Search found 4 matches

by sjm
October 29th, 2007, 3:51 pm
Forum: Mainline Campaign Development
Topic: The Rise of Wesnoth
Replies: 499
Views: 253503

Designing something so as to be "confusing" is not normally a good idea for the end user. Especially when they get pissed off at wasting 3 hours of their time and then can't be bothered to continue playing the campaign any more... Imagine if "confusing" was the new software parad...
by sjm
October 4th, 2007, 11:24 pm
Forum: Mainline Campaign Development
Topic: The Rise of Wesnoth
Replies: 499
Views: 253503

I do have a replay (version 1.2.6) - but it's actually really easy, given how the AI behaves. All you need or 3-4 mermen and distribute them across the map (I had 1 at the bottom, 1 central, 1 to the left of the top island and 1 in the top right corner). Press ctrl-b and move them so that the neares...
by sjm
October 4th, 2007, 9:49 pm
Forum: Mainline Campaign Development
Topic: The Rise of Wesnoth
Replies: 499
Views: 253503

I hope I'm posting this in the right place and not rehashing old news - I tried the search function, but I can't figure out how to determine which page in a 28 page thread contains my search terms from the results list :( Anyway, I was just playing TROW and reached the scenario "A new land"...
by sjm
June 15th, 2007, 2:02 pm
Forum: Users’ Forum
Topic: FreeCiv or Wesnoth?
Replies: 25
Views: 13115

I haven't played FreeCiv for about 5 years, but it was good fun back then, albeit somewhat unstable on our Sun workstations. Sid Meier's Civilization (i.e. the original) itself definitely ranks higher on my list of all-time top games than Wesnoth does. That's not a criticism of Wesnoth though; the o...