Search found 2426 matches
- May 5th, 2026, 12:26 am
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.0.8b -- 1.18 Server
- Replies: 294
- Views: 74633
Re: SXRPG Version 7.0.8b -- 1.18 Server
We'll see how I do with basic arcane+impact+slow or whatever works ... I'll probably die quickly :lol:
EDIT: You were defeated :P
haha, know that feeling, there is always some time needed to get into it, and also the older maps can be surprisingly tricky.
also with the new update the ...
- May 4th, 2026, 5:43 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.0.8b -- 1.18 Server
- Replies: 294
- Views: 74633
Re: SXRPG Version 7.0.8b -- 1.18 Server
hey MCP, great to see you.MCP wrote: May 4th, 2026, 4:34 am We'll see how I do with basic arcane+impact+slow or whatever works ... I'll probably die quickly
Umm... Hi. I contacted Zeus. I see our names are in the intro lol.
yes, of course your names are in the intro, you helped a lot developing SXRPG.
- May 1st, 2026, 3:57 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.0.8b -- 1.18 Server
- Replies: 294
- Views: 74633
Re: SXRPG Version 7.0.8b -- 1.18 Server
i added the elvish sharpshooter to the era, because they "are the undisputed masters of archery". As their decription describes them correctly.
hp and resistances suck though, but its not wrong to have them in the era i guess.
----------------------
Current Version:7.0.8b
BALANCE UPDATE ...
hp and resistances suck though, but its not wrong to have them in the era i guess.
----------------------
Current Version:7.0.8b
BALANCE UPDATE ...
- April 29th, 2026, 3:26 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.0.8b -- 1.18 Server
- Replies: 294
- Views: 74633
Re: SXRPG Version 7.0.8 -- 1.18 Server
Since all replays prior to version 7 are no longer compatible, there is need for replays on all maps. Feel free to post them as examples for both beginners and expierienced players.
- April 29th, 2026, 5:03 am
- Forum: Faction & Era Development
- Topic: A New Land Beyond Era
- Replies: 5
- Views: 129
Re: A New Land Beyond Era
i think because he referred to notebook/laptops.
my point was:
for a normal desktop you wont get 6GB ram sticks, and also you would not want to use 8/4 combination or 3x4 because of weak performance
so 12 GB is not a thing except for laptops
- April 28th, 2026, 6:38 am
- Forum: Faction & Era Development
- Topic: A New Land Beyond Era
- Replies: 5
- Views: 129
Re: A New Land Beyond Era
12GB will never be the standard though, its 16GB then
Edit:
as i think about it, ... wasnt 16 GB not standard anways in gaming for the last decade(s)?
shifting to 32 GB, if that didnt happen already.
(even i changed to 32GB 2 years ago i think)
how come that we talk about 12GB ?
Edit:
as i think about it, ... wasnt 16 GB not standard anways in gaming for the last decade(s)?
shifting to 32 GB, if that didnt happen already.
(even i changed to 32GB 2 years ago i think)
how come that we talk about 12GB ?
- April 27th, 2026, 7:51 am
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.0.8b -- 1.18 Server
- Replies: 294
- Views: 74633
Re: SXRPG Version 7.0.8 -- 1.18 Server
another thing that MAY change is that Weapons get more expensive the more you buy damage+strikes
the increase will be cut by about 50%
- so we still encourage solid, well rounded loadouts at start.
- if you do the math and/or see an advantage paying an reduced punishment in certain cases
you might ...
the increase will be cut by about 50%
- so we still encourage solid, well rounded loadouts at start.
- if you do the math and/or see an advantage paying an reduced punishment in certain cases
you might ...
- April 26th, 2026, 11:34 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.0.8b -- 1.18 Server
- Replies: 294
- Views: 74633
Re: SXRPG Version 7.0.8 -- 1.18 Server
well seems i found another bug that haunted SXRPG for years now..
along with some minor late game changes for ulthar map and another category for inventory-display
----------------------
Current Version:7.0.8
ESSENTIAL UPDATE
----------------------
7.0.8
------------
- added two new units to ...
along with some minor late game changes for ulthar map and another category for inventory-display
----------------------
Current Version:7.0.8
ESSENTIAL UPDATE
----------------------
7.0.8
------------
- added two new units to ...
