Search found 2185 matches

by beetlenaut
July 16th, 2018, 1:42 pm
Forum: WML Workshop
Topic: Options
Replies: 5
Views: 146

Re: Options

Read "Notes about Radius Usage" in the Standard Location Filter . I think you are having the problem they talk about there: Your [filter] tag seems to check to make sure that the id of the moving unit is Squid, then it checks to make sure that the id of the unit on the moving unit's location is Smit...
by beetlenaut
July 12th, 2018, 6:04 am
Forum: Scenario & Campaign Development
Topic: Orcish Campaign: The Founding of Borstep
Replies: 96
Views: 16572

Re: Orcish Campaign: The Founding of Borstep

Thanks for your comments. I'm glad you liked it. This is an old campaign, which is why there is no "last scenario" note or dates for chronological ordering. I would like to have some more unusual mechanics for later scenarios, but I ran out of ideas. Feel free to make specific suggestions. It's very...
by beetlenaut
July 6th, 2018, 7:41 pm
Forum: WML Workshop
Topic: ForestDragon's WML questions
Replies: 220
Views: 13407

Re: ForestDragon's WML questions

I didn't really have much knowledge of the many great WML additions of the 1.13.x/1.14.x versions You don't need to know. That's what the documentation is for. I didn't know this key existed either until I saw your question and looked at the standard unit filter keys. :eng: The point is that before...
by beetlenaut
July 6th, 2018, 1:22 pm
Forum: WML Workshop
Topic: ForestDragon's WML questions
Replies: 220
Views: 13407

Re: ForestDragon's WML questions

Did you look at the standard unit filter tags? There is "ability_type_active". Or did you try that already?
by beetlenaut
July 5th, 2018, 1:59 am
Forum: Strategies & Tips
Topic: Secrets of the Ancient - Mountain Pass
Replies: 1
Views: 273

Re: Secrets of the Ancient - Mountain Pass

It might be possible on Normal difficulty, but not the others. You want close to 200. It shouldn't be too hard to get because there are a lot of villages on the previous level. High-level skeletons are actually more reliable than high-level ghosts against gryphons, although a couple spectres would b...
by beetlenaut
July 4th, 2018, 1:10 pm
Forum: Website
Topic: Italic
Replies: 4
Views: 271

Re: Italic

I get italic with Firefox 60 and Chrome 67 on openSUSE leap 15. Did the site change anything two or three days ago? phpBB update, stylesheet tweak? Something is different. Edit: Okay, so hearing that the problem must be on my side (whatever the cause), I was able to fix it. I inspected the code and ...
by beetlenaut
July 4th, 2018, 12:54 pm
Forum: Website
Topic: Italic
Replies: 4
Views: 271

Re: Italic

Huh. I didn't install any fonts, drivers, updates or anything, and suddenly, this website had a different font face. And this is the only website with a different font face. That really doesn't sound like a problem at my end, so what the heck is going on?
wesnoth-temp.png
This is what it looks like now.
by beetlenaut
July 4th, 2018, 9:29 am
Forum: Website
Topic: Italic
Replies: 4
Views: 271

Italic

Why is a lot of the forum in italic font now? I assumed it was a mistake and waited a couple days, but it's still showing up like that on two different browsers, even if I clear the cache. Can we get it fixed please? It's harder to read. Thanks.
by beetlenaut
July 3rd, 2018, 7:53 am
Forum: Website
Topic: Easy access to useful campaign information
Replies: 3
Views: 666

Re: Easy access to useful campaign information

It would be nice to have a place just for those spoilers that make campaigns easier. (For example, how to get every loyal unit in HttT.) Why is my idea good? Because it may be boring to read walkthroughs or scenario code just looking for secrets. In order to make this list, someone is going to have...
by beetlenaut
July 2nd, 2018, 4:07 pm
Forum: Scenario & Campaign Development
Topic: Summer Camp-aigns
Replies: 8
Views: 612

Re: Summer Camp-aigns

I have to say, those kings and kingdoms are weak. That's some extremely peaceful age right there. I realize that the campaigns are too easy. That's a fair criticism. It's not really the students' fault though, because they had only played Wesnoth for two hours before they started designing and test...
by beetlenaut
June 28th, 2018, 8:08 pm
Forum: Scenario & Campaign Development
Topic: Summer Camp-aigns
Replies: 8
Views: 612

Summer Camp-aigns

I have a group of high-school students who spent the last four days learning how to play Wesnoth, learning WML, then making short campaigns. (Yes, four days!) We hope you try them out and enjoy them! The students are anxious to get some feedback, so leave some comments in this thread! The Revenge of...
by beetlenaut
June 10th, 2018, 5:36 pm
Forum: Users’ Forum
Topic: Map Editor problem?
Replies: 11
Views: 1192

Re: Map Editor problem?

Oh, I see. There is a minimum zoom level. How much of the map you can see at that zoom level will depend on the resolution of your screen I guess. The minimum probably could be reduced pretty easily, so you should file a bug report or at least a feature request.
by beetlenaut
June 4th, 2018, 7:10 am
Forum: WML Workshop
Topic: ForestDragon's WML questions
Replies: 220
Views: 13407

Re: ForestDragon's WML questions

That question doesn't really make sense. [terrain_graphics] defines the look of some type of terrain. It doesn't perform any action. If you want some animated terrain to appear in an event, what you would have to do is create a custom terrain with [terrain_type] that corresponds to a [terrain_graphi...
by beetlenaut
May 28th, 2018, 11:59 pm
Forum: Secrets of the Ancients
Topic: Scenario 9: Training Session
Replies: 3
Views: 1008

Re: Scenario 9: Training Session

4) The objectives are unclear. It says, that you have to manage to keep alive at least one adept in order to win. On my first try I lost all adepts and nothing happened, so I reloaded and proceeded with different strategy, because I saw it as cheating (is it a bug?) :augh: It is a bug in fact. It u...
by beetlenaut
May 28th, 2018, 11:02 pm
Forum: Technical Support
Topic: Steam error
Replies: 14
Views: 1751

Re: Steam error

I'll do more tests to eliminate the error altogether. However, I am wondering why it does not load this tile, instead there is a black field. This is because terrains need two tags, which are probably in different files. One tag has the terrain definition (which you were loading), the other tag tel...