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- June 21st, 2007, 1:15 pm
- Forum: The South Guard
- Topic: South Guard 6a. Tidings Good and Ill
- Replies: 37
- Views: 37263
Re: South Guard 6a. Tidings Good and Ill
(1) Easy ; 1.3.3
(2) 10 (sic!)
(3) Clear
(4) Fine
(5) Which way (path) should I choose to meet the lessest amount of enemies
(6) 0 in (1-10) scale
(7) Give more elves! It's extremly _stupid_ to give player 2 chars. I spent more than 1 hour in this scenario. It was set of save/load.
(2) 10 (sic!)
(3) Clear
(4) Fine
(5) Which way (path) should I choose to meet the lessest amount of enemies
(6) 0 in (1-10) scale
(7) Give more elves! It's extremly _stupid_ to give player 2 chars. I spent more than 1 hour in this scenario. It was set of save/load.