Search found 2599 matches
- Yesterday, 10:54 am
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.7.60 -- 1.18 Server
- Replies: 566
- Views: 82002
Re: SXRPG Version 7.7.60 -- 1.18 Server
i think about reducing the price of necromancy and outlaws to 40 and in case of magic users combine the two into one ability
also increasing the neutral and chaotic alignment summon bonus to 25%.
also increasing the neutral and chaotic alignment summon bonus to 25%.
- September 10th, 2026, 2:16 am
- Forum: Multiplayer Development
- Topic: Unit Color Variation/Changer (Skin/Scale/Armour)
- Replies: 54
- Views: 96728
Re: Unit Color Variation/Changer (Skin/Scale/Armour)
noice 
(insanely noice, tbh)
(insanely noice, tbh)
- September 5th, 2026, 1:09 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.7.60 -- 1.18 Server
- Replies: 566
- Views: 82002
Re: SXRPG Version 7.7.6 -- 1.18 Server
Hm, idk.
Atm I'm not a fan of changing rogue-warroir/mages focuse mp/armor, one per turn extra attack.
But I might be wrong there.
well, roguemage got their initial movement bonus back (made up my mind), as i was useful, and roguemage item will now grant summoning power
the rogues are very ...
- September 5th, 2026, 12:46 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.7.60 -- 1.18 Server
- Replies: 566
- Views: 82002
Re: SXRPG Version 7.7.60 -- 1.18 Server
----------------------
Current Version:7.7.60
CLASS REBALANCE
Not compatible with 6.X.X Version
----------------------
7.7.6
------------
Balance Tuning:
----------------
Weapon Specials:
----------------
- critical hit, blessing, sanctification
will also be active on defense
(strenghen ...
Current Version:7.7.60
CLASS REBALANCE
Not compatible with 6.X.X Version
----------------------
7.7.6
------------
Balance Tuning:
----------------
Weapon Specials:
----------------
- critical hit, blessing, sanctification
will also be active on defense
(strenghen ...
- September 5th, 2026, 2:43 am
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.7.60 -- 1.18 Server
- Replies: 566
- Views: 82002
Re: SXRPG Version 7.7.5 -- 1.18 Server
Well, rogue mage already has 16? IIRC
not anymore. its now attack magic bonus. ^^ :lol:
but you were right
Why do you remove slow? It's not bad if you find the arcane weapon with magical cicle 90% cth. Expensive to upgrade, but still cool. (u could make slow less expensive for ranged for ...
- September 5th, 2026, 12:31 am
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.7.60 -- 1.18 Server
- Replies: 566
- Views: 82002
Re: SXRPG Version 7.7.5 -- 1.18 Server
also change:
- critical hit
- blessing
- santification
will also be active on defense
- brawler again +2 strikes
- rogue get only -25% on upgrades at start, and another -25% but no third cost reduction
- rogue warrior -1 armor
- also price for strikes for rogues will increase after getting the ...
- critical hit
- blessing
- santification
will also be active on defense
- brawler again +2 strikes
- rogue get only -25% on upgrades at start, and another -25% but no third cost reduction
- rogue warrior -1 armor
- also price for strikes for rogues will increase after getting the ...
- September 4th, 2026, 10:06 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.7.60 -- 1.18 Server
- Replies: 566
- Views: 82002
Re: SXRPG Version 7.7.5 -- 1.18 Server
... but since its so fresh
there will be a more finetuned rebalance soon
actual results:
warrior stays strongest with 2xFU + side
rogue and ranger are on par with 2xFU+side weapon, while ranger is more mobile the rogue has the way stronger side weapon
rogue with 3x FU weapon makes third place, on ...
there will be a more finetuned rebalance soon
actual results:
warrior stays strongest with 2xFU + side
rogue and ranger are on par with 2xFU+side weapon, while ranger is more mobile the rogue has the way stronger side weapon
rogue with 3x FU weapon makes third place, on ...