- April 26th, 2026, 8:56 am
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.0.8b -- 1.18 Server
- Replies: 294
- Views: 74633
Re: SXRPG Version 7.0.7 -- 1.18 Server
so a small fix for some things, these werent game-breaking things, with the most important that yellow pots appear now in drop down menu when carried.
and a misplaced shop (was inaccessible though) on new map was removed. this was spotted earlier and i though i already removed it, and somehow didnt ...
and a misplaced shop (was inaccessible though) on new map was removed. this was spotted earlier and i though i already removed it, and somehow didnt ...
- April 25th, 2026, 12:51 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.0.8b -- 1.18 Server
- Replies: 294
- Views: 74633
Re: SXRPG Version 7.0.5a -- 1.18 Server
i just made a quick start of 2 player game, i say 2p game can work very well.
(no replay because i dont want spoiler things - the replay session will open in a few month, or at arrival of new map (and conversion to 1.20 / 1.19))
also progress is a matter of strategy, i never go for gold-abilities ...
(no replay because i dont want spoiler things - the replay session will open in a few month, or at arrival of new map (and conversion to 1.20 / 1.19))
also progress is a matter of strategy, i never go for gold-abilities ...
- April 25th, 2026, 10:54 am
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.0.8b -- 1.18 Server
- Replies: 294
- Views: 74633
Re: SXRPG Version 7.0.5a -- 1.18 Server
we should play together one day.
Currently I'm only playing it as 2p with matto he is dry on time - well I'm kinda too. So we prefer it only the 2 of us to save time.
alright then, will maybe go for a group run to ensure its playable.
or ... start another map. after all, its taking always ...
- April 25th, 2026, 8:29 am
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.0.8b -- 1.18 Server
- Replies: 294
- Views: 74633
Re: SXRPG Version 7.0.5a -- 1.18 Server
--> In a group of maybe 3 this could be very possible if the others go for early game fast development while he will be taking over in the mid game (not sure if it's doable with only 2p)
we should play together one day. as i often play solo and testing the map in group alone is possible but ...
- April 25th, 2026, 8:18 am
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.0.8b -- 1.18 Server
- Replies: 294
- Views: 74633
Re: SXRPG Version 7.0.5a -- 1.18 Server
----------------------
Current Version:7.0.5a
ESSENTIAL GAMEPLAY UPDATE
Not compatible with 6.X.X Version
----------------------
7.0.5a
------------
- some polish for the new Map, Mountains of Ulthar
- new units were added, so this update is essential
- Ankh of Life +1 temporary HP after ...
Current Version:7.0.5a
ESSENTIAL GAMEPLAY UPDATE
Not compatible with 6.X.X Version
----------------------
7.0.5a
------------
- some polish for the new Map, Mountains of Ulthar
- new units were added, so this update is essential
- Ankh of Life +1 temporary HP after ...
- April 25th, 2026, 5:40 am
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.0.8b -- 1.18 Server
- Replies: 294
- Views: 74633
Re: SXRPG Version 7.0.4 -- 1.18 Server
Showcasing heal-spell vs Regen Ability and a pretty interesting way to play from matto with no weapon upgrade.
SXRPG_Chapter_VIMountains_of_Ulthar_Turn_22_(32832).bz2
thx for the replay. i see that (small) iceball or (small) arcaneball gfx are not displayed, looked for it, and found a typo that ...
- April 24th, 2026, 9:19 am
- Forum: Multiplayer Development
- Topic: SXRPG Version 7.0.8b -- 1.18 Server
- Replies: 294
- Views: 74633
Re: SXRPG Version 7.0.4 -- 1.18 Server
Well, after a test this night, there will be some minor changes to the map and some units (units wont change, but new will be added, for recorded game compatibility),
the map itself is ok so far and works, but there may be a bug that needs to be sorted out, a bottleneck that annoys me, some "wrong ...
the map itself is ok so far and works, but there may be a bug that needs to be sorted out, a bottleneck that annoys me, some "wrong ...