Search found 744 matches

by PapaSmurfReloaded
February 21st, 2020, 2:46 pm
Forum: Writers’ Forum
Topic: Are Dunefolk human?
Replies: 22
Views: 3976

Re: Are Dunefolk human?

Imperios wrote:
December 27th, 2018, 7:55 pm
Their vulnerabilities do not help either. Why are they all vulnerable to crushing damage?
Probably because the unit resistances are a matter of game balancing rather than a matter of realism.
by PapaSmurfReloaded
February 21st, 2020, 2:43 am
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 179
Views: 45178

Re: A Random RPG Adventure

Tuned up AI Classic map difficulty, both quest mobs and random combat, and fixed a couple of typos too.
by PapaSmurfReloaded
February 19th, 2020, 4:03 pm
Forum: Multiplayer Development
Topic: A fun concept I am working on (of interest to RPG creators?)
Replies: 16
Views: 10193

Re: A fun concept I am working on (of interest to RPG creators?)

Sounds interesting! I played your random rpg adventure and liked it a lot, main critique is that you don't seem to have more maps with an AI DM. I am wondering, are you working on something like that? Finding that many players + a human dungeon master unfortunately is quite the challenge. How is yo...
by PapaSmurfReloaded
February 15th, 2020, 3:30 pm
Forum: Faction & Era Development
Topic: Infantry Wars Era
Replies: 69
Views: 21508

Re: Infantry Wars Era

This is a good era, of decent quality, animated units. I like it, and see a lot of potential for it to expand. Unfortunately it is also quite symetrised and repetitive, so I'd like to help, at least via thought. ;) I have a couple of proposals for graphical improvements: 1. To easen identification ...
by PapaSmurfReloaded
February 6th, 2020, 8:39 pm
Forum: Multiplayer Development
Topic: Wesmoba
Replies: 2
Views: 249

Re: Wesmoba

New version, the Crystal Orb now have a higher resistance to damage.
by PapaSmurfReloaded
February 2nd, 2020, 1:16 am
Forum: Multiplayer Development
Topic: Wesmoba
Replies: 2
Views: 249

Wesmoba

This is the topic of my new add-on "Wesmoba", which contains 3 MOBA-like scenarios (1v1, 2v2 and 3v3).
by PapaSmurfReloaded
February 1st, 2020, 8:54 pm
Forum: Multiplayer Development
Topic: Clash of Heroes (4p PvP)
Replies: 17
Views: 4737

Re: Clash of Heroes (4p PvP)

New version with minor changes.
by PapaSmurfReloaded
January 30th, 2020, 7:56 pm
Forum: Multiplayer Development
Topic: A fun concept I am working on (of interest to RPG creators?)
Replies: 16
Views: 10193

Re: A fun concept I am working on (of interest to RPG creators?)

I uploaded a new version, I was bored and developed a little more the concept. Perhaps some day I'll make a full add-on out of this. :roll:
by PapaSmurfReloaded
January 30th, 2020, 2:16 pm
Forum: Technical Support
Topic: Client crashes under certain circumstances.
Replies: 3
Views: 246

Re: Client crashes under certain circumstances.

I am using Wesnoth 1.14.9, in English language (US).
My OS is Windows 7 Professional.
by PapaSmurfReloaded
January 30th, 2020, 3:03 am
Forum: Technical Support
Topic: Client crashes under certain circumstances.
Replies: 3
Views: 246

Client crashes under certain circumstances.

Hey, while am working on an add-on I noticed something that makes wesnoth crash. This RPG scenario I am working on has 3 sides Side 1: AI Controller. Can recruit, Team 1 Side 2: AI Controller. Can recruit, Team 2 Side 3: Human Controller. Cannot recruit, Team 2 I wanted to hide the AI sides at the b...
by PapaSmurfReloaded
January 27th, 2020, 7:38 pm
Forum: Multiplayer Development
Topic: Kingdom Builder Mod
Replies: 17
Views: 3715

Re: Kingdom Builder Mod

Minor changes to scenario.
by PapaSmurfReloaded
January 26th, 2020, 8:58 pm
Forum: Multiplayer Development
Topic: Season Changer Mod
Replies: 4
Views: 1182

Re: Season Changer Mod

New version, now leaf litter hex is used underneath forest hexes.
by PapaSmurfReloaded
January 23rd, 2020, 2:22 am
Forum: WML Workshop
Topic: Change control over side to AI and back mid turn
Replies: 10
Views: 918

Re: Change control over side to AI and back mid turn

Ow, I ran into this issue too, at least it will be fixed with the next version. :)
by PapaSmurfReloaded
January 21st, 2020, 7:43 pm
Forum: Multiplayer Development
Topic: Kingdom Builder Mod
Replies: 17
Views: 3715

Re: Kingdom Builder Mod

New version with minor changes.
by PapaSmurfReloaded
January 21st, 2020, 2:21 am
Forum: Faction & Era Development
Topic: 18th Century Warfare Era
Replies: 213
Views: 63830

Re: 18th Century Warfare Era

New version, fixed a graphical bug in one of the unit image files.