Search found 140 matches

by Dovolente
June 16th, 2013, 11:54 pm
Forum: Multiplayer Development
Topic: Dov's MP Pack - Now with Shops Era
Replies: 96
Views: 37458

Re: Dov's MP Pack - Now with Shops Era

That's the plan. :) But I have other things on my plate currently, and probably won't update for another couple of months.
by Dovolente
August 25th, 2012, 1:46 am
Forum: Multiplayer Development
Topic: Dov's MP Pack - Now with Shops Era
Replies: 96
Views: 37458

Re: Dov's MP Pack - Now with Shops Era

It should work best to just copy the WML for drop stuff (macros\drop.cfg) into your own era and adjust it from there.
by Dovolente
August 21st, 2012, 11:55 pm
Forum: Multiplayer Development
Topic: Dov's MP Pack - Now with Shops Era
Replies: 96
Views: 37458

Re: Dov's MP Pack - Now with Shops Era

It's a nice idea, and the system sounds interesting mechanics-wise. But conceptually it doesn't fit that well. Granted, the concept of drops era isn't very deep, but still.

Maybe have it in a 'weaponsmiths' era?
by Dovolente
July 24th, 2012, 3:54 pm
Forum: Multiplayer Development
Topic: Dov's MP Pack - Now with Shops Era
Replies: 96
Views: 37458

Re: Dov's MP Pack - Now with Shops Era

Thanks for the translation help & info. I'm in the process of making those changes and have more work to do (like remove macro calls with translatable strings, and changing some WML that is customized for English articles). I've commented out #translate=yes for now, till I can get that stuff com...
by Dovolente
June 19th, 2012, 10:30 pm
Forum: Multiplayer Development
Topic: Dov's MP Pack - Now with Shops Era
Replies: 96
Views: 37458

Re: Dov's MP Pack - Now with Shops Era

To celebrate the fifth anniversary of the map pack, the latest version (v1.10) now contains the Shop Era! You can now use shops on any map. :) Shops include potions and armor, a random selection of weapons and magical artifacts, and an exchange for converting XP to gold. The item prices could still ...
by Dovolente
June 16th, 2012, 7:53 pm
Forum: Faction & Era Development
Topic: Problem with XP Era
Replies: 2
Views: 1473

Re: Problem with XP Era

Sorry for not catching this sooner.

XP Era is indeed updated for 1.10, and should work just fine if you download/install it from the add-on server. It is found in Dov's MP Pack.
by Dovolente
June 13th, 2012, 2:43 pm
Forum: WML Workshop
Topic: [solved] Adding "loyal" via object/effect
Replies: 3
Views: 1887

Re: Adding "loyal" via object/effect

Thanks, both answers were instructive. Problem solved. :)
by Dovolente
June 12th, 2012, 12:23 pm
Forum: WML Workshop
Topic: [solved] Adding "loyal" via object/effect
Replies: 3
Views: 1887

[solved] Adding "loyal" via object/effect

With the following, my unit gains the "illuminates" ability correctly, but it doesn't gain "loyal". [object] silent=yes name=_ "the Phial of Orocia" description= _ "unit gains loyalty and illuminates the surrounding area" [effect] apply_to=new_ability [abiliti...
by Dovolente
June 8th, 2012, 6:14 pm
Forum: Multiplayer Development
Topic: Dov's MP Pack - Now with Shops Era
Replies: 96
Views: 37458

Re: Dov's MP Maps

SHOPS MOD/ERA -- I'm going to be updating my pack in the next week or two with a new era which allows units at a keep to access a shop through the right-click menu. So any map, from Isar's Cross to Orocia, will have shops if played with this era. Obviously, making any map into a shop map plays havoc...
by Dovolente
April 13th, 2012, 11:58 pm
Forum: Multiplayer Development
Topic: Dov's MP Pack - Now with Shops Era
Replies: 96
Views: 37458

Re: Dov's MP Maps

re: Darkening, thanks for the tip. re: itota- trait purchasing sounds like a tweak that could be added to the XP mod (let a unit get into negative xp--if that is possible--for trait purchases, so they could be used the first turn). I'll think about it next time I get around to updating the pack. Tha...
by Dovolente
May 7th, 2011, 12:15 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 958
Views: 217340

Re: Wesband 0.6.0, improved inventory management

I think such a command would be helpful, but even better would be an auto-pickup of loot when moving to a hex with loot. :)

Perhaps it could be toggled on/off, but I when I've played I've never NOT wanted to get loot. :)
by Dovolente
April 22nd, 2011, 1:42 pm
Forum: Faction & Era Development
Topic: The Settlers Era
Replies: 41
Views: 17793

Re: The Settlers Era

Thanks for the info--I agree that late games get too messy and towers contribute to that a lot. The barrier-wall-tower upgrade idea is nice, but I'd prefer to keep things simpler. I'll consider upping tower costs or removing tower ZoC. And by the way, for 1.9 the Era will now be included in Dov MP M...
by Dovolente
April 22nd, 2011, 1:33 pm
Forum: WML Workshop
Topic: tekelili advanced WML questions
Replies: 224
Views: 44073

Re: tekelili WML noob questions

I don't know if span or multiple lines works with [print], but you could try:

Code: Select all

text="<span size='large'>Volcano etc</span>
Eruption etc"
by Dovolente
April 21st, 2011, 10:51 pm
Forum: Multiplayer Development
Topic: Dov's MP Pack - Now with Shops Era
Replies: 96
Views: 37458

Re: Dov's MP Maps - 1.9 now has "Item Drops" mod

Version 1.9 now packs the Settlers and XP Eras together with the maps. It also introduces the alpha version of the "Item Drops" mod/era. "Item Drops" makes it so that some units occasionally drop items upon death (which are immediately taken up by the victor). Currently just weap...
by Dovolente
March 25th, 2011, 3:26 pm
Forum: WML Workshop
Topic: Random Factions as Enemy Sides in a Multiplayer Campaign
Replies: 2
Views: 925

Re: Random Factions as Enemy Sides in a Multiplayer Campaign

SigurdTheDragon wrote:I'm not sure if this could be done, or how easy it would be if it can be.
Try it a few times without specifying a faction, and see what you get. :)