Search found 45 matches

by Lastmerlin
March 25th, 2011, 9:44 pm
Forum: Game Development
Topic: Summoning Wars
Replies: 22
Views: 8136

Re: Summoning Wars

Someone requested some up-to-date screenshots - I think we have something better :)
Trapdoor made an awesome trailer for our game:
http://www.youtube.com/watch?v=fPXatVmAS7E
by Lastmerlin
February 5th, 2011, 6:51 pm
Forum: Game Development
Topic: Summoning Wars
Replies: 22
Views: 8136

Re: Summoning Wars

Well, I am happy I can announce the release of version 0.5.4. This release was centered around integrating new sounds and improving the player skill sets and balancing. A special thanks is to artisticdude, who provided all the new sounds. Here is a list of changes: Gameplay: * changed several cooldo...
by Lastmerlin
December 16th, 2010, 12:26 am
Forum: Game Development
Topic: Summoning Wars
Replies: 22
Views: 8136

Re: Summoning Wars

Hello, this is my usual bump of the topic, when I release a new version, this time its 0.5.3. Here is a list of the most important changes: Programming: * upgraded Ogre version to 1.7 * upgrade CEGUI version to 0.7 * capped framerate at 50 reducing processor load * added colored tooltips * tooltip o...
by Lastmerlin
September 2nd, 2010, 8:09 pm
Forum: Game Development
Topic: Summoning Wars
Replies: 22
Views: 8136

Re: Summoning Wars

Hi, I have just released version 0.5.2. Here is a list of the most important improvements: Programming: - Introduced a stash where players can store items - Replaced networking library Raknet by Enet - Added option to choose highlight color to improve gameplay experience for colorblind players - Add...
by Lastmerlin
July 10th, 2010, 12:59 pm
Forum: Game Development
Topic: Frogatto
Replies: 82
Views: 25564

Re: Frogatto

Hello, I tried to get it working, but faced some problems. 1. Source package link did not work. I got the SVN version then 2. You might add ccache and libglew to your dependency list in the INSTALL file 3. Compile run failed when compiling custom_object.cpp src/custom_object.cpp: In member function ...
by Lastmerlin
July 3rd, 2010, 6:18 pm
Forum: Game Development
Topic: Frogatto and Scripted Cutscenes
Replies: 7
Views: 2713

Re: Frogatto and Scripted Cutscenes

First of all one advice: Do _not_ try to create a sort of world simulation where the game behavior emerges as the combination of the behavior of independant agents who try to promote some goals. I have often seen such a system proposed and never (not even partially) succesfully implemented. Its (alm...
by Lastmerlin
June 30th, 2010, 9:00 pm
Forum: Game Development
Topic: Summoning Wars
Replies: 22
Views: 8136

Re: Summoning Wars

Hello, I just want to tell you, that we have a Mac build now (finally). For that, I want to say special thanks to crimson_penguin (who should be well-known here) and trapdoor for their hard and persistant work as well as their patience... To get the current build working, the sound system and the ne...
by Lastmerlin
June 6th, 2010, 4:16 pm
Forum: Game Development
Topic: Summoning Wars
Replies: 22
Views: 8136

Re: Summoning Wars

Hi, I have released the next version (0.5.1) right now. You might be interested in having a look at it. For the download visit our homepage http://www.sumwars.org . It is also the first version that includes some content created by new programmers and artists who joined the team during the last mont...
by Lastmerlin
May 8th, 2010, 9:24 am
Forum: Game Development
Topic: Summoning Wars
Replies: 22
Views: 8136

Re: Summoning Wars

This problem look rather like an OGRE specific problem - at least there are more users complaing about this problem in OGRE forum. Does this occur, when you try to start our Game, or some Ogre Samples ? In general, compiling Ogre yourself is a pain sometimes and I cant do a lot about this. The best ...
by Lastmerlin
May 6th, 2010, 8:36 pm
Forum: Game Development
Topic: Summoning Wars
Replies: 22
Views: 8136

Re: Summoning Wars

Both code and content is GPL. For the coding standard: You always have to include some libraries which have english function and class names, so using german ones yourself will create a horrible mix. Unforturnately, the documentation is in german at the moment, which must be changed to make it easy ...
by Lastmerlin
May 6th, 2010, 6:01 pm
Forum: Game Development
Topic: Summoning Wars
Replies: 22
Views: 8136

Re: Summoning Wars

We hope to get a Mac build in future. At the moment the problem is simply, that we do not have a Mac computer to make a build. Apart from that I am not sure how much experience is needed to do that. I have heard its a pain similar to Windows x(
by Lastmerlin
May 6th, 2010, 5:41 pm
Forum: Game Development
Topic: Summoning Wars
Replies: 22
Views: 8136

Summoning Wars

Hello everybody, I am here to announce the release of Summoning Wars 0.5beta version. It is a free and open source game developed by four german students. Summoning Wars is an action RPG with point-and-click fight system. Choose from 4 Classes with 24 unique abilities each and jump into a campaign p...
by Lastmerlin
April 12th, 2010, 7:58 pm
Forum: Strategies & Tips
Topic: What is the minimum amount of experience for recalling
Replies: 11
Views: 3357

Re: What is the minimum amount of experience for recalling

Hey resilient is a really nice trait for a mage in my opinion. To the question: You should also ask yourself, if you intend to level that unit or if it is just cannon fodder. Never recruit only units that should survive, because this wont work. Cannon fodder for 20 gold is too expensive, if you can ...
by Lastmerlin
April 6th, 2010, 9:56 am
Forum: Users’ Forum
Topic: Bad luck? Read this
Replies: 94
Views: 19027

Re: Bad luck? Read this

Ah the thread is still alive and even my theory survived a few days. Just a few more ideas / arguments. Have a look at your example: EX: I have a unit with only 20 hp left, and 4 enemies can reach it. Surely it will die! But wait, the AI missed 8/8. It got lucky and lived. Again, what you declare to...
by Lastmerlin
March 30th, 2010, 5:27 pm
Forum: Users’ Forum
Topic: Bad luck? Read this
Replies: 94
Views: 19027

Re: Bad luck? Read this

@ Dave: I can't see, that computer generated random numbers are such a big problem. By the way, its not that easy to prove, that a dice is fair as well. Of course Catans has sometimes frustrating luck as well. But at the end, good luck and bad luck usually occur on the same size (a few ressource car...