Search found 841 matches
- May 12th, 2025, 8:05 pm
- Forum: Multiplayer Development
- Topic: Zombie Apocalypse RPG (Wesnoth 1.18)
- Replies: 240
- Views: 101191
- February 9th, 2025, 12:34 am
- Forum: Multiplayer Development
- Topic: A Random RPG Adventure
- Replies: 219
- Views: 247555
Re: A Random RPG Adventure
New version of ARRPGA: includes bug fixes, a reorganization of DM menus, new items, and overall improvements to the code. I've also been making the code for many other addons cleaner, though these changes were unannounced.
- November 21st, 2024, 3:13 pm
- Forum: Multiplayer Development
- Topic: A Random RPG Adventure
- Replies: 219
- Views: 247555
Re: A Random RPG Adventure
Hello, I am having an issue with the mod I think? Is it intended for you to have upkeep costs per turn? A couple travelers joined me and am not making enough gold to keep up with upkeep and am going into the negative. Hm not it shouldn't, can you specify which map and side were you playing? I am a ...
- October 14th, 2024, 10:25 pm
- Forum: Multiplayer Development
- Topic: Kingdom Builder Mod
- Replies: 45
- Views: 21209
Re: Kingdom Builder Mod
Hello, tried the mod with a friend and we liked it, but we found that every time the AI "promotes" (or spawns a new leader really) it takes gold from all sides, if we have more than 1 ai it can quickly send our gold into negative 100 or 200. Also I think the ai would benefit a lot from be...
- September 23rd, 2024, 2:43 pm
- Forum: Multiplayer Development
- Topic: PapaSmurf's Wesnoth Map Making Tool (1.3.1)
- Replies: 15
- Views: 3349
Re: PapaSmurf's Wesnoth Map Making Tool (1.3.1)
Posted v1.3.1: Minor bug fix. Previously, the program created a smaller map than intended by not accounting for the map edges during scaling (e.g., a 200 x 200 map actually had coordinates ranging from 1 to 198 instead of 1 to 200).
- September 22nd, 2024, 12:57 pm
- Forum: Multiplayer Development
- Topic: Zombie Apocalypse RPG (Wesnoth 1.18)
- Replies: 240
- Views: 101191
Re: Zombie Apocalypse RPG (Wesnoth 1.18)
You need it to climb down a place, but probably people who just pick it up probably never realize they need it lol
- September 21st, 2024, 11:55 pm
- Forum: Multiplayer Development
- Topic: Zombie Apocalypse RPG (Wesnoth 1.18)
- Replies: 240
- Views: 101191
Re: Zombie Apocalypse RPG (Wesnoth 1.18)
Heyo. Been loving it, just hit a wall near the end. I managed to get one of the two freak weapons, but I never figured out where the forest secret passage was. And now that I beat the acolyte boss, my character got TP out leaving my 3 units in the lair. And after a battle, I just don't what to do? ...
- September 19th, 2024, 3:04 pm
- Forum: Multiplayer Development
- Topic: Zombie Apocalypse RPG (Wesnoth 1.18)
- Replies: 240
- Views: 101191
Re: Zombie Apocalypse RPG 1.6
Heyo. Been loving it, just hit a wall near the end. I managed to get one of the two freak weapons, but I never figured out where the forest secret passage was. And now that I beat the acolyte boss, my character got TP out leaving my 3 units in the lair. And after a battle, I just don't what to do? ...
- September 11th, 2024, 11:48 pm
- Forum: Multiplayer Development
- Topic: PapaSmurf's Wesnoth Map Making Tool (1.3.1)
- Replies: 15
- Views: 3349
Re: PapaSmurf's Wesnoth Map Making Tool (1.3)
I haven't tested the script yet, but this is really a neat concept. Good job! However, I read the script and noticed two things. First: you're using the numpy, scipy and matplot libraries. I never needed to use them until now, so can you tell me why did you choose to use them? Second: if I understo...
- September 11th, 2024, 12:13 am
- Forum: Multiplayer Development
- Topic: PapaSmurf's Wesnoth Map Making Tool (1.3.1)
- Replies: 15
- Views: 3349
Re: PapaSmurf's Wesnoth Map Making Tool (1.3)
From the command prompt, you may also need to install the packages if you don't have them.
Personally, I've always worked with Python using Anaconda + Spyder, it seems easier to me.
- September 10th, 2024, 12:59 am
- Forum: Multiplayer Development
- Topic: PapaSmurf's Wesnoth Map Making Tool (1.3.1)
- Replies: 15
- Views: 3349
Re: PapaSmurf's Wesnoth Map Making Tool (1.3)
Posted v1.3: Upon classifying the pixel into colors and terrains, the user now also gets to see a pixel classification map.
- September 8th, 2024, 7:45 pm
- Forum: Multiplayer Development
- Topic: PapaSmurf's Wesnoth Map Making Tool (1.3.1)
- Replies: 15
- Views: 3349
Re: PapaSmurf's Wesnoth Map Making Tool (1.1)
Glad to hear! 

- September 8th, 2024, 4:45 pm
- Forum: Multiplayer Development
- Topic: PapaSmurf's Wesnoth Map Making Tool (1.3.1)
- Replies: 15
- Views: 3349
Re: PapaSmurf's Wesnoth Map Making Tool (1.2)
Posted v1.2: Fixed compatibility with image formats other than bmp.
- September 8th, 2024, 2:54 pm
- Forum: Multiplayer Development
- Topic: PapaSmurf's Wesnoth Map Making Tool (1.3.1)
- Replies: 15
- Views: 3349
Re: PapaSmurf's Wesnoth Map Making Tool (1.1)
I get this error when running _1_main.py after filtering the image: Traceback (most recent call last): File "C:\Users\****\_1_main.py", line 111, in <module> transform_image_to_wesnoth_map( File "C:\Users\****\_2_code_execution.py", line 51, in transform_image_to_wesnoth_map ter...
- September 7th, 2024, 8:35 pm
- Forum: Multiplayer Development
- Topic: PapaSmurf's Wesnoth Map Making Tool (1.3.1)
- Replies: 15
- Views: 3349
Re: PapaSmurf's Wesnoth Map Making Tool
Posted v1.1 with a couple nice improvements for user-friendliness and more accurate color to terrain mapping. :eng: What do I do when it shows the processed image window? It seems to be stuck showing it with the text "Processed Image". Closing the window leads to a crash No idea what migh...