Search found 76 matches
- May 18th, 2009, 3:49 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
- Replies: 50
- Views: 16865
Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
Thanks for pointing that out. I don't know why I didn't think that was irregular the first time I went through the map. It'll get fixed when I do the next release, most likely sometime this week. If you run into any other egregious bugs or errors, please let me know. I appreciate it!
- May 10th, 2009, 1:53 am
- Forum: Art Workshop
- Topic: Moose Rider
- Replies: 17
- Views: 5195
Re: Moose Rider
Hey, it looks pretty good. However, it seems like the rider is sitting uncomfortably close to the moose's rear. Notice how his legs are much closer to the moose's rear legs? You might want to move him forward a little bit, otherwise he looks like he's close to sliding right off.
- May 8th, 2009, 2:56 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
- Replies: 50
- Views: 16865
Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
Hi zoggop. It's likely that you've taken too long to reach Ghaneires. After you reach a certain point in the scenario, Ghaneires and his squad pop up in the North-West corner of the map, along with a few rebels. It generally does not take very long to reach his squad. Once you meet any one of his sq...
- May 7th, 2009, 6:21 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
- Replies: 50
- Views: 16865
Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
I agree with Theron on the scenario "The purge" It is a very refreshing scenario after the first part of the campaign with the crown units which are overpowered compared to the rebel ones. I read earlier in this topic that you might consider increasing the XP needed to level up crown unit...
- May 6th, 2009, 5:33 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
- Replies: 50
- Views: 16865
Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
Thanks again for the comments. I'll attempt to clarify some of the dialogue. [message] id=High Cleric Tollins message= _ "Yes, yes. This murderous adventure of yours. You wish for my blessings? To call the gentle folk to arms? Rise up against a corrupt King? Or perhaps it is to spurn a young wo...
- May 5th, 2009, 9:44 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
- Replies: 50
- Views: 16865
Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
Scenario 7 (Smaller Steps): Not all initial units had all their HP and MP restored. I never noticed that. I think it's probably due to how I stored the units to carry them over to the next scenario. I'll make sure to restore all HP and MP before I store the units. Scenario 10 (Cathedral): Freiseia ...
- May 3rd, 2009, 2:13 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
- Replies: 50
- Views: 16865
Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
After re-reading some of the posts in the thread, it's hit me that a lot complaints about balancing in the scenario might also working under the assumption that you can recruit units in the scenario. This shouldn't be happening, since recruiting is technically disallowed for the scenario up until th...
- May 2nd, 2009, 4:40 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
- Replies: 50
- Views: 16865
Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
If this is the case, then it seems to me that it would be best if I decreased the map size and reduced the number of enemy sides. I'm a little reluctant to redo the entire map, but the "exp-fest" is certainly going to be a problem down the road, so I might as well make the attempt anyway. ...
- May 2nd, 2009, 2:48 am
- Forum: Ideas
- Topic: Readability of the map: Village or not?
- Replies: 24
- Views: 6567
Re: Readability of the map: Village or not?
I think you're correct that the context of the scenario should let the player know. In all of the campaigns and add-ons I've played where items like windmills or altars and such have had unusual properties, it's usually been made very clear that they can be interacted with and that they actually DO ...
- May 1st, 2009, 3:08 pm
- Forum: Ideas
- Topic: Readability of the map: Village or not?
- Replies: 24
- Views: 6567
Re: Readability of the map: Village or not?
I think windmills are fine as they are. The first time I saw a windmill, I tried charging it with my lancer, I mean, I checked the upper-right hand corner of the UI and noticed it said Plains, rather than Village. In addition to that, I also noticed that unit defences on the surrounding plains were ...
- May 1st, 2009, 2:56 pm
- Forum: WML Workshop
- Topic: Error loading map - Illegal Characters
- Replies: 2
- Views: 1195
Re: Error loading map - Illegal Characters
Thanks for the reply! Actually, I had reached the same conclusion that you had a little while ago and uninstalled my version of 1.6.0. I installed 1.6.1 and remade the map without running into any problems. I suspect I must not have properly transitioned from 1.4.x to 1.6.0, which might be why my ed...
- April 30th, 2009, 6:06 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
- Replies: 50
- Views: 16865
Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
It looks like the problem stemmed from the ending of scenario 6. I had initially assumed that the recruitment problem was isolated to Cathedral so I didn't think to check the scenarios before it. Perrin isn't supposed to be able to recruit at all after the Purge scenario. I think when I deleted all ...
- April 30th, 2009, 2:18 am
- Forum: WML Workshop
- Topic: Error loading map - Illegal Characters
- Replies: 2
- Views: 1195
Error loading map - Illegal Characters
Hi everyone. I've run into an odd problem that I've never encountered before while using the map editor. I'm unable to load new maps that I create with the editor. I keep getting the following error: The game map could not be loaded: Illegal character found in map. The scenario cannot be loaded. I o...
- April 29th, 2009, 10:21 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
- Replies: 50
- Views: 16865
Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
AK-P 0.1.6 Scenario 10: - If you move Freiseia on turn 1 towards Miralone the objective changes from "await Freiseia's return" to "defeat Miralone's captain + reach cathedral". On turn 2 Freiseia is moved back for reporting and the objective is now "reach cathedral". (...
- April 28th, 2009, 4:24 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
- Replies: 50
- Views: 16865
Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
The problem is that a Crown Noble (Aramelle Eluviss, level 2) has advances_to=Count - House Eluviss in his .cfg. This has to be: advances_to=Count House Eluviss Ah, thanks for pointing that out. I had misunderstood the problem then, I apologize. I already fixed that particular bug but I haven't upl...