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by Mabuse
Yesterday, 8:16 pm
Forum: Users’ Forum
Topic: I've lost all my hit points at Monte Carlo...
Replies: 31
Views: 357

Re: I've lost all my hit points at Monte Carlo...


So, a peasant has a 10/turn damage chance, while the royal guard has a 44/turn one.
Given the peasant costs 8 and a royal guard 43, this means the peasant does 10/8= 1.25 damage per money unit, while the royal guard does 44/43=1.023 damage per money unit. Meaning a peasant is much more money ...
by Mabuse
July 17th, 2026, 8:41 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.2.0 -- 1.18 Server
Replies: 385
Views: 77194

Re: SXRPG Version 7.2.0 -- 1.18 Server

so the next update is in the pipeline, actually there is some extensive testing going on.

so basically the framework is done and working. (some) enemy units will summon eg. fireballs or other ranged projectiles,which will then attack the player, will always hit, first strike, and be dismissed after ...
by Mabuse
July 9th, 2026, 3:12 pm
Forum: WML Workshop
Topic: Attack Calculation beyond max HP
Replies: 3
Views: 84

Re: Attack Calculation beyond max HP


If that is important feature for your addon


well yes, i can say that the damage calculation shows correct information is an important feature for my addon.



---->

Another Attack/combat related Issue.

- i have a 1 time use unit
- which should attack 1 time (100% CTH)
- then gets KILLED ...
by Mabuse
July 8th, 2026, 2:34 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.2.0 -- 1.18 Server
Replies: 385
Views: 77194

Re: SXRPG Version 7.2.0 -- 1.18 Server


(a hidden spider passage would be cool)


btw, now i see what you referring to, matteo searched for something like this.
there is (or at least i some development path there WAS) a "hidden" passage, but you didnt trigger it :P

paso also didnt trigger it.

but its also not worth to search ...
by Mabuse
July 8th, 2026, 12:48 am
Forum: WML Workshop
Topic: Attack Calculation beyond max HP
Replies: 3
Views: 84

Attack Calculation beyond max HP

hello,

it seems weird that, for some reason, the pre-attack calculation does not simply use the actual HP for the calculation (well it does) but seems to cap it off at max HP, if for some reason if the HP is higher than that.

so all calculations with HP higher than max HP are wrong and there is ...
by Mabuse
July 7th, 2026, 11:19 pm
Forum: Faction & Era Development
Topic: Shards Era
Replies: 27
Views: 8362

Re: Shards Era

so where can i find shard era?
by Mabuse
July 7th, 2026, 6:48 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.2.0 -- 1.18 Server
Replies: 385
Views: 77194

Re: SXRPG Version 7.2.0 -- 1.18 Server

heres my replay of the Map,

SXRPG Chapter VIMountains of Ulthar The Legend of King Kull Templar Warrior Grandmaster Turn 86.gz

Grandmaster difficulty.
"The Legend of King Kull"

Templar (Grand Knight), Warrior Class, on Grandmaster Difficulty, there were some tries and fails beforehand and ...
by Mabuse
July 7th, 2026, 6:34 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.2.0 -- 1.18 Server
Replies: 385
Views: 77194

Re: SXRPG Version 7.2.0 -- 1.18 Server

Finally i was able to watch the replay as i had to change some things in order to be backward compatible
becasue version 7.2.x was uploaded with parts of the ranged stuff, that went crazy causing OOS with the new stuff.

but i was able to figure it out.


Finally Chapter VI win :-D on uncontested ...
by Mabuse
July 4th, 2026, 8:45 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.2.0 -- 1.18 Server
Replies: 385
Views: 77194

Re: SXRPG Version 7.2.0 -- 1.18 Server


Finally Chapter VI win :-D on uncontested 2p
Version 7.2.0

Me: Cleic - Dwarvish Sentinel
matto: Warrior - Great Troll


so i see it is done. You two proved the map can be beaten on uncontested :)
Congratulations, you are true Heroes :)

will watch the replay and see what conclusions can be made ...
by Mabuse
July 4th, 2026, 12:36 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.2.0 -- 1.18 Server
Replies: 385
Views: 77194

Re: SXRPG Version 7.2.0 -- 1.18 Server

yes, i also think the combination of chain_attack which consumes a lot mana AND attack Spell is too expensive to sustain
however i think Attack Spell (and only attack spell) will recieve cost reduction of 20% to bring it back into the competition

Going forward I'm not wasting ability points on ...
by Mabuse
July 3rd, 2026, 9:37 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.2.0 -- 1.18 Server
Replies: 385
Views: 77194

Re: SXRPG Version 7.2.0 -- 1.18 Server


can't cast them anymore, at least divine heal has some use


because the spell cost exceed max mana?

i agree though that there IS room for some cost reduction, and a check if cost exceed max mana, which is the ceiling for the spell once purchased
so in order to make the spell more useful we may ...
by Mabuse
July 3rd, 2026, 5:29 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.2.0 -- 1.18 Server
Replies: 385
Views: 77194

Re: SXRPG Version 7.2.0 -- 1.18 Server


First it cost ony 65 or 52 (reduced), till u reach a dmg upgrade point.
So it's efficiency increase once u reach the point or a bit afterwards it's efficiency starts to decrease. In longer games u'll reach a point where u rather buy blue potions. (even for 50g)


yes, but the decrease in ...
by Mabuse
July 3rd, 2026, 2:11 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.2.0 -- 1.18 Server
Replies: 385
Views: 77194

Re: SXRPG Version 7.2.0 -- 1.18 Server


u always need at least 1 dmg spell. I have cold to beat fire ghost otherwise gg. But also 30 vs 65+ mana (now it's about 100) for the final bit of dmg is to needed for efficiency.


yes, i think for almost all magic heroes except pure mage direct damage is always better choice

mage has mage ...
by Mabuse
July 3rd, 2026, 1:58 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.2.0 -- 1.18 Server
Replies: 385
Views: 77194

Re: SXRPG Version 7.2.0 -- 1.18 Server


Since u only need to activate Chain Attack once per turn I think it's to cheap compared to extra attack, tho I find it less op as I thought on my Chapter 1 run, since it's not a one sided buff, still. Regardless I still don't like it how expensive extra attack will become. It's really weird at one ...
by Mabuse
July 3rd, 2026, 1:50 pm
Forum: Multiplayer Development
Topic: SXRPG Version 7.2.0 -- 1.18 Server
Replies: 385
Views: 77194

Re: SXRPG Version 7.2.0 -- 1.18 Server


Noticed the item witch dosen't work, but assasin is (got both).


ok it seems you are right, there is actually a bug that both (amulett of assasin, amulett of witch) have the same ID, maybe this is the reason for this.
this is fixed

i remember that amulett of witch worked when not in conjunction ...