Search found 2481 matches
- Yesterday, 8:16 pm
- Forum: Users’ Forum
- Topic: I've lost all my hit points at Monte Carlo...
- Replies: 31
- Views: 357
Re: I've lost all my hit points at Monte Carlo...
So, a peasant has a 10/turn damage chance, while the royal guard has a 44/turn one.
Given the peasant costs 8 and a royal guard 43, this means the peasant does 10/8= 1.25 damage per money unit, while the royal guard does 44/43=1.023 damage per money unit. Meaning a peasant is much more money ...
- July 17th, 2026, 8:41 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.2.0 -- 1.18 Server
- Replies: 385
- Views: 77194
Re: SXRPG Version 7.2.0 -- 1.18 Server
so the next update is in the pipeline, actually there is some extensive testing going on.
so basically the framework is done and working. (some) enemy units will summon eg. fireballs or other ranged projectiles,which will then attack the player, will always hit, first strike, and be dismissed after ...
so basically the framework is done and working. (some) enemy units will summon eg. fireballs or other ranged projectiles,which will then attack the player, will always hit, first strike, and be dismissed after ...
- July 9th, 2026, 3:12 pm
- Forum: WML Workshop
- Topic: Attack Calculation beyond max HP
- Replies: 3
- Views: 84
Re: Attack Calculation beyond max HP
If that is important feature for your addon
well yes, i can say that the damage calculation shows correct information is an important feature for my addon.
---->
Another Attack/combat related Issue.
- i have a 1 time use unit
- which should attack 1 time (100% CTH)
- then gets KILLED ...
- July 8th, 2026, 2:34 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.2.0 -- 1.18 Server
- Replies: 385
- Views: 77194
Re: SXRPG Version 7.2.0 -- 1.18 Server
(a hidden spider passage would be cool)
btw, now i see what you referring to, matteo searched for something like this.
there is (or at least i some development path there WAS) a "hidden" passage, but you didnt trigger it :P
paso also didnt trigger it.
but its also not worth to search ...
- July 8th, 2026, 12:48 am
- Forum: WML Workshop
- Topic: Attack Calculation beyond max HP
- Replies: 3
- Views: 84
Attack Calculation beyond max HP
hello,
it seems weird that, for some reason, the pre-attack calculation does not simply use the actual HP for the calculation (well it does) but seems to cap it off at max HP, if for some reason if the HP is higher than that.
so all calculations with HP higher than max HP are wrong and there is ...
it seems weird that, for some reason, the pre-attack calculation does not simply use the actual HP for the calculation (well it does) but seems to cap it off at max HP, if for some reason if the HP is higher than that.
so all calculations with HP higher than max HP are wrong and there is ...
- July 7th, 2026, 11:19 pm
- Forum: Faction & Era Development
- Topic: Shards Era
- Replies: 27
- Views: 8362
Re: Shards Era
so where can i find shard era?
- July 7th, 2026, 6:48 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.2.0 -- 1.18 Server
- Replies: 385
- Views: 77194
Re: SXRPG Version 7.2.0 -- 1.18 Server
heres my replay of the Map,
SXRPG Chapter VIMountains of Ulthar The Legend of King Kull Templar Warrior Grandmaster Turn 86.gz
Grandmaster difficulty.
"The Legend of King Kull"
Templar (Grand Knight), Warrior Class, on Grandmaster Difficulty, there were some tries and fails beforehand and ...
SXRPG Chapter VIMountains of Ulthar The Legend of King Kull Templar Warrior Grandmaster Turn 86.gz
Grandmaster difficulty.
"The Legend of King Kull"
Templar (Grand Knight), Warrior Class, on Grandmaster Difficulty, there were some tries and fails beforehand and ...
- July 7th, 2026, 6:34 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.2.0 -- 1.18 Server
- Replies: 385
- Views: 77194
Re: SXRPG Version 7.2.0 -- 1.18 Server
Finally i was able to watch the replay as i had to change some things in order to be backward compatible
becasue version 7.2.x was uploaded with parts of the ranged stuff, that went crazy causing OOS with the new stuff.
but i was able to figure it out.
Finally Chapter VI win :-D on uncontested ...
becasue version 7.2.x was uploaded with parts of the ranged stuff, that went crazy causing OOS with the new stuff.
but i was able to figure it out.
Finally Chapter VI win :-D on uncontested ...
- July 4th, 2026, 8:45 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.2.0 -- 1.18 Server
- Replies: 385
- Views: 77194
Re: SXRPG Version 7.2.0 -- 1.18 Server
Finally Chapter VI win :-D on uncontested 2p
Version 7.2.0
Me: Cleic - Dwarvish Sentinel
matto: Warrior - Great Troll
so i see it is done. You two proved the map can be beaten on uncontested :)
Congratulations, you are true Heroes :)
will watch the replay and see what conclusions can be made ...
- July 4th, 2026, 12:36 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.2.0 -- 1.18 Server
- Replies: 385
- Views: 77194
Re: SXRPG Version 7.2.0 -- 1.18 Server
yes, i also think the combination of chain_attack which consumes a lot mana AND attack Spell is too expensive to sustain
however i think Attack Spell (and only attack spell) will recieve cost reduction of 20% to bring it back into the competition
Going forward I'm not wasting ability points on ...
however i think Attack Spell (and only attack spell) will recieve cost reduction of 20% to bring it back into the competition
Going forward I'm not wasting ability points on ...
- July 3rd, 2026, 9:37 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.2.0 -- 1.18 Server
- Replies: 385
- Views: 77194
Re: SXRPG Version 7.2.0 -- 1.18 Server
can't cast them anymore, at least divine heal has some use
because the spell cost exceed max mana?
i agree though that there IS room for some cost reduction, and a check if cost exceed max mana, which is the ceiling for the spell once purchased
so in order to make the spell more useful we may ...
- July 3rd, 2026, 5:29 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.2.0 -- 1.18 Server
- Replies: 385
- Views: 77194
Re: SXRPG Version 7.2.0 -- 1.18 Server
First it cost ony 65 or 52 (reduced), till u reach a dmg upgrade point.
So it's efficiency increase once u reach the point or a bit afterwards it's efficiency starts to decrease. In longer games u'll reach a point where u rather buy blue potions. (even for 50g)
yes, but the decrease in ...
- July 3rd, 2026, 2:11 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.2.0 -- 1.18 Server
- Replies: 385
- Views: 77194
Re: SXRPG Version 7.2.0 -- 1.18 Server
u always need at least 1 dmg spell. I have cold to beat fire ghost otherwise gg. But also 30 vs 65+ mana (now it's about 100) for the final bit of dmg is to needed for efficiency.
yes, i think for almost all magic heroes except pure mage direct damage is always better choice
mage has mage ...
- July 3rd, 2026, 1:58 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.2.0 -- 1.18 Server
- Replies: 385
- Views: 77194
Re: SXRPG Version 7.2.0 -- 1.18 Server
Since u only need to activate Chain Attack once per turn I think it's to cheap compared to extra attack, tho I find it less op as I thought on my Chapter 1 run, since it's not a one sided buff, still. Regardless I still don't like it how expensive extra attack will become. It's really weird at one ...
- July 3rd, 2026, 1:50 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.2.0 -- 1.18 Server
- Replies: 385
- Views: 77194
Re: SXRPG Version 7.2.0 -- 1.18 Server
Noticed the item witch dosen't work, but assasin is (got both).
ok it seems you are right, there is actually a bug that both (amulett of assasin, amulett of witch) have the same ID, maybe this is the reason for this.
this is fixed
i remember that amulett of witch worked when not in conjunction ...