Search found 2205 matches

by beetlenaut
September 17th, 2018, 12:10 am
Forum: WML Workshop
Topic: [SOLVED] Rendering issue with [item] tag.
Replies: 3
Views: 88

Re: Rendering issue with [item] tag.

By default, units are drawn in front of images placed with [item]. You can only make units appear behind the image by using halo=yes. Did you do that?
by beetlenaut
September 9th, 2018, 5:34 am
Forum: Art Workshop
Topic: ToD graphics
Replies: 5
Views: 447

Re: ToD graphics

If by "create" you mean "slightly modify what currently exists," then yeah, it doesn't take that long. Maybe a real artist will come along and think it worth their while to make something new, but these should tide you over in the meantime.
schedule-midday.png
schedule-midday.png (7.06 KiB) Viewed 366 times
schedule-midnight.png
schedule-midnight.png (7.3 KiB) Viewed 366 times
by beetlenaut
September 9th, 2018, 1:16 am
Forum: WML Workshop
Topic: Assigning Multiple Traits via Options is not working
Replies: 6
Views: 356

Re: Assigning Multiple Traits via Options is not working

Oh! Thanks for the correction.
by beetlenaut
September 8th, 2018, 8:46 pm
Forum: Scenario & Campaign Development
Topic: Orcish Campaign: The Founding of Borstep
Replies: 99
Views: 17505

Re: Orcish Campaign: The Founding of Borstep

Thanks!
Sur_191 wrote:
September 8th, 2018, 8:36 pm
By the way, would you mind, if I would use spooks in my campaign?
No, of course not.
by beetlenaut
September 6th, 2018, 12:13 pm
Forum: Strategies & Tips
Topic: Campaigns lacking strategic deph?(deathball)
Replies: 4
Views: 397

Re: Campaigns lacking strategic deph?(deathball)

I usually recommend Normal difficulty to start. Easy is a little too easy for a lot of people, and you have made it through HttT. But, if you played HttT on Challenging, use that. (Don't worry too much about it though: You can always change the difficulty later on the load screen if you choose the b...
by beetlenaut
September 6th, 2018, 6:14 am
Forum: Strategies & Tips
Topic: Campaigns lacking strategic deph?(deathball)
Replies: 4
Views: 397

Re: Campaigns lacking strategic deph?(deathball)

HttT is a Novice-level campaign. It's not supposed to have a lot of strategic depth or be that hard. (And, yes, the end is particularly bad that way.) Try some of the Intermediate ones. It sounds like you would like Liberty.
by beetlenaut
September 4th, 2018, 5:24 pm
Forum: WML Workshop
Topic: Giving xp to leader for every killed unit
Replies: 3
Views: 202

Re: Giving xp to leader for every killed unit

You can use Wesnoth Formula Language, but I recommend doing it this way: store Henry, do the variable operation on stored_Henry.experience, then unstore Henry. It's very powerful technique that you should know. (Actually, this is exactly what [modify_unit] does, but that tag only handles simple case...
by beetlenaut
September 4th, 2018, 5:04 pm
Forum: WML Workshop
Topic: Error concerning variable comparison
Replies: 4
Views: 177

Re: Error concerning variable comparison

[filter_location] is not part of [event]. It is part of the standard unit filter, so it goes inside the [filter] tag. It's a good idea to use the wiki to confirm that your tags are in the right place. That's what zookeeper was hinting at when he provided you with a link.
by beetlenaut
September 4th, 2018, 4:53 am
Forum: WML Workshop
Topic: Assigning Multiple Traits via Options is not working
Replies: 6
Views: 356

Re: Assigning Multiple Traits via Options is not working

Traits are stored as an array under [modifications]. If you replace the [modifications] tag like you are doing, you rewrite the whole traits array with the one trait you are currently adding. Try using [modify_unit] tag without [modifications]. Put the [trait] block in at the top level of the tag. T...
by beetlenaut
September 4th, 2018, 4:03 am
Forum: WML Workshop
Topic: Assigning Multiple Traits via Options is not working
Replies: 6
Views: 356

Re: Assigning Multiple Traits via Options is not working

Apparently, you have a bug in your code. But, it's really hard for us to help you find it if you don't show us the code. Without that, we would have to guess how you might have written it and what kind of mistakes you might have made.
by beetlenaut
August 30th, 2018, 4:31 am
Forum: WML Workshop
Topic: how to play-test own built scenarios
Replies: 4
Views: 360

Re: how to play-test own built scenarios

That should work if it is a multiplayer scenario. If it is supposed to be the first scenario of a campaign, you have to make a _main.cfg file that loads it. (For more info, follow the Create link at the top of this page and look for AddonStructure.)
by beetlenaut
August 27th, 2018, 11:11 pm
Forum: Secrets of the Ancients
Topic: Scenario 15: Mountain Pass
Replies: 8
Views: 1372

Re: Scenario 15: Mountain Pass

If you are having trouble with a scenario in this campaign, try it with walking corpses. People tend to forget how powerful those are. You constantly get new units to block access to your heroes and absorb attacks.
by beetlenaut
August 25th, 2018, 3:19 am
Forum: Secrets of the Ancients
Topic: Scenario 5: Blackwater
Replies: 13
Views: 1672

Re: Scenario 5: Blackwater

1. Wesnoth 1.14 Medium difficulty You should consider switching to Easy, at least for this scenario. You would get another healing option. You can bump it back up afterwards if you like. this scenario is not fun, is anti-fun I'm sorry you don't like it, but there is no rule that says you have to pl...
by beetlenaut
August 24th, 2018, 5:28 pm
Forum: WML Workshop
Topic: Creating full-screen cutscenes
Replies: 2
Views: 296

Re: Creating full-screen cutscenes

I looked at animation.lua. Apparently, it adds a wml tag, [animate_path], that smoothly slides an image around the screen wherever and however you want. The top of the file has some comments that list the keys used by the tag. There is no mainline WML for anything like that, but you could copy anima...
by beetlenaut
August 24th, 2018, 12:31 pm
Forum: WML Workshop
Topic: Saving recall list for others scenarios?
Replies: 2
Views: 382

Re: Saving recall list for others scenarios?

Tad_Carlucci wrote:
August 23rd, 2018, 2:22 pm
Use one large recall list which has both. Then read up on [filter_recall].
Legend of Wesmere uses this method. You can see the important code in utils/characters.cfg.