Search found 2129 matches

by Mabuse
February 4th, 2018, 5:45 pm
Forum: Multiplayer Development
Topic: SXRPG Version 5.2.3 - now on 1.12 Server
Replies: 84
Views: 14148

Re: SXRPG Version 5.2.3 - now on 1.12 Server

thank you
maybe i get some inspiration :)
by Mabuse
February 3rd, 2018, 7:35 am
Forum: Multiplayer Development
Topic: SXRPG Version 5.2.3 - now on 1.12 Server
Replies: 84
Views: 14148

Re: SXRPG Version 5.2.3 - now on 1.12 Server

thx for reporting :)
by Mabuse
January 31st, 2018, 10:27 pm
Forum: Multiplayer Development
Topic: SXRPG Version 5.2.3 - now on 1.12 Server
Replies: 84
Views: 14148

Re: SXRPG Version 5.2.3 - now on 1.12 Server

Okay, now just as a notification ... another Map is on the Way, Medium Sized, like Cantar. Mountains of Doom II (for those who remember Mountains of Doom) - it is not a remake of the MAP, the Map is completely new there will be also a change, DEFAULT Weapons will only be upgradeable at max. Level. I...
by Mabuse
January 19th, 2018, 2:54 am
Forum: Multiplayer Development
Topic: SXRPG Version 5.2.3 - now on 1.12 Server
Replies: 84
Views: 14148

Re: SXRPG Version 5.2.3 - now on 1.12 Server

5.2.3: Bug-Fix: --------- - fixed BUG in Item-File, which prevented an Item from being displayed and useable GAME BALANCE: -------------- - default weapons that come along with the unit recieve another +1 on damage (former: blade, pierce, impact +1) (so now blade, pierce, impact recieve +2 and arcan...
by Mabuse
December 7th, 2017, 4:21 pm
Forum: Multiplayer Development
Topic: SXRPG Version 5.2.3 - now on 1.12 Server
Replies: 84
Views: 14148

Re: SXRPG Version 5.2.2 - now on 1.12 Server

.. and since i have quite some material on my HD (half started maps, some gfx) there may be a chance that i make a new map :)
by Mabuse
December 7th, 2017, 4:14 pm
Forum: Multiplayer Development
Topic: SXRPG Version 5.2.3 - now on 1.12 Server
Replies: 84
Views: 14148

Re: SXRPG Version 5.2.1 - now on 1.12 Server

OK, finally i had some time and played a bit WOW II again, and had some fun, while i found the late game a bit stalling from turn 80 on, so i raised the number of creeps a bit to increase players income. and also to add some acion :) (this was reported before, that people came more or less quickly t...
by Mabuse
June 7th, 2017, 7:43 am
Forum: Multiplayer Development
Topic: SXRPG Version 5.2.3 - now on 1.12 Server
Replies: 84
Views: 14148

Re: SXRPG Version 5.2.1 - now on 1.12 Server

Ok. My first Post in abvout 2 Years. :)
by Mabuse
January 22nd, 2016, 12:41 am
Forum: Multiplayer Development
Topic: Spearmen Balance
Replies: 42
Views: 5626

Re: Spearmen Balance

And is that match up fun to play or is it Spearman spam? the thing is, playing loys IS spearman spam, with some variation. and thats no bad things anyways :) spearman spam is prety much fun if it works out. (but e.g. in cramped caves enviromment, spearman wont be able to take or hold villages for e...
by Mabuse
January 22nd, 2016, 12:37 am
Forum: Multiplayer Development
Topic: Spearmen Balance
Replies: 42
Views: 5626

Re: Spearmen Balance

umm,

as velensk already stated, drakes/saurians arent weak against loys.

saurians are cheap, mobile and have magical attack, and are chaotic, so guess when its time for them to strike ;) and guess which units will be weak then ;)
by Mabuse
October 20th, 2015, 10:22 am
Forum: Multiplayer Development
Topic: SXRPG Version 5.2.3 - now on 1.12 Server
Replies: 84
Views: 14148

Re: SXRPG Version 5.2.1 - now on 1.12 Server

Hello - long time no see :) was busy the last months. really like the Feedback and the added replays. as for the difficulty - i also find expert be enough of a challenge, but of course there is no reason why a NIGHTMARE difficutly couldnt be added. ON NIGHTMARE killed CREEPS would drop less gold (ov...
by Mabuse
August 4th, 2015, 10:29 pm
Forum: Users’ Forum
Topic: Feedback on Wesnoth from a year's old user
Replies: 23
Views: 2753

Re: Feedback on Wesnoth from a year's old user

A pissing contest on who can expound on the best scripting language seems like a tangent to the subject of WML preventing anyone from writing an add-on. WML provided/provides an easy method for non-programmers to do something, and can't really be preventing a programmer from writing an add-on. Effi...
by Mabuse
August 2nd, 2015, 9:09 pm
Forum: WML Workshop
Topic: Complex(?) Terrain Filter
Replies: 3
Views: 359

Re: Complex(?) Terrain Filter

Hey, it works. :D

thx for your post, i also had to root out a lot of other things that caused bugs. :)
by Mabuse
August 2nd, 2015, 7:23 pm
Forum: WML Workshop
Topic: Complex(?) Terrain Filter
Replies: 3
Views: 359

Re: Complex(?) Terrain Filter

yes talking about 1.12.

so thx for your advice, i think i already tried that, but it was in one of the most early stages where other errors occured as well, logically it seems the best solution, so i try it out and hopefully can solve that - and give you a postive feedback :)
by Mabuse
August 2nd, 2015, 7:21 pm
Forum: WML Workshop
Topic: The key 'target' is deprecated...
Replies: 3
Views: 321

Re: The key 'target' is deprecated...

btw, [goal] works a bit differently, but its well dokumented
by Mabuse
August 2nd, 2015, 3:24 pm
Forum: WML Workshop
Topic: Complex(?) Terrain Filter
Replies: 3
Views: 359

Complex(?) Terrain Filter

Hey, im getting mad at terrain filtering. i have basical tried EVERYTHING, but nothing helps. since im mostly doing try and error here, why not ask the pros to save a few valueable hours. so what i want is to store (les say) all Grasslands, that dont have a Mountain inside a range of 5 hexes. how wo...