Search found 2336 matches

by beetlenaut
Today, 1:10 am
Forum: Scenario & Campaign Development
Topic: WML Guide: feedback requested
Replies: 12
Views: 1575

Re: WML Guide: feedback requested

I would only suggest that you add a server.txt file in which you would explain the players / coders how to publish their work. The _server.pbl file is not included in a downloaded add-on, so I included a file I called _server_copy.pbl. Is that not what you are talking about? Or are you suggesting t...
by beetlenaut
June 14th, 2019, 2:04 pm
Forum: Ideas
Topic: [User Interface] Unified / simpler colours for allied/enemy units
Replies: 2
Views: 162

Re: [User Interface] Unified / simpler colours for allied/enemy units

It's also worth noting that the colors are not hard coded. Most scenario designers don't specify a color, and just allow the defaults to take effect, but they can specify any color they want. You can change a scenario very easily yourself, but I guess it would get a little tedious to change it for a...
by beetlenaut
June 14th, 2019, 2:12 am
Forum: Users’ Forum
Topic: Unit genders
Replies: 52
Views: 8261

Re: Unit genders

Wouldn't this unit at least have to have an elvish moving profile and forest defense? Oh yeah. I didn't consider that. It's just that the faction balance has be refined and perfected over more than 10 years, so only visual changes are possible. Changing the stats of a level-1 unit is out of the que...
by beetlenaut
June 12th, 2019, 12:33 am
Forum: Users’ Forum
Topic: Unit genders
Replies: 52
Views: 8261

Re: Unit genders

Level-1 would have to be a copy of a human mage in stats so as not to affect the balance, but I don't think higher levels would have to be. There's no reason for elves to have two level-2 healers for example. It also might be interesting to have it be a male-only unit that casts fire at all levels, ...
by beetlenaut
June 11th, 2019, 3:13 am
Forum: Users’ Forum
Topic: Unit genders
Replies: 52
Views: 8261

Re: Unit genders

I'm sure the devs would be happy to add a gender to a unit that had artwork available. Just one file needs to be changed. However, I don't think it should be the Elvish shaman. Elves seem to have this huge sexual dimorphism where the females can join the faerie world, grow wings, lose the ability to...
by beetlenaut
June 11th, 2019, 1:06 am
Forum: Secrets of the Ancients
Topic: Scenario 20: North Knalga
Replies: 6
Views: 2872

Re: Scenario 20: North Knalga

It's like this scenario doesn't have any initial gold at all. It's not much, that's true. I expected you to come from the previous scenario with 150-200 gold. There were a lot of villages at the beginning there, so you can hold them for a long time. You should also be able to finish ahead of time. ...
by beetlenaut
June 2nd, 2019, 9:58 pm
Forum: Scenario & Campaign Development
Topic: Orcish Campaign: The Founding of Borstep
Replies: 116
Views: 23390

Re: Orcish Campaign: The Founding of Borstep

instead they're just translated to ghost of the same level retaining the experience the unit had. Yes, and that's exactly what the scenario says. I don't think I can make it clearer without making it a lot longer, which I don't want to do: The longer it is, the fewer people read it. consider I'm no...
by beetlenaut
June 2nd, 2019, 4:36 pm
Forum: Scenario & Campaign Development
Topic: Orcish Campaign: The Founding of Borstep
Replies: 116
Views: 23390

Re: Orcish Campaign: The Founding of Borstep

Regarding the wording for the ghosts it could be something like: "Any of your units that dies during this scenario will be replaced by a ghost of the same level, regardless of unit type" I don't want to emphasize that any type is replaced because it's not really true. If your unit is a ghost, it is...
by beetlenaut
June 1st, 2019, 1:46 pm
Forum: Scenario & Campaign Development
Topic: Orcish Campaign: The Founding of Borstep
Replies: 116
Views: 23390

Re: Orcish Campaign: The Founding of Borstep

I'm at the scenario "The Law" and I think I need to replay the previous one cause I only have three ghosts, no level 3 unit and little gold. Yeah, if you are playing on challenging or nightmare, that won't be nearly enough. Nightmare is intended to be about as hard as possible while still being bea...
by beetlenaut
May 27th, 2019, 1:36 pm
Forum: Art Contributions
Topic: Zombies
Replies: 70
Views: 24324

Re: Zombies

This will be nice to have! I'm not worried about the foot in the stirrup. He does look like he's about to fall off, but that's a feature, not a bug IMO. I do think it's odd that he has so little on though. All the horse-riding units have armor. Except for the elvish scout, they have lots of armor. I...
by beetlenaut
May 27th, 2019, 12:18 pm
Forum: Technical Support
Topic: Wesnoth ran yesterday, not today.
Replies: 3
Views: 206

Re: Wesnoth ran yesterday, not today.

Thanks doofus-01! That's what I needed. It works now.
by beetlenaut
May 27th, 2019, 6:28 am
Forum: Technical Support
Topic: Wesnoth ran yesterday, not today.
Replies: 3
Views: 206

Wesnoth ran yesterday, not today.

I haven't had a problem with Wesnoth for ages, but today it doesn't run. If I try to run it from the terminal, I get the normal list of directories, then: Failed to create a SDL_Renderer object. Error »Couldn't find matching render driver«. I tried removing the build directory and recompiling, and t...
by beetlenaut
May 14th, 2019, 9:53 am
Forum: Art Contributions
Topic: Monsters!
Replies: 129
Views: 44985

Re: Monsters!

I have a dread bat WIP. Trying to make it less "flying rat", more "flying coyote-monkey" Very nice! I could ask Kurumin to do something like that. Since he seemed to do a good job with the fencer's portrait. Kurumin did do a good job with that, but as I told him, working on portraits that don't yet...
by beetlenaut
May 12th, 2019, 11:04 pm
Forum: Art Contributions
Topic: Kurumim Portraits / Art Contribuition ( Fencer Units )
Replies: 26
Views: 1327

Re: Kurumim Portraits / Art Contribuition ( Fencer Units )

Nice so far. The face and hair are looking great. I think she should have a sword with an ornate hilt like the man does though. Not identical, but of a similar style. Swords used for fencing tended to look like that.
by beetlenaut
May 12th, 2019, 3:48 am
Forum: Art Contributions
Topic: Kurumim Portraits / Art Contribuition ( Fencer Units )
Replies: 26
Views: 1327

Re: Kurumim Portraits / Art Contribuition ( Fencer Units )

about the other lvls ( Duelist and Master at Arms ) Should i try to polish them too? I'd like to see a female fencer first if it's all the same to you. I like what you did with the male, but improving portraits that are already of a usable quality is a lower priority I think. are we going to use th...