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by Mabuse
Yesterday, 10:54 am
Forum: Multiplayer Development
Topic: SXRPG Version 7.7.60 -- 1.18 Server
Replies: 566
Views: 82002

Re: SXRPG Version 7.7.60 -- 1.18 Server

i think about reducing the price of necromancy and outlaws to 40 and in case of magic users combine the two into one ability
also increasing the neutral and chaotic alignment summon bonus to 25%. :)
by Mabuse
September 10th, 2026, 2:16 am
Forum: Multiplayer Development
Topic: Unit Color Variation/Changer (Skin/Scale/Armour)
Replies: 54
Views: 96728

Re: Unit Color Variation/Changer (Skin/Scale/Armour)

noice :)

(insanely noice, tbh)
by Mabuse
September 5th, 2026, 1:09 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.7.60 -- 1.18 Server
Replies: 566
Views: 82002

Re: SXRPG Version 7.7.6 -- 1.18 Server


Hm, idk.
Atm I'm not a fan of changing rogue-warroir/mages focuse mp/armor, one per turn extra attack.
But I might be wrong there.


well, roguemage got their initial movement bonus back (made up my mind), as i was useful, and roguemage item will now grant summoning power
the rogues are very ...
by Mabuse
September 5th, 2026, 12:46 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.7.60 -- 1.18 Server
Replies: 566
Views: 82002

Re: SXRPG Version 7.7.60 -- 1.18 Server

----------------------
Current Version:7.7.60
CLASS REBALANCE
Not compatible with 6.X.X Version
----------------------

7.7.6
------------

Balance Tuning:
----------------


Weapon Specials:
----------------
- critical hit, blessing, sanctification
will also be active on defense
(strenghen ...
by Mabuse
September 5th, 2026, 2:43 am
Forum: Multiplayer Development
Topic: SXRPG Version 7.7.60 -- 1.18 Server
Replies: 566
Views: 82002

Re: SXRPG Version 7.7.5 -- 1.18 Server


Well, rogue mage already has 16? IIRC


not anymore. its now attack magic bonus. ^^ :lol:

but you were right


Why do you remove slow? It's not bad if you find the arcane weapon with magical cicle 90% cth. Expensive to upgrade, but still cool. (u could make slow less expensive for ranged for ...
by Mabuse
September 5th, 2026, 12:31 am
Forum: Multiplayer Development
Topic: SXRPG Version 7.7.60 -- 1.18 Server
Replies: 566
Views: 82002

Re: SXRPG Version 7.7.5 -- 1.18 Server

also change:

- critical hit
- blessing
- santification
will also be active on defense

- brawler again +2 strikes
- rogue get only -25% on upgrades at start, and another -25% but no third cost reduction
- rogue warrior -1 armor

- also price for strikes for rogues will increase after getting the ...
by Mabuse
September 4th, 2026, 10:06 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.7.60 -- 1.18 Server
Replies: 566
Views: 82002

Re: SXRPG Version 7.7.5 -- 1.18 Server

... but since its so fresh
there will be a more finetuned rebalance soon

actual results:

warrior stays strongest with 2xFU + side
rogue and ranger are on par with 2xFU+side weapon, while ranger is more mobile the rogue has the way stronger side weapon
rogue with 3x FU weapon makes third place, on ...
by Mabuse
September 4th, 2026, 8:10 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.7.60 -- 1.18 Server
Replies: 566
Views: 82002

Re: SXRPG Version 7.7.5 -- 1.18 Server


So Rogue can buy ranged magical(94g) or pression(113g) first to max out on their cashback with the melee magical(158g), but at the end it's only some more bucks and it's more important to buy the stuff you need at the right time, unless you can buy both, then you buy the cheapest first.

Or you ...
by Mabuse
September 4th, 2026, 1:13 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.7.60 -- 1.18 Server
Replies: 566
Views: 82002

Re: SXRPG Version 7.7.5 -- 1.18 Server

----------------------
Current Version:7.7.5
BUGFIX + REBALANCE
Not compatible with 6.X.X Version
----------------------


7.7.5
------------

Rogue Class rebalance
----------------------

- old balance was bugged leaving rogue OP in early group-game due to free strike, while in solo and late game ...
by Mabuse
September 4th, 2026, 1:06 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.7.60 -- 1.18 Server
Replies: 566
Views: 82002

Re: SXRPG Version 7.7.35 -- 1.18 Server


I just realzied a bug or so.

You gave ranger + 25% movement cost reduction, therfore it cost 20 mana for 1 mp, same as mage. However, ranger can buy the movement upgrade with another 20% cost reduction while mage/rogue mage will only get the + 1 mp after kill out of it.


its intentional ...
by Mabuse
September 4th, 2026, 5:03 am
Forum: Multiplayer Development
Topic: SXRPG Version 7.7.60 -- 1.18 Server
Replies: 566
Views: 82002

Re: SXRPG Version 7.7.35 -- 1.18 Server



i see. i decided also to reduce the cost of both_strike and both_damage upgrade to 62 for damage and 237 for strikes.
(the cost will increase though, in opposition to rogues damage/strike)

this way you can more easily set up a hybrid build using brawler trait (or as tank)
for ranger+mage (so you ...
by Mabuse
September 3rd, 2026, 5:24 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.7.60 -- 1.18 Server
Replies: 566
Views: 82002

Re: SXRPG Version 7.7.35 -- 1.18 Server


Meanwhile I won chapter V on easy.

With a both ranged and melee focused ranger. I found the onrush lance that I gave slow (sadly no magical aviable).

Anyways, it's way to expensive (that why I played on easy + 1000g) and unreliable, u need to find the onrush lance I also got the shield of ...
by Mabuse
September 3rd, 2026, 12:48 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.7.60 -- 1.18 Server
Replies: 566
Views: 82002

Re: SXRPG Version 7.7.35 -- 1.18 Server

there will be some changes regarding the upgrade cost for rogues

due to the method which is used for cost reduction (upgrades get sorted in groups of their dominant special effect, e.g. charge is a damage special, focus is a damage special) and by buying an upgrade of a certain group, the cost for ...
by Mabuse
September 3rd, 2026, 6:19 am
Forum: Multiplayer Development
Topic: SXRPG Version 7.7.60 -- 1.18 Server
Replies: 566
Views: 82002

Re: SXRPG Version 7.7.35 -- 1.18 Server


Meanwhile I won chapter V on easy.

With a both ranged and melee focused ranger. I found the onrush lance that I gave slow (sadly no magical aviable).
I just wonder why u can buy both dmg/strikes for ranger so I at least tried to make something work.

It wasn't 100% trash in defense I was able to ...
by Mabuse
September 3rd, 2026, 6:07 am
Forum: Multiplayer Development
Topic: SXRPG Version 7.7.60 -- 1.18 Server
Replies: 566
Views: 82002

Re: SXRPG Version 7.7.35 -- 1.18 Server


rip I guess, now rogue will also become a brute force unit


a dual wielding brute force unit, also it can easier go FU for 1st weapon, can easier react on changes, and will suffer no late game surprises
can tank all ranges, can easier utilze found weapons (slow will be very cheap)

etc
if you ...