Search found 20 matches
- September 21st, 2007, 2:53 pm
- Forum: Faction & Era Development
- Topic: The Qesicans (Development Stage: Art/Submission to the EE)
- Replies: 194
- Views: 46911
- September 20th, 2007, 12:15 am
- Forum: Faction & Era Development
- Topic: The Qesicans (Development Stage: Art/Submission to the EE)
- Replies: 194
- Views: 46911
- September 17th, 2007, 10:14 pm
- Forum: Faction & Era Development
- Topic: The Qesicans (Development Stage: Art/Submission to the EE)
- Replies: 194
- Views: 46911
- September 17th, 2007, 10:10 pm
- Forum: Faction & Era Development
- Topic: The Qesicans (Development Stage: Art/Submission to the EE)
- Replies: 194
- Views: 46911
I thought that would be your position, Qes. I just gotta say that there are still a lot of combinations that are similar, but different enough, that haven't been tried yet. One combination will be my faction. Yes there are limits, yes it will eventually get to the point where everything is already t...
- September 17th, 2007, 10:06 pm
- Forum: Faction & Era Development
- Topic: The Qesicans (Development Stage: Art/Submission to the EE)
- Replies: 194
- Views: 46911
Here are comparisons that we should be able to draw (loosely) between Qesican units and preexisting units. Roundshield: Dwarvish Stalwart Scout: Elvish Scout Monk: Elvish Shaman/Saurian Augur Freedman: Peasant Ballista: Longbowman (a level 2 unit, closest I could find, simply because of their high h...
- September 17th, 2007, 8:59 pm
- Forum: Faction & Era Development
- Topic: The Qesicans (Development Stage: Art/Submission to the EE)
- Replies: 194
- Views: 46911
I'm posting here because I would like to get feedback from Qes on a little faction I've been cooking up, and I get the impression if I give up on these little buggers, I shouldn't expect much help from their daddy with *my* little brainchild. :lol: -Goals + to give the Qesicans a fighting chance of ...
- September 2nd, 2007, 3:08 am
- Forum: Faction & Era Development
- Topic: The Qesicans (Development Stage: Art/Submission to the EE)
- Replies: 194
- Views: 46911
- August 31st, 2007, 6:49 pm
- Forum: Faction & Era Development
- Topic: The Qesicans (Development Stage: Art/Submission to the EE)
- Replies: 194
- Views: 46911
- August 31st, 2007, 6:44 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 256249
- August 31st, 2007, 6:41 pm
- Forum: Multiplayer Development
- Topic: Heroes' Arena v0.20
- Replies: 80
- Views: 25158
I think Weeksy is right, I've never had those funky OOS issues when there's not been an orc in the game. If we have an orc slaver, making slaves, then we experience the differences in unit types/positions. Probably due to the traits, was it? Interesting. I have to say, as an orc, by myself, as long ...
- August 30th, 2007, 10:03 pm
- Forum: Multiplayer Development
- Topic: Heroes' Arena v0.20
- Replies: 80
- Views: 25158
- August 29th, 2007, 5:47 pm
- Forum: Multiplayer Development
- Topic: Heroes' Arena v0.20
- Replies: 80
- Views: 25158
- August 23rd, 2007, 2:49 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 256249
- August 20th, 2007, 5:05 pm
- Forum: Ideas
- Topic: Request: End game stats
- Replies: 2
- Views: 1073
Request: End game stats
I think it would be cool if after victory conditions occured on a map, a stats screen pops up before leaving the game that shows the units recruited, units killed, units lost, etc. like the 'S' and 'Alt-S' shows you in-game. Just a small idea. 

- August 20th, 2007, 3:23 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 256249
Flavorfully, I like the range bonus idea, however it may open a door that we don't ever want to open: ranged effects. Archers, which are ranged, still have to be adjascent to attack something, I think this was a precedent that was decided a while ago, possibly for good reason. And true, the differen...