Search found 2324 matches

by beetlenaut
May 14th, 2019, 9:53 am
Forum: Art Contributions
Topic: Monsters!
Replies: 129
Views: 43945

Re: Monsters!

I have a dread bat WIP. Trying to make it less "flying rat", more "flying coyote-monkey" Very nice! I could ask Kurumin to do something like that. Since he seemed to do a good job with the fencer's portrait. Kurumin did do a good job with that, but as I told him, working on portraits that don't yet...
by beetlenaut
May 12th, 2019, 11:04 pm
Forum: Art Contributions
Topic: Kurumim Portraits / Art Contribuition ( Fencer Units )
Replies: 25
Views: 834

Re: Kurumim Portraits / Art Contribuition ( Fencer Units )

Nice so far. The face and hair are looking great. I think she should have a sword with an ornate hilt like the man does though. Not identical, but of a similar style. Swords used for fencing tended to look like that.
by beetlenaut
May 12th, 2019, 3:48 am
Forum: Art Contributions
Topic: Kurumim Portraits / Art Contribuition ( Fencer Units )
Replies: 25
Views: 834

Re: Kurumim Portraits / Art Contribuition ( Fencer Units )

about the other lvls ( Duelist and Master at Arms ) Should i try to polish them too? I'd like to see a female fencer first if it's all the same to you. I like what you did with the male, but improving portraits that are already of a usable quality is a lower priority I think. are we going to use th...
by beetlenaut
May 12th, 2019, 12:16 am
Forum: Art Contributions
Topic: Kurumim Portraits / Art Contribuition ( Fencer Units )
Replies: 25
Views: 834

Re: Kurumim Portraits / Art Contribuition ( Fencer Units )

ghype wrote:
May 10th, 2019, 7:08 am
I took the liberty to put your changes and see how that looks with the old face and I'd say that it works just as fine. What do you think?
This isn't as good as Kurumim's current version, but it's not bad either. I think it is different enough to make a good alternate.
by beetlenaut
May 11th, 2019, 7:55 pm
Forum: Art Contributions
Topic: Kurumim Portraits / Art Contribuition ( Fencer Units )
Replies: 25
Views: 834

Re: Kurumim Portraits / Art Contribuition ( Fencer Units )

good job. you exceeded my expectations. Yes, this is great! There is one thing I think that could be improved still: The eyes are a little muddy and dark. They could have more contrast and sharpness. the female and male stance should be the same for all lv ups This is a confusing statement to me: M...
by beetlenaut
May 10th, 2019, 9:53 am
Forum: Art Contributions
Topic: Kurumim Portraits / Art Contribuition ( Fencer Units )
Replies: 25
Views: 834

Re: Kurumim Portraits / Art Contribuition ( Fencer Units )

The clothing now has proper shading. Yeah, it looks much better! The Nose and eyes as well as the moustache and neck/collar are having too thick outlines in my opinion. The mainline portraits don't have outlines on all the facial features, so it's not necessary. I don't think the original face need...
by beetlenaut
May 3rd, 2019, 2:40 pm
Forum: Secrets of the Ancients
Topic: Scenario 1: Slipping Away
Replies: 13
Views: 3311

Re: Scenario 1: Slipping Away

All these characters should have better portraits, but I am not a good enough artist to draw them. If you can make the portraits you suggested, they would probably get added.
by beetlenaut
May 1st, 2019, 8:12 am
Forum: Ideas
Topic: [engine] Stop when attacked
Replies: 5
Views: 279

Re: [engine] Stop when attacked

Load the autosave of the turn with "Cancel orders" checked in the load dialog. That will prevent automatic movement at the beginning of the turn right after it loads.
by beetlenaut
April 28th, 2019, 6:15 am
Forum: Art Contributions
Topic: Monsters!
Replies: 129
Views: 43945

Re: Monsters!

Wow, you're working fast! I tried to see how many mainline portraits you have done so far, but your name is not in the credits file in the portraits directory. It definitely ought to be!
by beetlenaut
April 27th, 2019, 10:05 am
Forum: Art Contributions
Topic: Monsters!
Replies: 129
Views: 43945

Re: Monsters!

I would much prefer to have the last one serve as the wolf (as well as great wolf for now) and the second one as an alternate. The second is very shaggy making it look human-bred or domesticated. Of course that is not necessarily the case in the Wesnoth universe, but looking up the "wolf" unit will ...
by beetlenaut
April 20th, 2019, 5:21 am
Forum: WML Workshop
Topic: Creating a campaign
Replies: 17
Views: 2790

Re: Creating a campaign

You shouldn't be trying to load anything with the full path. One of the reasons ~add-ons exists is to avoid having to worry about this exact problem. Apparently you used it correctly in _main.cfg, so do the same thing in the scenario file as well. (It is possible to include spaces in a macro call, b...
by beetlenaut
April 17th, 2019, 9:34 pm
Forum: Art Contributions
Topic: Monsters!
Replies: 129
Views: 43945

Re: Monsters!

I have one nitpick: The skin of their noses shouldn't be creased on the top surface. what exactly do you mean by that? i could try to fix it if i knew what you mean. This: wolf.jpg The line makes the noses look a little like machinery. I don't know if you need to worry about it though. doofus did s...
by beetlenaut
April 15th, 2019, 1:34 pm
Forum: Art Contributions
Topic: Monsters!
Replies: 129
Views: 43945

Re: Monsters!

Awesome! I've wished we had a wolf portrait for a while. Three of them is even better! I have one nitpick: The skin of their noses shouldn't be creased on the top surface.
by beetlenaut
April 9th, 2019, 10:16 am
Forum: WML Workshop
Topic: Custom Unit
Replies: 17
Views: 611

Re: Custom Unit

OneDrive causes problems like this. Known Issues General bugs: OneDrive can interfere with Wesnoth’s user config/data directory set-up, leading to all kinds of different manifestations of the issue. There’s no fix available yet. The recommendation for the time being is to avoid syncing the Wesnoth u...
by beetlenaut
April 6th, 2019, 4:14 am
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 75
Views: 6391

Re: Dunefolk Rework - Base Units

I agree. It's clear now.