Search found 245 matches

by bonehead11
July 22nd, 2011, 9:22 am
Forum: Art Contributions
Topic: Ancient Lich Development
Replies: 185
Views: 51033

Re: Ancient Lich Development

To tell you the truth, not that the sprites are bad, no they are really good, but that is the most friendliest and non horrifying bunch of liches I have ever seen in my life. They're clothing is new and fresh, they don't look like they had achieved immortality. They look cool, but I think lich shoul...
by bonehead11
July 22nd, 2011, 9:04 am
Forum: Art Contributions
Topic: New animations
Replies: 1489
Views: 406969

Re: New animations

Jetrel wrote:That punch is pretty nice, overall. Care to post PNGs?
Forgot about that...here they are.
by bonehead11
May 4th, 2011, 7:14 pm
Forum: Art Contributions
Topic: New animations
Replies: 1489
Views: 406969

Re: New animations

Havent replied in some time, so tried to exeggerate the windup a little more as suggested and made him throw himself into the punch a bit more, hope its done.
by bonehead11
April 27th, 2011, 6:37 pm
Forum: Art Contributions
Topic: Fire guardian portrait
Replies: 14
Views: 5476

Re: Fire guardian portrait

Pewskeepski wrote:I could use this in my campaign. He could be the loyal fire guardian, who you get in scenario 3 :)
Sure


So I gave another shot for the fire guardian portrait, tried to go with my style, tried to hold unto the technical part for wesnoth, hope you like it.
by bonehead11
April 26th, 2011, 6:31 pm
Forum: Art Contributions
Topic: New animations
Replies: 1489
Views: 406969

Re: New animations

Peanut gallery, but this doesn't have to do with the art, but rather the idea of punching. Try this out. It seems this sprite is being animated from a right-handed skele's perspective. I'm right-handed too, thus if I were to lunge and punch someone in the face, I'd naturally use my right hand. But ...
by bonehead11
April 26th, 2011, 5:51 pm
Forum: Art Workshop
Topic: shiremct's art thread
Replies: 76
Views: 19306

Re: Ancient Mediterranean-Themed Units

@shiremct: You understood what I meant perfectly, now the leg looks more natural.
by bonehead11
April 26th, 2011, 4:23 pm
Forum: Art Contributions
Topic: New animations
Replies: 1489
Views: 406969

Re: New animations

Hope its better this time.
by bonehead11
April 26th, 2011, 9:42 am
Forum: Art Contributions
Topic: New animations
Replies: 1489
Views: 406969

Re: New animations

Tried to repair the feet and the bow placement.
by bonehead11
April 26th, 2011, 7:41 am
Forum: Art Contributions
Topic: New animations
Replies: 1489
Views: 406969

Re: New animations

Tried to immitate haymaker type of punch, made him lunge more,removed impact flash and hope its exeggerated enough.
by bonehead11
April 25th, 2011, 1:15 pm
Forum: Art Contributions
Topic: New animations
Replies: 1489
Views: 406969

Re: New animations

Exaggarated and fast enough?
by bonehead11
April 24th, 2011, 7:32 pm
Forum: Art Contributions
Topic: New animations
Replies: 1489
Views: 406969

Re: New animations

Tried to animate skeleton archer attack, he has one attack frame if I am not mistaken. Here is the result.
by bonehead11
April 24th, 2011, 5:13 pm
Forum: Art Workshop
Topic: shiremct's art thread
Replies: 76
Views: 19306

Re: Ancient Mediterranean-Themed Units

Which legs do you mean: The horse's or the rider's? Is the issue the rider's leg being angled in too much? I can kinda see that as an issue now that you mention the legs. If there is something else you meant, let me know, but I'll try to work on swinging that leg out just a bit more. Yes the horse ...
by bonehead11
April 24th, 2011, 1:46 pm
Forum: Art Contributions
Topic: Fire guardian portrait
Replies: 14
Views: 5476

Re: Fire guardian portrait

Forgot about the cropping and other minor things, my bad. Hope its fixed and I havent forgot anything.
by bonehead11
April 23rd, 2011, 4:18 pm
Forum: Art Contributions
Topic: Fire guardian portrait
Replies: 14
Views: 5476

Re: Fire guardian portrait

Hope its done.
by bonehead11
April 23rd, 2011, 2:38 pm
Forum: Art Workshop
Topic: Art for Descendant of the dragon
Replies: 138
Views: 23304

Re: Art for Descendant of the dragon

They are the same race and I am using the same basframe for both factions, so finding some units taller or smaller is on purpose, making them bulkier for instance.