Search found 103 matches

by playtom
September 6th, 2007, 12:55 am
Forum: Users’ Forum
Topic: new to wesnoth my impresions
Replies: 6
Views: 2088

Check out the wiki create to see how you could learn WML and contribute to the community.
by playtom
September 4th, 2007, 10:54 pm
Forum: Users’ Forum
Topic: Hi there!
Replies: 30
Views: 5724

wesnoth is not a RPG style game. it's solely a strategy game with turn-based combat. you can recruit units, advance them if they got enough experience points, take villages for extra income every turn. the terrain defense system marks the defensive as well as the offensive chance of hit/defend for a...
by playtom
September 4th, 2007, 10:42 pm
Forum: WML Workshop
Topic: Help needed with event WML
Replies: 14
Views: 3995

"#include all sides that shouldn't be talking, the same way" just put any sides you don't want to talk in case they are your enemy of the solider. for the "#put all types that the guard might be" just put in what type of unit you want to be that role when the event triggers. fin...
by playtom
September 1st, 2007, 11:45 pm
Forum: Ideas
Topic: Centralising the FAQs (was New Idea for Newbs)
Replies: 72
Views: 10453

that's a great idea to get rid of the newb problems around here :D
by playtom
September 1st, 2007, 5:50 pm
Forum: Game Development
Topic: RPG ANGER
Replies: 14
Views: 7214

you want single player RPG that's also free and can be played on the labtop?

good luck finding it, i think there are some but mostly not 3d. click here
by playtom
September 1st, 2007, 5:04 am
Forum: Ideas
Topic: the common "villages" complaint
Replies: 15
Views: 3762

well, i think i saw an icon of multiple villages reduced in sized and made into one hex, which makes more sense, it is in some user add-ons, is it the"great race" ?
by playtom
September 1st, 2007, 5:01 am
Forum: Ideas
Topic: Organizing the Units list
Replies: 12
Views: 3343

so many good ideas starved(left) to death(forgotten) because there's not enough workers(dev) to feed(make) them.

you shouldn't be sad if this idea do indeed died or forgotten, it is a harsh era for wesnoth we're living in.
by playtom
August 31st, 2007, 10:30 pm
Forum: Ideas
Topic: New era:Modern Era
Replies: 31
Views: 7342

why doesn't anyone focus on the modern day military? we could have tanks, helicopters, rifleman, gunners, grenadier, snipers(marksman), special ops forces, battleships, submarine(submerge), bombers, dogfighters. etc we could simply have an era about miltary around the world, for example, maybe sovie...
by playtom
August 31st, 2007, 10:09 pm
Forum: Art Workshop
Topic: please
Replies: 12
Views: 3572

maybe he doesn't speak english well.

there has been post where a user doesn't explain his question well, and confused many. but i'm sure if he explains a bit more, we can all understand.
by playtom
August 30th, 2007, 4:40 am
Forum: Game Development
Topic: Silver Tree 0.1
Replies: 32
Views: 11391

And I supposed it would be Wesnoth 2 that have been 3D and is under development. Pitty. not likely, it would be just named wesnoth 3D or wesnoth RPG, version 2 is probably the future 2.0 release for wesnoth. like the graphics, all the terrains are 3d, except the units, still using 2d sprites lol :l...
by playtom
August 30th, 2007, 4:31 am
Forum: Ideas
Topic: Attack ability for magic users: Stone Gaze or Magic prison
Replies: 4
Views: 1418

take out the part where enemy loses 1 or 2hp per turn. it's kinda like 2 abilities combined together. just a prison ability would be enough, this is very much like stone effect but only when the mages is attacked during the defensive. i've come up with some new twists: -can only hold 1 unit maximum,...
by playtom
August 30th, 2007, 4:22 am
Forum: Ideas
Topic: Another Unit Ability: Rallies
Replies: 12
Views: 3768

i like it too. but this isn't the first time two abilities have combined together. :o
by playtom
August 30th, 2007, 4:14 am
Forum: Scenario & Campaign Development
Topic: Void Terrain
Replies: 5
Views: 2245

would this work for you?i assume that you don't know the terrain letters for void.
' ' void (it uses the "space" character)
taken from the list of terrain letters.

this would be more apporiate to be posted in the WML workshop.
by playtom
August 29th, 2007, 12:16 am
Forum: Faction & Era Development
Topic: Swamp Elves (Development Stage:Published/Playtesting)
Replies: 116
Views: 33954

really, it isn't my intention to work on this faction, it's solely firemaster's idea. although i have to admit it shares a striking rresemblance with the wood elves. the swamp elves will be supplied with 2 or 3 new unit trees(example, blowpiper, lizard/frog rider), but only under the condition that ...
by playtom
August 28th, 2007, 8:03 pm
Forum: Strategies & Tips
Topic: Help on "Mages and Elves"
Replies: 9
Views: 2898

well. the easy difficulty is not hard to beat, if your running low on cash, recall lvl 2/3 units that you leveled from previous scenario to save gold. get ghost/wraith to deal with the mage. the HI/calavaryman only has melee attacks so your ghost can drain them at the same time have high resistance....