Search found 130 matches
- April 6th, 2010, 3:50 am
- Forum: Technical Support
- Topic: 1.8 Ghost Userdata Folder
- Replies: 1
- Views: 636
1.8 Ghost Userdata Folder
Windows Vista Wesnoth 1.8 English So I installed 1.8 and used the My Games/Wesnoth1.8 path for userdata and I start up 1.8 and go to the add-ons. I proceed to download Galactic Empires, but when I try to find it in the My Games folder, there is no Wesnoth1.8 folder. From here I try the quick search ...
- January 6th, 2010, 4:11 am
- Forum: Multiplayer Development
- Topic: Empires: Warlords (Rough Remake of 1989 'Warlords' by SSG)
- Replies: 3
- Views: 1590
Re: Empires: Warlords (Rough Remake of 1989 'Warlords' by SSG)
I didn't think about the buy unit option from Warlords II, great idea!
I'll update the attachment once I get temple blessing working right.
I'll update the attachment once I get temple blessing working right.
- January 1st, 2010, 4:52 pm
- Forum: Multiplayer Development
- Topic: Empires: Warlords (Rough Remake of 1989 'Warlords' by SSG)
- Replies: 3
- Views: 1590
Re: Empires: Warlords (Rough Remake of 1989 'Warlords' by SSG)
I edited the first post to show recent changes and additions. I've run into a problem with temple blessing. The message will pop up that the unit was blessed with a random blessing type but the effects are not being added to the unit, here is my code: [set_menu_item] id=war_templeblessing descriptio...
- December 31st, 2009, 8:13 pm
- Forum: Multiplayer Development
- Topic: Empires: Warlords (Rough Remake of 1989 'Warlords' by SSG)
- Replies: 3
- Views: 1590
Empires: Warlords (Rough Remake of 1989 'Warlords' by SSG)
Warlords A rough remake of the 1989 DOS Warlords created by Strategic Studies Group Right now, the game is really only a new Empires map. There are two scenarios: Warlords (fixed start) and Warlords Random (random start) that determine starting positions. The map is a remake of the one that was fea...
- December 24th, 2009, 6:56 pm
- Forum: Game Development
- Topic: Maeglin's Design Point Roundup
- Replies: 20
- Views: 5783
Re: Maeglin's Design Point Roundup
-Duke Nukem 3D I'm actually going to hold off on observations on this one, since I want to get some discussion going first, and I'm actually in the middle of playing this one, so I'm still seeing new things. "Time to kick *** and chew bubble gum, and I'm all out of gum." LOL, you just HAV...
- December 23rd, 2009, 11:28 pm
- Forum: Off-Topic
- Topic: Movies discussion
- Replies: 499
- Views: 199441
Re: What is everyone's favorite movie at the moment?
You assume too much! The story was fantastic, and sure it stretched on, but that was not at all arbitrary.
- December 22nd, 2009, 6:54 pm
- Forum: Multiplayer Development
- Topic: WesCiv & WesCol
- Replies: 38
- Views: 7326
Re: WesCiv & WesCol
Okay, I've been developing a better way for workers where you don't need to place a "worker" unit so the map will be less crowded.
- December 22nd, 2009, 3:52 pm
- Forum: Multiplayer Development
- Topic: WesCiv & WesCol
- Replies: 38
- Views: 7326
Re: WesCiv & WesCol
Hmm... I'm not sure what the problem was then.
WesCiv will be on hold for a while but I will try to make it available in 1.8 and hopefully continue development next year.
WesCiv will be on hold for a while but I will try to make it available in 1.8 and hopefully continue development next year.
- December 22nd, 2009, 3:50 pm
- Forum: Scenario & Campaign Development
- Topic: Rise of Civilization (is back!)
- Replies: 11
- Views: 2783
Re: Rise of Civilization (is back!)
Sorry it has taken me so long to reply. School is using up most of my time.
This project is going to be on hold for a while, but your suggestions will be remembered . All you need to do is make the maps in the editor, I can add the WML for you.
This project is going to be on hold for a while, but your suggestions will be remembered . All you need to do is make the maps in the editor, I can add the WML for you.
- December 22nd, 2009, 3:46 pm
- Forum: Off-Topic
- Topic: Movies discussion
- Replies: 499
- Views: 199441
Re: What is everyone's favorite movie at the moment?
After watching the previews for 'Avatar', I thought it looked kind of bobo, but when a friend and I had nothing to do but go to the movies and had already seen most of them, we decided to watch Avatar. Wow, it blew me away! It was a fantastic movie that had a little bit of everything! It really make...
- November 17th, 2009, 11:36 pm
- Forum: Multiplayer Development
- Topic: WesCiv & WesCol
- Replies: 38
- Views: 7326
Re: WesCiv & WesCol
Version 3.3 has been released! Changes can be found in the changelog in the first post.
- November 15th, 2009, 10:44 pm
- Forum: Multiplayer Development
- Topic: Adding more players?
- Replies: 5
- Views: 1439
Re: Adding more players?
I've created a scenario with more than 9 sides before. The editor only goes up to 9 starting positions though, so I made them AI with no leader.
- November 15th, 2009, 10:24 pm
- Forum: Multiplayer Development
- Topic: "1-winner only" games (Conquest etc.)
- Replies: 45
- Views: 8346
Re: "1-winner only" games (Conquest etc.)
In an (somewhat) unrelated note, an unfair alliance allowed this purple player to not only win the game, but also spend an entire 45 minutes doing absolutely nothing worth posting on the forum, but I'm going to do it anyway:
- November 10th, 2009, 3:36 am
- Forum: Multiplayer Development
- Topic: WesCiv & WesCol
- Replies: 38
- Views: 7326
Re: WesCiv & WesCol
Do you have a replay, or any kind of save?
- November 3rd, 2009, 1:58 am
- Forum: Multiplayer Development
- Topic: WesCiv & WesCol
- Replies: 38
- Views: 7326
Re: WesCiv
Information on a new multiplayer competitive survival project has been added to the first post