- September 4th, 2026, 8:10 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.7.60 -- 1.18 Server
- Replies: 566
- Views: 82002
Re: SXRPG Version 7.7.5 -- 1.18 Server
So Rogue can buy ranged magical(94g) or pression(113g) first to max out on their cashback with the melee magical(158g), but at the end it's only some more bucks and it's more important to buy the stuff you need at the right time, unless you can buy both, then you buy the cheapest first.
Or you ...
- September 4th, 2026, 1:13 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.7.60 -- 1.18 Server
- Replies: 566
- Views: 82002
Re: SXRPG Version 7.7.5 -- 1.18 Server
----------------------
Current Version:7.7.5
BUGFIX + REBALANCE
Not compatible with 6.X.X Version
----------------------
7.7.5
------------
Rogue Class rebalance
----------------------
- old balance was bugged leaving rogue OP in early group-game due to free strike, while in solo and late game ...
Current Version:7.7.5
BUGFIX + REBALANCE
Not compatible with 6.X.X Version
----------------------
7.7.5
------------
Rogue Class rebalance
----------------------
- old balance was bugged leaving rogue OP in early group-game due to free strike, while in solo and late game ...
- September 4th, 2026, 1:06 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.7.60 -- 1.18 Server
- Replies: 566
- Views: 82002
Re: SXRPG Version 7.7.35 -- 1.18 Server
I just realzied a bug or so.
You gave ranger + 25% movement cost reduction, therfore it cost 20 mana for 1 mp, same as mage. However, ranger can buy the movement upgrade with another 20% cost reduction while mage/rogue mage will only get the + 1 mp after kill out of it.
its intentional ...
- September 4th, 2026, 5:03 am
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.7.60 -- 1.18 Server
- Replies: 566
- Views: 82002
Re: SXRPG Version 7.7.35 -- 1.18 Server
i see. i decided also to reduce the cost of both_strike and both_damage upgrade to 62 for damage and 237 for strikes.
(the cost will increase though, in opposition to rogues damage/strike)
this way you can more easily set up a hybrid build using brawler trait (or as tank)
for ranger+mage (so you ...
- September 3rd, 2026, 5:24 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.7.60 -- 1.18 Server
- Replies: 566
- Views: 82002
Re: SXRPG Version 7.7.35 -- 1.18 Server
Meanwhile I won chapter V on easy.
With a both ranged and melee focused ranger. I found the onrush lance that I gave slow (sadly no magical aviable).
Anyways, it's way to expensive (that why I played on easy + 1000g) and unreliable, u need to find the onrush lance I also got the shield of ...
- September 3rd, 2026, 12:48 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.7.60 -- 1.18 Server
- Replies: 566
- Views: 82002
Re: SXRPG Version 7.7.35 -- 1.18 Server
there will be some changes regarding the upgrade cost for rogues
due to the method which is used for cost reduction (upgrades get sorted in groups of their dominant special effect, e.g. charge is a damage special, focus is a damage special) and by buying an upgrade of a certain group, the cost for ...
due to the method which is used for cost reduction (upgrades get sorted in groups of their dominant special effect, e.g. charge is a damage special, focus is a damage special) and by buying an upgrade of a certain group, the cost for ...
- September 3rd, 2026, 6:19 am
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.7.60 -- 1.18 Server
- Replies: 566
- Views: 82002
Re: SXRPG Version 7.7.35 -- 1.18 Server
Meanwhile I won chapter V on easy.
With a both ranged and melee focused ranger. I found the onrush lance that I gave slow (sadly no magical aviable).
I just wonder why u can buy both dmg/strikes for ranger so I at least tried to make something work.
It wasn't 100% trash in defense I was able to ...
- September 3rd, 2026, 6:07 am
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.7.60 -- 1.18 Server
- Replies: 566
- Views: 82002
Re: SXRPG Version 7.7.35 -- 1.18 Server
rip I guess, now rogue will also become a brute force unit
a dual wielding brute force unit, also it can easier go FU for 1st weapon, can easier react on changes, and will suffer no late game surprises
can tank all ranges, can easier utilze found weapons (slow will be very cheap)
etc
if you ...