro does take 1 argument and it looks like every time it is called it receives this. Could you post a screenshot of the error...
- November 8th, 2022, 2:17 am
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 74625
Re: The High Seas (Naval MP Scenario)
At long last... The High Seas Alpha-3 is now released: The_High_Seas Alpha-3.zip Changes: All ships have decks and can be boarded (and will board you too, so watch out!) All ships can be captured and added to your ill-gotten fleet Crew can directly board the deck of any ship adjacent to their own sh...
- November 1st, 2022, 2:16 am
- Forum: Multiplayer Development
- Topic: Improved The Wilderlands
- Replies: 49
- Views: 5562
Re: Improved The Wilderlands
What is interesting is that indeed the main threat is now other players and I can see this as only helping make it a better MP game. That is true when using the default settings for the four monster respawn timers (11, 7, 5, 3) though one can set them back to 7, 5, 3, 2 for the old "jurassic p...
- October 29th, 2022, 4:05 pm
- Forum: Multiplayer Development
- Topic: Improved The Wilderlands
- Replies: 49
- Views: 5562
Re: Improved The Wilderlands
Yes! The AI impressed me, I could feel them trying to intercept me. Well it seemed like. : ) Your sense is correct, the combat AI naturally has assassinating enemy leaders as a priority. And with you so close to them, you surely became an interception target. Now it looks like my old idea of escapi...
- October 27th, 2022, 6:33 am
- Forum: Multiplayer Development
- Topic: Improved The Wilderlands
- Replies: 49
- Views: 5562
Re: Improved The Wilderlands
I'm a curious cat and just had to mess with them, I turned up the max # for the smaller monsters "Not to fifty!" I also changed tactics, it seems in the latest version you must run for the armour on turn 1 (which was a mistake before - needed to build up a little then go) else the AI _wil...
- October 17th, 2022, 1:32 pm
- Forum: Art Workshop
- Topic: AI-generated Art
- Replies: 100
- Views: 204595
Re: AI-generated Art
For now, speaking as Art Director with my current understanding of the subject, we will not be accepting AI-generated art anywhere. I'm not saying that can't change, and if you were in total control of the training images, it would be a different story. Hmm, what about generated art trained exclusi...
- October 11th, 2022, 3:36 pm
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 74625
Re: The High Seas (Naval MP Scenario)
I definitely second the request for an upload, but I'd also like to see a dedicated PVP map, You can download the latest version (Alpha-2) from here. Then just take out the contained folder ( The_High_Seas ) and put it in wesnoth's data/add-ons directory. You can even play it online with other peop...
- October 8th, 2022, 4:13 pm
- Forum: Art Workshop
- Topic: AI-generated Art
- Replies: 100
- Views: 204595
Re: AI-generated Art
supposedly a person can train an AI on CC BY-SA art, have it generate what they want, and they can say "this is mine now, and it's under a proprietary license" I don't get that argument Reasonably speaking (but not necessarily legally speaking) whether an artwork is original or not comes ...
- October 1st, 2022, 11:38 pm
- Forum: Multiplayer Development
- Topic: Improved King of the Hill
- Replies: 8
- Views: 8008
Re: Improved King of the Hill
A new version (Alpha-1) has been added to the first post with an important bug fix and a balance improvement for team games.
Changes:
Fix crash when computer player kills the king of the hill
Stop leaders from moving on first turn ahead of recruits, to balance team games against fast leader types
Changes:
Fix crash when computer player kills the king of the hill
Stop leaders from moving on first turn ahead of recruits, to balance team games against fast leader types