Search found 20 matches

by Gresnor
September 21st, 2007, 2:53 pm
Forum: Faction & Era Development
Topic: The Qesicans (Development Stage: Art/Submission to the EE)
Replies: 194
Views: 46911

Well, buddy, I tried, there's not much point in further debating this with you. And I'm sorry that my distaste for the faction bothers you. I expect you to review my faction ideas and to give me the same amount of input, hopefully!
by Gresnor
September 20th, 2007, 12:15 am
Forum: Faction & Era Development
Topic: The Qesicans (Development Stage: Art/Submission to the EE)
Replies: 194
Views: 46911

I agree, Temuchin, if it's too similar, there would be no point, and the faction would be boring anyways. Fortunately, I don't believe there is a "fine line" when it comes to too similar or too different. If you look at the steppe orcs, they bring "dread" to the table, and the hu...
by Gresnor
September 17th, 2007, 10:14 pm
Forum: Faction & Era Development
Topic: The Qesicans (Development Stage: Art/Submission to the EE)
Replies: 194
Views: 46911

Here is my suggestion: make it a faction that is more similar than different to the above factions. + no single unit should be "too different" from an already existing unit that is a recipe for a very boring era. I take it, you think EE is already boring, Syntax? No one said they had to b...
by Gresnor
September 17th, 2007, 10:10 pm
Forum: Faction & Era Development
Topic: The Qesicans (Development Stage: Art/Submission to the EE)
Replies: 194
Views: 46911

I thought that would be your position, Qes. I just gotta say that there are still a lot of combinations that are similar, but different enough, that haven't been tried yet. One combination will be my faction. Yes there are limits, yes it will eventually get to the point where everything is already t...
by Gresnor
September 17th, 2007, 10:06 pm
Forum: Faction & Era Development
Topic: The Qesicans (Development Stage: Art/Submission to the EE)
Replies: 194
Views: 46911

Here are comparisons that we should be able to draw (loosely) between Qesican units and preexisting units. Roundshield: Dwarvish Stalwart Scout: Elvish Scout Monk: Elvish Shaman/Saurian Augur Freedman: Peasant Ballista: Longbowman (a level 2 unit, closest I could find, simply because of their high h...
by Gresnor
September 17th, 2007, 8:59 pm
Forum: Faction & Era Development
Topic: The Qesicans (Development Stage: Art/Submission to the EE)
Replies: 194
Views: 46911

I'm posting here because I would like to get feedback from Qes on a little faction I've been cooking up, and I get the impression if I give up on these little buggers, I shouldn't expect much help from their daddy with *my* little brainchild. :lol: -Goals + to give the Qesicans a fighting chance of ...
by Gresnor
September 2nd, 2007, 3:08 am
Forum: Faction & Era Development
Topic: The Qesicans (Development Stage: Art/Submission to the EE)
Replies: 194
Views: 46911

"C'est la vie"

It wouldn't bother me so much if I didn't take four years of french in HS.
:wink:
by Gresnor
August 31st, 2007, 6:49 pm
Forum: Faction & Era Development
Topic: The Qesicans (Development Stage: Art/Submission to the EE)
Replies: 194
Views: 46911

I think the Qesicans are balanced (or near) balanced enough to go into the next EE. You should ask, Qes!

BTW, Elvish Woes own the qesicans! The whole of the recruitable units in the Qesican arsenal do not have blade OR fire damage. :twisted:
by Gresnor
August 31st, 2007, 6:44 pm
Forum: Faction & Era Development
Topic: Extended Era revived - version 36
Replies: 912
Views: 256249

That's a neat idea, Erk, I could go for that.

Although, there is a certain ring to just plain ol' "Evil Crab". There's nothing terribly fantastic about the Chaos, really. You got demons, you got mutants, Evil Crab sort of follows suit! :lol:
by Gresnor
August 31st, 2007, 6:41 pm
Forum: Multiplayer Development
Topic: Heroes' Arena v0.20
Replies: 80
Views: 25158

I think Weeksy is right, I've never had those funky OOS issues when there's not been an orc in the game. If we have an orc slaver, making slaves, then we experience the differences in unit types/positions. Probably due to the traits, was it? Interesting. I have to say, as an orc, by myself, as long ...
by Gresnor
August 30th, 2007, 10:03 pm
Forum: Multiplayer Development
Topic: Heroes' Arena v0.20
Replies: 80
Views: 25158

Yeah, and we ran into many..er..."interesting" sync issues during multiple games. First game Qes and I were playing 1.3.6 with 0.22, the second game we were playing 1.3.7 with 0.23, and it happened in both games. Caeb claims he was using 1.3.6 with 0.22 the first game, and 1.3.7 with 0.23 ...
by Gresnor
August 29th, 2007, 5:47 pm
Forum: Multiplayer Development
Topic: Heroes' Arena v0.20
Replies: 80
Views: 25158

I have also noticed the Grunt's ability to gain 4HP "when an enemy is defeated" does not seem to work. Each of the other four hero classes either by design or by accident have a way of regaining hit points. I think enslave is fine the way it is, the human dark magic only ever produces leve...
by Gresnor
August 23rd, 2007, 2:49 pm
Forum: Faction & Era Development
Topic: Extended Era revived - version 36
Replies: 912
Views: 256249

Kudos, Qes.
by Gresnor
August 20th, 2007, 5:05 pm
Forum: Ideas
Topic: Request: End game stats
Replies: 2
Views: 1073

Request: End game stats

I think it would be cool if after victory conditions occured on a map, a stats screen pops up before leaving the game that shows the units recruited, units killed, units lost, etc. like the 'S' and 'Alt-S' shows you in-game. Just a small idea. :)
by Gresnor
August 20th, 2007, 3:23 pm
Forum: Faction & Era Development
Topic: Extended Era revived - version 36
Replies: 912
Views: 256249

Flavorfully, I like the range bonus idea, however it may open a door that we don't ever want to open: ranged effects. Archers, which are ranged, still have to be adjascent to attack something, I think this was a precedent that was decided a while ago, possibly for good reason. And true, the differen...