Search found 418 matches

by Blueblaze
August 9th, 2010, 8:45 pm
Forum: Scenario & Campaign Development
Topic: Stepping on any toes?
Replies: 8
Views: 2306

Re: Stepping on any toes?

Go ahead and port/update as necessary or desired. I do have intentions in getting back into working on Wesnoth related things, but life/college gets in the way. For the record, unless otherwise stated at a later date, I have no problem with any modifications of my work, so go ahead and have fun :)
by Blueblaze
September 16th, 2009, 3:34 am
Forum: Users’ Forum
Topic: Conquest 1.1 AAR/Review
Replies: 17
Views: 10232

Re: Conquest 1.1 AAR/Review

Nice analysis
by Blueblaze
September 1st, 2009, 8:11 am
Forum: Users’ Forum
Topic: iPhone port started!
Replies: 162
Views: 31695

Re: iPhone port started!

Yay, iPhone users have to pay a Wesnoth tax :annoyed: For a free game that can be downloaded and played on practically any computer made in the last 10 years which also will play better on the computer, anything more than $1 sounds unreasonable. Granted, charging anything for a lower quality and or ...
by Blueblaze
August 13th, 2009, 3:50 am
Forum: Users’ Forum
Topic: New iPhone art - feedback needed!
Replies: 22
Views: 3998

Re: New iPhone art - feedback needed!

Looks great, just curious, where did the tutorial button go? I promise you most of the people who play it on the iPhone (99%+ if the port is successful) will have no clue on how to play the game. Might be a good idea to put it back up.
by Blueblaze
August 9th, 2009, 12:10 am
Forum: Multiplayer Development
Topic: Zombie Survival - Version 1.2.2 Released
Replies: 11
Views: 5792

Re: Zombie Survival - MPGotW 04/17/09

Version 1.2.1 Released If you upgraded to 1.2, be sure to upgrade again to 1.2.1 to fix an OOS bug involving the Runemaster. Thanks to zifnab for informing about this quickly. -Fixed OOS Runemaster bug -Fixed minor Assassin name carryover bug UPDATE: 1.2.1 is not workable as the code I am using to p...
by Blueblaze
August 6th, 2009, 4:29 pm
Forum: Multiplayer Development
Topic: Zombie Survival - Version 1.2.2 Released
Replies: 11
Views: 5792

Re: Zombie Survival - MPGotW 04/17/09

Version 1.2 Released! After being bugged by about 20 people, I finally updated this (special thanks to StDrake for bugging me enough) -Fixed the Shock Trooper/Heavy Infantry bug -Fixed name erase bug -Added mechanism to prevent unintentional units from getting stuck on shop -Raised various starter u...
by Blueblaze
July 26th, 2009, 6:45 am
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 42794

Conquest 1.0 - Now on the 1.6 Add-on Server

Inspirational sequel to Empires ( http://www.wesnoth.org/forum/viewtopic.php?f=15&t=24804 ), I've decided to create another Risk-like scenario which follows the gameplay of Risk a lot closer. This game is not a Risk clone, but simply draws on the ideas and concepts that fuel the game. Gameplay i...
by Blueblaze
July 25th, 2009, 3:43 am
Forum: Faction & Era Development
Topic: Ascension - These units go up to level 5 - PR5 is out
Replies: 153
Views: 39963

Re: Ascension

That is a great idea Turuk. You are the man. Ancestral could have never thought of this.
by Blueblaze
July 18th, 2009, 12:56 am
Forum: Multiplayer Development
Topic: Empires 1.1 - 2 new maps released!
Replies: 10
Views: 9005

Re: Empires - MP Game of the Week 04/03/09

Added both maps to the Empires package.

Empires 1.1 is now released. Please feel free to contribute more maps to the project.
by Blueblaze
April 24th, 2009, 4:15 pm
Forum: Multiplayer Development
Topic: Empires 1.1 - 2 new maps released!
Replies: 10
Views: 9005

Re: Empires - MP Game of the Week 04/03/09

Uploaded new map: Broken River

This map offers a smaller battlefield for faster gameplay.
by Blueblaze
April 24th, 2009, 4:10 pm
Forum: Multiplayer Development
Topic: Survival Fusion 2.0 - MPGotW 04/10/09
Replies: 19
Views: 10563

Re: Survival Fusion 2.0 - MPGotW 04/10/09

I've played this game several times and have not seen this error, has anyone else been able to reproduce it?
by Blueblaze
April 24th, 2009, 4:06 pm
Forum: Multiplayer Development
Topic: Zombie Survival - Version 1.2.2 Released
Replies: 11
Views: 5792

Re: Zombie Survival

I just added Zombie Survival 1.1 to the add-on server.
-Fixed bugs
-Moved the ghoul spawns back to the outside of the middle
by Blueblaze
April 20th, 2009, 1:08 am
Forum: Game Development
Topic: OpenGameArt.org -- need suggestions for organization schemes
Replies: 16
Views: 7234

Re: OpenGameArt.org -- need suggestions for organization schemes

As mentioned before, coming from a person who actually looks for art for various projet, you must absolutely must have some way to search and/or browse based on license. Otherwise, generally only people who are using the CC will end up using the website, since if the person is making the game in GPL...
by Blueblaze
April 18th, 2009, 4:26 am
Forum: Multiplayer Development
Topic: Zombie Survival - Version 1.2.2 Released
Replies: 11
Views: 5792

Zombie Survival - Version 1.2.2 Released

This week's map: Zombie Survival A simple concept of surviving the waves of zombies until you can defeat the enemy leader. Select custom units and upgrade your character to ensure the survival of your party. Players: 1-6 players The game is now on the add-on server. Please post here with any comment...